Anyway, since there are two more, like you guys said, it could be a clue to something.
Are there 4 watch towers by any chance? Or 4 mountain peaks? "Weather" and "whathering" might be pointing to something coming up on the horizon. Like a storm. Thunder lizards?
I know,i know, brains just make connections where there are none.
Why is no one asking him about the stupid amounts of damage from BGs, about how unfun it is for bottom 4 players, and about the random disconnects we keep getting?
First of all, we should try to set the limits. For example: how many players can coop at the same time(be in the same game)?
Considering the concept from WoW, the first things that pop to mind are "some guild members" vs PvE content, and Guild vs Guild. I think the latter is more fun for a game like HS, basically creating the tournament format - guilds battle it out, player vs player, set number of games, probably with some predefined rules or none at all.
One thing that should NOT be in guilds is a bonus for battling other guild members nor any static bonuses in general. There should not be an incentive to join a guild in terms of exp/gold/dust gain. Why do it then? Exactly for the idea of guild vs guild and maybe vs pve.
Again considering some sensible limits(e.g. Can't have more than 2v2 on the same game board), that are not even possible currently, winning games in this GvG format, or just winning the guild battle, should provide some bonuses for the winning guild members (especially if the rules will be fixed by the devs), but in a completely different system.
For example, they could gain a different type of exp to build up a guild tavern while each player could build his own house - by having some choices on how objects look upon reaching certain levels and what objects to put inside.
So, what to do with this guild tavern and houses? Maybe let them just be cosmetics, maybe allow stronger and stronger PvE fights, maybe allow different themes for the game menus overall, etc. Don't really have any interesting ideas regarding this.
TLDR: don't make guilds provide bonuses to exp/gold/dust in any way.
I loved the mage deck from the beta version of HS, where playing the 4/5 yeti on turn 4 won you the game most of the time :) i don't remember the decklist but it was really fun, especially since the mage's hero power was a bit OP back then.
Probably bug. Report it to blizzard. Also please ask them to do something about the retarded amounts of damage we take even from turns 4-5. The game needs to slow down a lot.
To me the fight was ok. Since i'm only playing BGs and the adventures when they come up, i didn't notice the similarities to the Jaina fight,or didn't remember them rather.
The annoying part is the fight itself, which you end up losing unless you know to use the hero power as often as possible. Similarly, the second(?) fight, against that totem shaman, was the most stupid I've ever seen. Had to redo it 3 times to get the proper draws and not get overwhelmed. Whoever designed it should burn in hellfire.
All in all, i'd call this adventure mediocre, but it's not like any of them were beyond exceptional, nor am I expecting more from this game in terms of PvE content.
The most accurate quote from Bob is "let's see if you can stay on top". The odds seem to favor winning most of the time.
On topic: i think the timer for the first few turns should be decreased by like 10-15seconds. And increased by 10 seconds on the treasure turns.
Actually, I would do this very differently: with a "ready" button and an increased overall turn timer (like 5 seconds starting on turn 4-5). This way games can go faster instead of waiting for stuff when no one is doing anything.
The "ready" button could even be pressed automatically when the player doesn't have anything else to do. But i guess the issue comes up with the tavern freeze mechanic.
Hi again. Thanks for moving the ad! Unfortunately its width is still longer than the page's, on the main page, when first loading it. If, for example, i open a thread and go back, it appears correctly.
On iOS, this is not the case. The ability to close the ad is there without having to scroll. What platform are you using?
Android 7.1 on this phone. It's extremely annoying to click that X since it's right at the edge(when it doesn't show outside the page boundaries), and most of the time I click on the video itself. I'd very much love to move that X to the left side
A new ad appeared a few days ago, consisting of an autoplay video showing up at the bottom right of the screen.
The issue is that,on mobile, I have to scroll the page to see the "X", as it goes outside of the page boundaries. Also, is there any way to prevent the autoplay or to mute it by default? I'm really against these kinds of video ads that suddenly make noise.
There is also another issue on mobile, when viewing replies that contain lots of quotes. I suggest to try and remove the borders around each of the quotes and simply show a (or multiple) down-pointing arrow(s) to showcase the inner quote levels. This would prevent ending up with one letter per row after many quote levels.
Edit: why am i seeing a "COMMENT_COUNT_25_HS" near my username? :D
Also, I typed spaces between paragraphs, yet the final post shows them all as one wall of text.
Imagine having full dust refund value on cards. That would leave only completionists to actually need to buy packs and such, and it'd be the best thing possible for new players or f2p. Exchaning what you have for whatever deck you want to try is awesome.
Unfortunately this doesn't make blizzard any money, except from cosmetics and other similarly useless stuff. New players would still need a head start somehow too, but i guess they are not the target anyway.
"Four warriors". Nice typo :)
Anyway, since there are two more, like you guys said, it could be a clue to something.
Are there 4 watch towers by any chance? Or 4 mountain peaks? "Weather" and "whathering" might be pointing to something coming up on the horizon. Like a storm. Thunder lizards?
I know,i know, brains just make connections where there are none.
Why is no one asking him about the stupid amounts of damage from BGs, about how unfun it is for bottom 4 players, and about the random disconnects we keep getting?
First of all, we should try to set the limits. For example: how many players can coop at the same time(be in the same game)?
Considering the concept from WoW, the first things that pop to mind are "some guild members" vs PvE content, and Guild vs Guild. I think the latter is more fun for a game like HS, basically creating the tournament format - guilds battle it out, player vs player, set number of games, probably with some predefined rules or none at all.
One thing that should NOT be in guilds is a bonus for battling other guild members nor any static bonuses in general. There should not be an incentive to join a guild in terms of exp/gold/dust gain. Why do it then? Exactly for the idea of guild vs guild and maybe vs pve.
Again considering some sensible limits(e.g. Can't have more than 2v2 on the same game board), that are not even possible currently, winning games in this GvG format, or just winning the guild battle, should provide some bonuses for the winning guild members (especially if the rules will be fixed by the devs), but in a completely different system.
For example, they could gain a different type of exp to build up a guild tavern while each player could build his own house - by having some choices on how objects look upon reaching certain levels and what objects to put inside.
So, what to do with this guild tavern and houses? Maybe let them just be cosmetics, maybe allow stronger and stronger PvE fights, maybe allow different themes for the game menus overall, etc. Don't really have any interesting ideas regarding this.
TLDR: don't make guilds provide bonuses to exp/gold/dust in any way.
I dislike the BG minion change. Now it becomes an useless tier 6, only usable as a triple, maybe.
Wish they would nerf the stupid amounts of damage already.
And a new idea was born - creating threads to troll the people that reply, then removing them.
Kappa
Try submitting a ticket. Usually they answer quite quickly. Maybe something needs resetting in the backend too.
I loved the mage deck from the beta version of HS, where playing the 4/5 yeti on turn 4 won you the game most of the time :) i don't remember the decklist but it was really fun, especially since the mage's hero power was a bit OP back then.
Probably bug. Report it to blizzard. Also please ask them to do something about the retarded amounts of damage we take even from turns 4-5. The game needs to slow down a lot.
To me the fight was ok. Since i'm only playing BGs and the adventures when they come up, i didn't notice the similarities to the Jaina fight,or didn't remember them rather.
The annoying part is the fight itself, which you end up losing unless you know to use the hero power as often as possible. Similarly, the second(?) fight, against that totem shaman, was the most stupid I've ever seen. Had to redo it 3 times to get the proper draws and not get overwhelmed. Whoever designed it should burn in hellfire.
All in all, i'd call this adventure mediocre, but it's not like any of them were beyond exceptional, nor am I expecting more from this game in terms of PvE content.
The most accurate quote from Bob is "let's see if you can stay on top". The odds seem to favor winning most of the time.
On topic: i think the timer for the first few turns should be decreased by like 10-15seconds. And increased by 10 seconds on the treasure turns.
Actually, I would do this very differently: with a "ready" button and an increased overall turn timer (like 5 seconds starting on turn 4-5). This way games can go faster instead of waiting for stuff when no one is doing anything.
The "ready" button could even be pressed automatically when the player doesn't have anything else to do. But i guess the issue comes up with the tavern freeze mechanic.
There's also something I really hate: most of the time when Bob says one phrase, like "i'm sure you can win this thing", i actually lose the battle.
Was that quote specifically made for low win chances? I'm so sick of it that I dread playing another BG.
Yep, same here.
I bet it's really "fun" 😁😁
Hi again. Thanks for moving the ad! Unfortunately its width is still longer than the page's, on the main page, when first loading it. If, for example, i open a thread and go back, it appears correctly.
That would be lovely if possible. Or to the top left side of the page so it doesn't overlap the other ad.
Regarding the video ads, they always autoplay for me. Muting one of them seems to remember this setting.
Is there any chance to move their close button on the left side, so it's not that close to the edge anymore?
I'm using the Dolphin web browser (latest version) on my phone. For which of the issues do you want me to provide a screenshot?
PS: sorry I coalesced more of them into the same thread
Edit: i cannot add images to the thread since i can't scroll the popup that appears.
Screenshots for the ad issue:
https://ibb.co/B6nB4X1
https://ibb.co/vmK5yvf
Screenshot for the issue with adding images to the thread:
https://ibb.co/sv8hrWN
Android 7.1 on this phone. It's extremely annoying to click that X since it's right at the edge(when it doesn't show outside the page boundaries), and most of the time I click on the video itself. I'd very much love to move that X to the left side
Hi,
A new ad appeared a few days ago, consisting of an autoplay video showing up at the bottom right of the screen.
The issue is that,on mobile, I have to scroll the page to see the "X", as it goes outside of the page boundaries. Also, is there any way to prevent the autoplay or to mute it by default? I'm really against these kinds of video ads that suddenly make noise.
There is also another issue on mobile, when viewing replies that contain lots of quotes. I suggest to try and remove the borders around each of the quotes and simply show a (or multiple) down-pointing arrow(s) to showcase the inner quote levels. This would prevent ending up with one letter per row after many quote levels.
Edit: why am i seeing a "COMMENT_COUNT_25_HS" near my username? :D
Also, I typed spaces between paragraphs, yet the final post shows them all as one wall of text.
Imagine having full dust refund value on cards. That would leave only completionists to actually need to buy packs and such, and it'd be the best thing possible for new players or f2p. Exchaning what you have for whatever deck you want to try is awesome.
Unfortunately this doesn't make blizzard any money, except from cosmetics and other similarly useless stuff. New players would still need a head start somehow too, but i guess they are not the target anyway.
Not playing the game. Except for some BGs from time to time.