Would like to suggest a small improvement - adding scroll bars (or anything that can make the whole text visible) for people's signatures on this site.
At least on mobile, some long ones can't be shown fully (e.g. when the people comment on something). One example is, I think, Avalon's signature.
I'm glad they are making changes, finally. Hopefully the adjustments will be made more often instead of every month or so. Nevertheless, i'm willing to wait until everything is more balanced since the team is new at this and it's understandable.
But please, don't let us wait 3 months for every change you want to make.
I wish they did something serious/dark with the Warcraft universe instead of this bullshit for kids.
Also, this is what Mercenaries was supposed to be, but they didn't finish it in time so we got the half-ass version of it in HS. Basically, they tested the market with an early version of this mobile game, to see how many people would pay for it.
I for one am not gonna try this, no matter what they give me for free. I'm sick and tired of these ripoffs. It screams "heavy grinding" from a mile away from its description.
Maybe put your mobile team to work on something else, Blizzard.
So they are unable to balance the game properly to mitigate first-player advantage, yet they remove the only way to increase your chances at a fair game?!
Any prediction on how good this deck's winrate should be, considering how stupidly fast and unfun wild is? :) Considering to play it but don't have the dust to craft some legendaries yet.
One can only realize the amount of powercreep in this game if a minion that kills something on 6 and summons 2 random 3- cost minions is not gonna see play. They keep giving rush to higher cost minions in order to force an end-game sooner rather than later...
The only guy who was supporting arena left the team, so yeah it is in a rough spot... (I am not even joking, that is exactly what Iksar said)
But i'm not asking for magic to happen. Just banning some stuff to prevent stupid interactions and such. But i guess they didn't care because the sets also changed and they have yet another reason to "wait and analyze data" (i.e. sit on their asses. Not that they are able to do anything even remotely meaningful it seems (without the guy that left).
And considering that each expansion brings in even more powercreeping... it's gonna be sad.
A report system would solve a lot of issues, but there is no intention for that. Maybe under MS rule, though the costs are probably not justified.
I mean, imagine how much spaghetti code they have since there are so many bugs all the time and stupid ones too (which means their database is all over the place, with hidden logic and other similar things). Bringing in a new system would probably make the bnet launcher stop working and your game crash on most interactions with it.
While i liked the ideas of this article, i think everyone just overcomplicates everything. Why have guilds in HS? Lets move away from WoW please. What do we really want? A way to complete quests with other people and a way to talk to other people. No need to even give specific rewards - the goal is NOT to fake-force everyone into joining a group/guild (and we know a lot care about cosmetics).
All we need is a lobby and moderated chat rooms. Ofc, listing priority for people near your area or in the same country as yourself. Sure, chat is gonna be full of "LF daily quest X - need to spectate you". Or "LF spectator that can provide some gameplay tips too".
True interaction comes when people help each-other willingly. I don't see myself being in a tavern with 49 other people just for the sake of it (also, how do i find THAT tavern which is suited for me?). Sure, in that lobby we could create chatrooms with 100+ people if we wanted to - but it depends how many people can spectate you at once.
And the rewards they get for wasting their time with you. See, it's a rather hard thing to do when this game forces you to play a lot to achieve anything. If it were designed in a way to allow your collection to actually be useful (instead of 2% of it), then it would be a nice system to have.
But it's not. The game is specifically tailored for whales to keep it going, and for the parents' debit cards. What would they gain out of a system like this? Well, nothing really. They'd be forced to give away more rewards so that more people actually use it (beyond the fringe cases that will be online in the lobby just for chatting and wasting time). More rewards equal less money in the short term.
And Blizzard's leadership is(was?) clearly on a run to maximize short term profits over investments, because it/he wanted to fill those pockets before going away (either to jail, or post-MS era). These kinds of people are the true crooks and the reason why we can't have nice things in most games anymore.
If that reasoning was as valid as you thought it was, then the squelch feature shouldn't exist at all because it would deprive emote spammers from deciding to emote reasonably, thus ruining their experience. All while subjecting poor Timmy who just got out of class to 20+ Anduin wow emotes. Whose experience should be protected in the first place?
The point of that arguement was not to say that the enjoyment of 1 player should be put above the one of the other, but that a auto squelch feature would also block players whos behaviour might not even bother you, which results in less social interaction for both players. Think of the following scenario: You are a player who generally like small interactions with your opponents (greetings, well played, sometimes wow etc.), but also gets annoyed rather quickly.
Ideally you face players with the same preferences as you, have fun with him and move on.
Then you face a player who uses too many emotes, in which case you squelch him. So let's say that this squelch would now also apply to all other players until you unsquelch someone. Or you meet another one of these guys in the next game and get so annoyed that you enable the auto-squelch. The point is, you activated it now.
You play a couple more games, don't get annoyed anymore and go to sleep.
Then on the next day you will most likely have forgoten that you activated the auto squelch. You continue playing the game, don't get annoyed by anyone and are fine with it. But here's the catch: You might have met a player with the same preference as you during your matches, but you never interacted with him because you never saw any of his friendly emotes. The "have fun with him" part never happened, even though it could have. And that's the thing that directly influences other players in a negative way.
This would discourage your opponent from trying to use emotes in this match, and in the long term in every match too if he meets more players that don't respond, wether intentional or not (like in this example). Because why bother if no one responds? This eventually would all lead to 2 types of players: The ones who have auto-squelch active, and the ones who don't even bother emoting, because they think they are playing against someone who uses auto-squelch even if they don't. This would obviously be the worst case, but the point is that auto-squelch does not only effect you.
While I get the idea and do agree with it to a degree, i think you are simply overanalysing this.
Players need more interaction? Ok, give us an in-game chat, available throughout the match only. But don't come and say that it's too expensive to implement, that you need to hire moderators etc. I didn't ask for more interaction! If you do want more, this is the pinnacle of it.
Do players need even more communication? If yes, give us voice chat, for that match only. I don't hear anyone complaining that it's an option in games like CS or Dota. You can participate in it or not, but it's there and you have a choice! You can also mute certain players too or all of them if you want peace and quiet.
Are the developers lazy and the company greedy yet still pretending to know what most people like? If yes, then implement a half-ass emote system that doesn't do anything but annoy some us, while others mostly ignore it. And no choice to opt-out of it, generally speaking.
I'm sorry, but it's really this simple. It's all about money.
Do I care that I am squelched? Nope. Am I getting annoyed by emote spam? Sometimes, though roping every turn is like 10 times worse. Do I want to be able to make a choice for myself, like an adult, instead of letting a deranged company tell me what I want? Definitely! Will it affect others? Sure! What doesn't?!?!
And coming back to the last bits of the quote - suppose we do end up in that situation where no one is "communicating" anymore. Well, good! It's high time this lazy company realized that communication does not entail some half-ass emote spam!!
If I want to have any meaningful conversation after the game, i'll add the opponent and chat. Do they usually refuse because of being afraid of cursing? Yep! But isn't this the exact thing that this stupid idea of "communication" proliferates?!?! Guess what - having moderated in-game chat, with a risk of banning your global IP and your account at the 2nd or 3rd "mistake", would do wonders! I don't see anyone who spent even 100$ on this game risking that, while being in their right mind.
But now we come back to the target market for this game - hormonal teenagers. And it all fits - this is another reason why we only have emotes. Yet, those of us who want to ignore this "target market" can't do so automatically. It's extremely counterintuitive from this point of view.
The games i mentioned above - CS and Dota - can be played with new accounts easily. HS is a whole different beast. Getting rid of thousands of cards you collected over the years just because you decided to be an asshole in chat will surely teach you something. But sure, let the teenagers rope every turn and spam emotes with no consequences, because this is what "communication" means...
This looks like an arena card, or a 1-off for standard decks.
Also, 24 potential face damage is nuts. More randomness it seems. Probably very frustrating to play against or to lose to, but we know it's not their goal to make losing fun.
Hi!
Would like to suggest a small improvement - adding scroll bars (or anything that can make the whole text visible) for people's signatures on this site.
At least on mobile, some long ones can't be shown fully (e.g. when the people comment on something). One example is, I think, Avalon's signature.
Thanks
I'm glad they are making changes, finally. Hopefully the adjustments will be made more often instead of every month or so. Nevertheless, i'm willing to wait until everything is more balanced since the team is new at this and it's understandable.
But please, don't let us wait 3 months for every change you want to make.
Buddies are "rotation" out? :D
Agree. The game's overall quality seems to have dropped like a brick, consistently, over time. Maybe HS 2.0 won't be made with Unity anymore.
I wish they did something serious/dark with the Warcraft universe instead of this bullshit for kids.
Also, this is what Mercenaries was supposed to be, but they didn't finish it in time so we got the half-ass version of it in HS. Basically, they tested the market with an early version of this mobile game, to see how many people would pay for it.
I for one am not gonna try this, no matter what they give me for free. I'm sick and tired of these ripoffs. It screams "heavy grinding" from a mile away from its description.
Maybe put your mobile team to work on something else, Blizzard.
So they are unable to balance the game properly to mitigate first-player advantage, yet they remove the only way to increase your chances at a fair game?!
Seems legit. Typical chinese bullshit.
Glad i'm not playing this game.
Any prediction on how good this deck's winrate should be, considering how stupidly fast and unfun wild is? :) Considering to play it but don't have the dust to craft some legendaries yet.
One can only realize the amount of powercreep in this game if a minion that kills something on 6 and summons 2 random 3- cost minions is not gonna see play. They keep giving rush to higher cost minions in order to force an end-game sooner rather than later...
But i'm not asking for magic to happen. Just banning some stuff to prevent stupid interactions and such. But i guess they didn't care because the sets also changed and they have yet another reason to "wait and analyze data" (i.e. sit on their asses. Not that they are able to do anything even remotely meaningful it seems (without the guy that left).
And considering that each expansion brings in even more powercreeping... it's gonna be sad.
So the only arena change is that we get a new season?! Seriously?!
F.U. blizzard, now and forever.
A report system would solve a lot of issues, but there is no intention for that. Maybe under MS rule, though the costs are probably not justified.
I mean, imagine how much spaghetti code they have since there are so many bugs all the time and stupid ones too (which means their database is all over the place, with hidden logic and other similar things). Bringing in a new system would probably make the bnet launcher stop working and your game crash on most interactions with it.
While i liked the ideas of this article, i think everyone just overcomplicates everything. Why have guilds in HS? Lets move away from WoW please. What do we really want? A way to complete quests with other people and a way to talk to other people. No need to even give specific rewards - the goal is NOT to fake-force everyone into joining a group/guild (and we know a lot care about cosmetics).
All we need is a lobby and moderated chat rooms. Ofc, listing priority for people near your area or in the same country as yourself. Sure, chat is gonna be full of "LF daily quest X - need to spectate you". Or "LF spectator that can provide some gameplay tips too".
True interaction comes when people help each-other willingly. I don't see myself being in a tavern with 49 other people just for the sake of it (also, how do i find THAT tavern which is suited for me?). Sure, in that lobby we could create chatrooms with 100+ people if we wanted to - but it depends how many people can spectate you at once.
And the rewards they get for wasting their time with you. See, it's a rather hard thing to do when this game forces you to play a lot to achieve anything. If it were designed in a way to allow your collection to actually be useful (instead of 2% of it), then it would be a nice system to have.
But it's not. The game is specifically tailored for whales to keep it going, and for the parents' debit cards. What would they gain out of a system like this? Well, nothing really. They'd be forced to give away more rewards so that more people actually use it (beyond the fringe cases that will be online in the lobby just for chatting and wasting time). More rewards equal less money in the short term.
And Blizzard's leadership is(was?) clearly on a run to maximize short term profits over investments, because it/he wanted to fill those pockets before going away (either to jail, or post-MS era). These kinds of people are the true crooks and the reason why we can't have nice things in most games anymore.
Unfortunately, one needs friends to play this with. Friends that like the same things
:(
Hope they release an online version too.
But the freeze mechanic worked like that from the beta. Why were you surprised by it if you played from 2015?
PS: i really hope for immune to become targetable by battlecries :)
Where is the description for the curse, please?
While I get the idea and do agree with it to a degree, i think you are simply overanalysing this.
Players need more interaction? Ok, give us an in-game chat, available throughout the match only. But don't come and say that it's too expensive to implement, that you need to hire moderators etc. I didn't ask for more interaction! If you do want more, this is the pinnacle of it.
Do players need even more communication? If yes, give us voice chat, for that match only. I don't hear anyone complaining that it's an option in games like CS or Dota. You can participate in it or not, but it's there and you have a choice! You can also mute certain players too or all of them if you want peace and quiet.
Are the developers lazy and the company greedy yet still pretending to know what most people like? If yes, then implement a half-ass emote system that doesn't do anything but annoy some us, while others mostly ignore it. And no choice to opt-out of it, generally speaking.
I'm sorry, but it's really this simple. It's all about money.
Do I care that I am squelched? Nope. Am I getting annoyed by emote spam? Sometimes, though roping every turn is like 10 times worse. Do I want to be able to make a choice for myself, like an adult, instead of letting a deranged company tell me what I want? Definitely! Will it affect others? Sure! What doesn't?!?!
And coming back to the last bits of the quote - suppose we do end up in that situation where no one is "communicating" anymore. Well, good! It's high time this lazy company realized that communication does not entail some half-ass emote spam!!
If I want to have any meaningful conversation after the game, i'll add the opponent and chat. Do they usually refuse because of being afraid of cursing? Yep! But isn't this the exact thing that this stupid idea of "communication" proliferates?!?! Guess what - having moderated in-game chat, with a risk of banning your global IP and your account at the 2nd or 3rd "mistake", would do wonders! I don't see anyone who spent even 100$ on this game risking that, while being in their right mind.
But now we come back to the target market for this game - hormonal teenagers. And it all fits - this is another reason why we only have emotes. Yet, those of us who want to ignore this "target market" can't do so automatically. It's extremely counterintuitive from this point of view.
The games i mentioned above - CS and Dota - can be played with new accounts easily. HS is a whole different beast. Getting rid of thousands of cards you collected over the years just because you decided to be an asshole in chat will surely teach you something. But sure, let the teenagers rope every turn and spam emotes with no consequences, because this is what "communication" means...
...between apes and/or neanderthals.
The sunken paladin card is gonna promote some hand buffing again :)
This looks like an arena card, or a 1-off for standard decks.
Also, 24 potential face damage is nuts. More randomness it seems. Probably very frustrating to play against or to lose to, but we know it's not their goal to make losing fun.
Do countered battlecry minions still trigger it, or other effects tied to summoning?
Do countered spells count for spell completion or similar effects?
So many reversed words this time :D
Nice deck! I was looking for something like this for a while :D
Any ideas on win rates?