Crusader2010's Avatar

Crusader2010

Garrosh
Joined 05/30/2019 Achieve Points 695 Posts 281

Crusader2010's Comments

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years ago

    Any prediction on how good this deck's winrate should be, considering how stupidly fast and unfun wild is? :) Considering to play it but don't have the dust to craft some legendaries yet.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago

    One can only realize the amount of powercreep in this game if a minion that kills something on 6 and summons 2 random 3- cost minions is not gonna see play. They keep giving rush to higher cost minions in order to force an end-game sooner rather than later...

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago
    Quote From Trimutius

    The only guy who was supporting arena left the team, so yeah it is in a rough spot... (I am not even joking, that is exactly what Iksar said)

    But i'm not asking for magic to happen. Just banning some stuff to prevent stupid interactions and such. But i guess they didn't care because the sets also changed and they have yet another reason to "wait and analyze data" (i.e. sit on their asses. Not that they are able to do anything even remotely meaningful it seems (without the guy that left).

    And considering that each expansion brings in even more powercreeping... it's gonna be sad.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago

    So the only arena change is that we get a new season?! Seriously?!

    F.U. blizzard, now and forever.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago

    A report system would solve a lot of issues, but there is no intention for that. Maybe under MS rule, though the costs are probably not justified.

    I mean, imagine how much spaghetti code they have since there are so many bugs all the time and stupid ones too (which means their database is all over the place, with hidden logic and other similar things). Bringing in a new system would probably make the bnet launcher stop working and your game crash on most interactions with it.

    While i liked the ideas of this article, i think everyone just overcomplicates everything. Why have guilds in HS? Lets move away from WoW please. What do we really want? A way to complete quests with other people and a way to talk to other people. No need to even give specific rewards - the goal is NOT to fake-force everyone into joining a group/guild (and we know a lot care about cosmetics).

    All we need is a lobby and moderated chat rooms. Ofc, listing priority for people near your area or in the same country as yourself. Sure, chat is gonna be full of "LF daily quest X - need to spectate you". Or "LF spectator that can provide some gameplay tips too".

    True interaction comes when people help each-other willingly. I don't see myself being in a tavern with 49 other people just for the sake of it (also, how do i find THAT tavern which is suited for me?). Sure, in that lobby we could create chatrooms with 100+ people if we wanted to - but it depends how many people can spectate you at once.

    And the rewards they get for wasting their time with you. See, it's a rather hard thing to do when this game forces you to play a lot to achieve anything. If it were designed in a way to allow your collection to actually be useful (instead of 2% of it), then it would be a nice system to have.

    But it's not. The game is specifically tailored for whales to keep it going, and for the parents' debit cards. What would they gain out of a system like this? Well, nothing really. They'd be forced to give away more rewards so that more people actually use it (beyond the fringe cases that will be online in the lobby just for chatting and wasting time). More rewards equal less money in the short term.

    And Blizzard's leadership is(was?) clearly on a run to maximize short term profits over investments, because it/he wanted to fill those pockets before going away (either to jail, or post-MS era). These kinds of people are the true crooks and the reason why we can't have nice things in most games anymore.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago

    Unfortunately, one needs friends to play this with. Friends that like the same things

     

    :(

     

    Hope they release an online version too.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago

    But the freeze mechanic worked like that from the beta. Why were you surprised by it if you played from 2015?

    PS: i really hope for immune to become targetable by battlecries :)

    In reply to Immune Keyword
  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago

    Where is the description for the curse, please?

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago
    Quote From Suchti0352
    Quote From HuntardHuntard

    If that reasoning was as valid as you thought it was, then the squelch feature shouldn't exist at all because it would deprive emote spammers from deciding to emote reasonably, thus ruining their experience. All while subjecting poor Timmy who just got out of class to 20+ Anduin wow emotes. Whose experience should be protected in the first place?

    The point of that arguement was not to say that the enjoyment of 1 player should be put above the one of the other, but that a auto squelch feature would also block players whos behaviour might not even bother you, which results in less social interaction for both players. Think of the following scenario:  You are a player who generally like small interactions with your opponents (greetings, well played, sometimes wow etc.), but also gets annoyed rather quickly.

    Ideally you face players with the same preferences as you, have fun with him and move on.

    Then you face a player who uses too many emotes, in which case you squelch him. So let's say that this squelch would now also apply to all other players until you unsquelch someone. Or you meet another one of these guys in the next game and get so annoyed that you enable the auto-squelch. The point is, you activated it now.

    You play a couple more games, don't get annoyed anymore and go to sleep.

    Then on the next day you will most likely have forgoten that you activated the auto squelch. You continue playing the game, don't get annoyed by anyone and are fine with it. But here's the catch: You might have met a player with the same preference as you during your matches, but you never interacted with him because you never saw any of his friendly emotes. The "have fun with him" part never happened, even though it could have. And that's the thing that directly influences other players in a negative way.

    This would discourage your opponent from trying to use emotes in this match, and in the long term in every match too if he meets more players that don't respond, wether intentional or not (like in this example). Because why bother if no one responds? This eventually would all lead to 2 types of players: The ones who have auto-squelch active, and the ones who don't even bother emoting, because they think they are playing against someone who uses auto-squelch even if they don't. This would obviously be the worst case, but the point is that auto-squelch does not only effect you.

    While I get the idea and do agree with it to a degree, i think you are simply overanalysing this.

    Players need more interaction? Ok, give us an in-game chat, available throughout the match only. But don't come and say that it's too expensive to implement, that you need to hire moderators etc. I didn't ask for more interaction! If you do want more, this is the pinnacle of it.

    Do players need even more communication? If yes, give us voice chat, for that match only. I don't hear anyone complaining that it's an option in games like CS or Dota. You can participate in it or not, but it's there and you have a choice! You can also mute certain players too or all of them if you want peace and quiet.

    Are the developers lazy and the company greedy yet still pretending to know what most people like? If yes, then implement a half-ass emote system that doesn't do anything but annoy some us, while others mostly ignore it. And no choice to opt-out of it, generally speaking.

     

    I'm sorry, but it's really this simple. It's all about money.

    Do I care that I am squelched? Nope. Am I getting annoyed by emote spam? Sometimes, though roping every turn is like 10 times worse. Do I want to be able to make a choice for myself, like an adult, instead of letting a deranged company tell me what I want? Definitely! Will it affect others? Sure! What doesn't?!?!

    And coming back to the last bits of the quote - suppose we do end up in that situation where no one is "communicating" anymore. Well, good! It's high time this lazy company realized that communication does not entail some half-ass emote spam!!

    If I want to have any meaningful conversation after the game, i'll add the opponent and chat. Do they usually refuse because of being afraid of cursing? Yep! But isn't this the exact thing that this stupid idea of "communication" proliferates?!?! Guess what - having moderated in-game chat, with a risk of banning your global IP and your account at the 2nd or 3rd "mistake", would do wonders! I don't see anyone who spent even 100$ on this game risking that, while being in their right mind.

    But now we come back to the target market for this game - hormonal teenagers. And it all fits - this is another reason why we only have emotes. Yet, those of us who want to ignore this "target market" can't do so automatically. It's extremely counterintuitive from this point of view.

    The games i mentioned above - CS and Dota - can be played with new accounts easily. HS is a whole different beast. Getting rid of thousands of cards you collected over the years just because you decided to be an asshole in chat will surely teach you something. But sure, let the teenagers rope every turn and spam emotes with no consequences, because this is what "communication" means...

    ...between apes and/or neanderthals.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago

    The sunken paladin card is gonna promote some hand buffing again :)

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago

    This looks like an arena card, or a 1-off for standard decks. 

    Also, 24 potential face damage is nuts. More randomness it seems. Probably very frustrating to play against or to lose to, but we know it's not their goal to make losing fun.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago

    Do countered battlecry minions still trigger it, or other effects tied to summoning?

    Do countered spells count for spell completion or similar effects?

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago

    So many reversed words this time :D

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 1 month ago

    Nice deck! I was looking for something like this for a while :D

    Any ideas on win rates?

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 2 months ago

    @NebuchadnezzarHS

    I'll write some long piece of s*t text in the hope that you'll find something useful in it. Don't take anything personally (i.e. in a bad way) since that isn't the intent. 

    Firstly, i have to start with some psychology and the fact that it seems to me you are portraying yourself as sort of a victim and looking for some kind of savior (i.e. perfect answer) from the community. Unfortunately, this isn't healthy to do, since the only person who can "save" yourself is YOU. We need to be sympathetic and supportive, but the answer MUST come from YOU. Otherwise nothing will ever change and you risk even slipping further away from your desire (because no one can really integrate in their brain an answer coming from "outside" rather than "inside", which leads to some disassociative behavior etc). There is something called a "circle of desire" and you stopped at taking real and meaningful action. Asking for an answer is not action, but an attempt of your subconscious (and inner saboteur) to delay solving the issue or to try and go around it. Why? No idea. The answer lies within you.

    Thus, i'll try my best to not give any concrete answers to the problem at hand. Yet, i will say this: all the answers you ever require can only come from knowing yourself better. Constant evolution of your inner self and trying to match your feelings and your thoughts so that you are not broken. Now, enough with this :)

     

    Secondly, some background about myself. I'm 37, engineer, working in programming, currently also studying law (second university), with an interest in strategy games (long ones!). I'm divorced, having a 2 year-old son, and a girlfriend that wants a kid of her own. I try to do my job as fast as possible so as to have enough time during the day to study for law school. As you can imagine, my time is limited to say the least. Nice to meet you :)

     

    Thirdly, i'll provide some background for my gaming evolution and my perception of it. The relevant-to-our-discussion parts, of course.

     

    I've been playing HS since beta, and had played WoW for like 5 years since Burning Crusade (stopped after they nerfed the dungeons in Cataclysm). Classic HS (same as BC WoW) was really nice. Even a few expansions after. The last one i enjoyed was the one with the christmas tree paladin. Everything was beatable! If you wanted long games, you could have them. Same for fast ones.

    The more cards they added, the worse the game got. I was never really into stupid grinding (probably have some issues from my WoW days), so i never got to legend because it felt silly and useless. After some time it became very clear that they were catering to teenagers more and more (same happened in wow). I really hated that because the quality dropped.

    Fast forward into the present, i cringe when i read Iksar's responses to AMAs. I curse their so-called designers and see how much they lack imagination compared to other people in the community. I loathe the laziness that goes into this game every round, and has happened for years.

    When they realeased these quests (and even before with all the mana cheating) it was even more clear they want HS to become a toilet game (i.e. play while you poop). Class identity is crap and has been for a while. Faster and faster games means less thinking required. In other words, this game is definitely not for me (remember, i enjoy long strategy games; i recently bought Distant Worlds 2 and having a blast! Playing the largest galaxy size every time. It doesn't matter that i don't finish most games - the fun for me is in the beginning, the initial expansions etc).

    There is so much crap happening in constructed HS that it's extremely frustrating to lose (and has been for a while now). There are many PC games i lose at, but it's never this frustrating. For example even in HS - Battlegrounds and Arena. The amount of tilt is very low compared to Standard. Why? Because most of the time you can do something (here we can have a long discussion, if you ever want to, on what my perception of Arena is and what i've realized over time, the barriers, how to mulligan in certain cases etc).

    In other words, i mostly play arena now, with some BGs here and there. But, to play arena, i need gold. Which means i need to complete daily and weekly quests. I have 1 standard deck - quest hunter - which i play in bronze to get SOME stuff completed more quickly - and i almost puke every game (win or lose).

    Why not pay for arena you may ask? Because blizzard went down the drain, as a company, long ago. Recent developments only confirmed that for me. I did pay for some arenas back in classic, naxx and 2-3 expansions after. But i stopped when i saw no improvements made to the game, no real power balance, more grindiness added, every new thing was a powercreep, extreme amount of useless cards being printed just to have fewer chances of getting what you actually want, etc. In other words, i'm not gonna pay 1 cent to this crap company anymore - not going to support their laziness, bad designs and complete lack of integration testing. Not even in other games ("do you guys have phones?!").

    I recently found another card game, Skyweaver, that caught my eyes. Not going to pay anything for it either since it's probably only fun at the beginning, but at least it scratches the itch for card games. What i love is its "arena mode" - 2 players play random decks based on some of the "classes" their chosen hero has. Completely free. It's also very interactive - there are lots of things to think about and ways to answer things.

    And this is what i like - a game that promotes strategic thinking! Be it a card game or an exploration space game or anything else. I do admit, i'm not really into the Dark Souls genre, since repeating the same moves for 30 minutes (to kill a mob) is not even close to "strategic", but it's something i want to explore soon (probably in elder ring).

    Currently, HS provides this strategic thinking only in arena and (to some lower extent) BGs. This is my feeling and my experience with the game. Having played a lot of games in my life, i know i'll never enjoy constructed in the form it's now. Too much clutter and too much cheating (mana, card draw etc). I enjoy being able to control the pace of the game to some extent. Randomness is good, but extreme amounts of it are bad (BGs suffer from this, but the saving grace is that the game mode is not frustrating to lose at). Arena has swings, but it's mostly about accepting the variance and trying to get on top over a longer period of time (again - strategy, but with a differently required mindset).

     

    Lastly, and as a conclusion, I hope you get something good out of my wall of text. Try to find out more things about yourself, and you'll realise what you need to do to get rid of that "inprisonment" feeling. When you realise what you enjoy, you'll know what to look for.

    Cheers!

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 2 months ago

    Not saying we need to pay for anything. Seems really nice even as f2p.

    There is a mode where you battle opponents with decks of completely random cards from the "classes" that your hero has (at least that's what I think happens). Like a free-cost arena with random decks. I have to say that battles end up being really interesting, especially against other people that have experience in card games.

    In other words, the crypto thing doesn't mean anything yet. Quite enjoying the mechanics and such. I don't care about constructed decks yet either - still need to gather cards it seems, and there are lots of them.

    So, if anyone has more experience in the later stages of this game, please do share your thoughts. I'm curios for an insight into the future.

    In reply to New(?) card game
  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 2 months ago

    Hi folks!

    Is anyone playing Skyweaver?

    https://www.skyweaver.net/

    I just started playing it and seems really nice. Might look like HS but it's really not. There are different layers of complexity to it that make it fresh and interesting.

    Now, has anyone played enough of it to know if it's playable without paying any money even later down the road? I.e. not becoming frustrating and such.

    Thanks!

     

    In reply to New(?) card game
  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 3 months ago

    Why do they even print these cards? Don't these "designers" know that they previously accelerated the game and basically eliminated the "control" archetype, willingly?! 

    Why even bother to print 8 mana cards?! Sure, if by some huge luck you can keep some 0-1 mana spells in hand, AND reach turn 8, you may use this to try and come back. Most likely you've already used all spells to survive until then.

    I just don't understand where these people come up with these ideas from, completely opposite from what they did before and thinking it'll be used in a meaningful way...

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 3 months ago

    Should the tavern ticket be available for arenas too? I didn't get one if so.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years, 3 months ago

    Wow, they managed to botch the SQL script too. I can only imagine how their database is designed :/

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