Thanks guys. Hopefully they'll release an open beta in europe to be able to play it. Seems something i might enjoy (since mind games take skill). Making the game closer to poker is definitely an interesting take.
I'm a bit on the fence about the gauntlet of origination. Seems way too powerful because it basically forces the opponent to have weapon removal.
Thus, i'd change it to also lose 1 durability after each summon. Otherwise, having 3 health is kind of useless (could've been 1 just as well; also it could be changed to be in play for 3 turns, like a temporary card/effect, etc).
So what stops a player from conceding during turn 6 when it's clear they are gonna lose? Or simply to prevent the other guy from gaining 2 cubes instead of 1? Or to cut your own losses during any point of the game?
I mean, it must be quite a bit swingy for there to be options against losing after every turn. Or a huge amount of cards, or just some binary mechanics, etc. Otherwise there's no incentive to ever finish a game, let alone risk more cubes by snapping.
At least this is the impression without playing the game. Feel free to contradict me with some examples if possible :)
Can you do a more or less thorough comparison between that game and HS regarding stuff like: amount of luck needed to win a game, prevalence of random things, prevalence of controlled randomness, swinginess of turns/plays, how much skill matters, whether the game provides enough room for player skill to flourish rather than cutting it down like in HS, how they plan to deal with cards clutter in the future, etc.
And most importantly, how far/close is it to a gacha game and others that like to pray on people's weakness and whales (see the diablo immortal videos of some people where everything they are doing is explained in detail). I.e. how much pay-to-win is/will the game be?
Those were probably the first iterations of the cards and someone forgot to merge the proper branch.
With these issues happening every time something new is released, it's clear to me that:
1. Even if they do test stuff, someone is forcing them to push out the content with bugs. Even critical ones.
2. Their code management is god awful. I wouldn't like to work there and have to bang my head against all kinds of stuff that shouldn't be happening in a properly organised team.
They seem unable to fix these things and I really wonder why...
Would like to suggest a small improvement - adding scroll bars (or anything that can make the whole text visible) for people's signatures on this site.
At least on mobile, some long ones can't be shown fully (e.g. when the people comment on something). One example is, I think, Avalon's signature.
I'm glad they are making changes, finally. Hopefully the adjustments will be made more often instead of every month or so. Nevertheless, i'm willing to wait until everything is more balanced since the team is new at this and it's understandable.
But please, don't let us wait 3 months for every change you want to make.
I wish they did something serious/dark with the Warcraft universe instead of this bullshit for kids.
Also, this is what Mercenaries was supposed to be, but they didn't finish it in time so we got the half-ass version of it in HS. Basically, they tested the market with an early version of this mobile game, to see how many people would pay for it.
I for one am not gonna try this, no matter what they give me for free. I'm sick and tired of these ripoffs. It screams "heavy grinding" from a mile away from its description.
Maybe put your mobile team to work on something else, Blizzard.
So they are unable to balance the game properly to mitigate first-player advantage, yet they remove the only way to increase your chances at a fair game?!
Any prediction on how good this deck's winrate should be, considering how stupidly fast and unfun wild is? :) Considering to play it but don't have the dust to craft some legendaries yet.
One can only realize the amount of powercreep in this game if a minion that kills something on 6 and summons 2 random 3- cost minions is not gonna see play. They keep giving rush to higher cost minions in order to force an end-game sooner rather than later...
The only guy who was supporting arena left the team, so yeah it is in a rough spot... (I am not even joking, that is exactly what Iksar said)
But i'm not asking for magic to happen. Just banning some stuff to prevent stupid interactions and such. But i guess they didn't care because the sets also changed and they have yet another reason to "wait and analyze data" (i.e. sit on their asses. Not that they are able to do anything even remotely meaningful it seems (without the guy that left).
And considering that each expansion brings in even more powercreeping... it's gonna be sad.
A report system would solve a lot of issues, but there is no intention for that. Maybe under MS rule, though the costs are probably not justified.
I mean, imagine how much spaghetti code they have since there are so many bugs all the time and stupid ones too (which means their database is all over the place, with hidden logic and other similar things). Bringing in a new system would probably make the bnet launcher stop working and your game crash on most interactions with it.
While i liked the ideas of this article, i think everyone just overcomplicates everything. Why have guilds in HS? Lets move away from WoW please. What do we really want? A way to complete quests with other people and a way to talk to other people. No need to even give specific rewards - the goal is NOT to fake-force everyone into joining a group/guild (and we know a lot care about cosmetics).
All we need is a lobby and moderated chat rooms. Ofc, listing priority for people near your area or in the same country as yourself. Sure, chat is gonna be full of "LF daily quest X - need to spectate you". Or "LF spectator that can provide some gameplay tips too".
True interaction comes when people help each-other willingly. I don't see myself being in a tavern with 49 other people just for the sake of it (also, how do i find THAT tavern which is suited for me?). Sure, in that lobby we could create chatrooms with 100+ people if we wanted to - but it depends how many people can spectate you at once.
And the rewards they get for wasting their time with you. See, it's a rather hard thing to do when this game forces you to play a lot to achieve anything. If it were designed in a way to allow your collection to actually be useful (instead of 2% of it), then it would be a nice system to have.
But it's not. The game is specifically tailored for whales to keep it going, and for the parents' debit cards. What would they gain out of a system like this? Well, nothing really. They'd be forced to give away more rewards so that more people actually use it (beyond the fringe cases that will be online in the lobby just for chatting and wasting time). More rewards equal less money in the short term.
And Blizzard's leadership is(was?) clearly on a run to maximize short term profits over investments, because it/he wanted to fill those pockets before going away (either to jail, or post-MS era). These kinds of people are the true crooks and the reason why we can't have nice things in most games anymore.
Thanks guys. Hopefully they'll release an open beta in europe to be able to play it. Seems something i might enjoy (since mind games take skill). Making the game closer to poker is definitely an interesting take.
What possibilities does a warlock have to give attack to a weapon?
I'm a bit on the fence about the gauntlet of origination. Seems way too powerful because it basically forces the opponent to have weapon removal.
Thus, i'd change it to also lose 1 durability after each summon. Otherwise, having 3 health is kind of useless (could've been 1 just as well; also it could be changed to be in play for 3 turns, like a temporary card/effect, etc).
So what stops a player from conceding during turn 6 when it's clear they are gonna lose? Or simply to prevent the other guy from gaining 2 cubes instead of 1? Or to cut your own losses during any point of the game?
I mean, it must be quite a bit swingy for there to be options against losing after every turn. Or a huge amount of cards, or just some binary mechanics, etc. Otherwise there's no incentive to ever finish a game, let alone risk more cubes by snapping.
At least this is the impression without playing the game. Feel free to contradict me with some examples if possible :)
I wish hearthstone became like that...
Can you do a more or less thorough comparison between that game and HS regarding stuff like: amount of luck needed to win a game, prevalence of random things, prevalence of controlled randomness, swinginess of turns/plays, how much skill matters, whether the game provides enough room for player skill to flourish rather than cutting it down like in HS, how they plan to deal with cards clutter in the future, etc.
And most importantly, how far/close is it to a gacha game and others that like to pray on people's weakness and whales (see the diablo immortal videos of some people where everything they are doing is explained in detail). I.e. how much pay-to-win is/will the game be?
Thanks!
Malorne and Warbot have a typo.
Gallywix wording is off too.
Those were probably the first iterations of the cards and someone forgot to merge the proper branch.
With these issues happening every time something new is released, it's clear to me that:
1. Even if they do test stuff, someone is forcing them to push out the content with bugs. Even critical ones.
2. Their code management is god awful. I wouldn't like to work there and have to bang my head against all kinds of stuff that shouldn't be happening in a properly organised team.
They seem unable to fix these things and I really wonder why...
Here it is: https://ibb.co/vsh0B28
Appears the same way on Mozilla too (for android).
Hi!
Would like to suggest a small improvement - adding scroll bars (or anything that can make the whole text visible) for people's signatures on this site.
At least on mobile, some long ones can't be shown fully (e.g. when the people comment on something). One example is, I think, Avalon's signature.
Thanks
I'm glad they are making changes, finally. Hopefully the adjustments will be made more often instead of every month or so. Nevertheless, i'm willing to wait until everything is more balanced since the team is new at this and it's understandable.
But please, don't let us wait 3 months for every change you want to make.
Buddies are "rotation" out? :D
Agree. The game's overall quality seems to have dropped like a brick, consistently, over time. Maybe HS 2.0 won't be made with Unity anymore.
I wish they did something serious/dark with the Warcraft universe instead of this bullshit for kids.
Also, this is what Mercenaries was supposed to be, but they didn't finish it in time so we got the half-ass version of it in HS. Basically, they tested the market with an early version of this mobile game, to see how many people would pay for it.
I for one am not gonna try this, no matter what they give me for free. I'm sick and tired of these ripoffs. It screams "heavy grinding" from a mile away from its description.
Maybe put your mobile team to work on something else, Blizzard.
So they are unable to balance the game properly to mitigate first-player advantage, yet they remove the only way to increase your chances at a fair game?!
Seems legit. Typical chinese bullshit.
Glad i'm not playing this game.
Any prediction on how good this deck's winrate should be, considering how stupidly fast and unfun wild is? :) Considering to play it but don't have the dust to craft some legendaries yet.
One can only realize the amount of powercreep in this game if a minion that kills something on 6 and summons 2 random 3- cost minions is not gonna see play. They keep giving rush to higher cost minions in order to force an end-game sooner rather than later...
But i'm not asking for magic to happen. Just banning some stuff to prevent stupid interactions and such. But i guess they didn't care because the sets also changed and they have yet another reason to "wait and analyze data" (i.e. sit on their asses. Not that they are able to do anything even remotely meaningful it seems (without the guy that left).
And considering that each expansion brings in even more powercreeping... it's gonna be sad.
So the only arena change is that we get a new season?! Seriously?!
F.U. blizzard, now and forever.
A report system would solve a lot of issues, but there is no intention for that. Maybe under MS rule, though the costs are probably not justified.
I mean, imagine how much spaghetti code they have since there are so many bugs all the time and stupid ones too (which means their database is all over the place, with hidden logic and other similar things). Bringing in a new system would probably make the bnet launcher stop working and your game crash on most interactions with it.
While i liked the ideas of this article, i think everyone just overcomplicates everything. Why have guilds in HS? Lets move away from WoW please. What do we really want? A way to complete quests with other people and a way to talk to other people. No need to even give specific rewards - the goal is NOT to fake-force everyone into joining a group/guild (and we know a lot care about cosmetics).
All we need is a lobby and moderated chat rooms. Ofc, listing priority for people near your area or in the same country as yourself. Sure, chat is gonna be full of "LF daily quest X - need to spectate you". Or "LF spectator that can provide some gameplay tips too".
True interaction comes when people help each-other willingly. I don't see myself being in a tavern with 49 other people just for the sake of it (also, how do i find THAT tavern which is suited for me?). Sure, in that lobby we could create chatrooms with 100+ people if we wanted to - but it depends how many people can spectate you at once.
And the rewards they get for wasting their time with you. See, it's a rather hard thing to do when this game forces you to play a lot to achieve anything. If it were designed in a way to allow your collection to actually be useful (instead of 2% of it), then it would be a nice system to have.
But it's not. The game is specifically tailored for whales to keep it going, and for the parents' debit cards. What would they gain out of a system like this? Well, nothing really. They'd be forced to give away more rewards so that more people actually use it (beyond the fringe cases that will be online in the lobby just for chatting and wasting time). More rewards equal less money in the short term.
And Blizzard's leadership is(was?) clearly on a run to maximize short term profits over investments, because it/he wanted to fill those pockets before going away (either to jail, or post-MS era). These kinds of people are the true crooks and the reason why we can't have nice things in most games anymore.