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Crusader2010

Garrosh
Joined 05/30/2019 Achieve Points 700 Posts 307

Crusader2010's Comments

  • Quote From No Author Specified
    Dragonbane - While we struggle to see how its animation would be enhanced, we'd like to test Team 5 on this one

    Well... make that ballista actually fire that (huge) arrow instead of all the others flying around it.

  • Wow, just wow. The BGs damage cap they are talking about is completely useless. In almost every BG game there is at least one player that quits quickly or simply AFKs or is a bot.

    For it to be of any use, 10 players should be in the lobby for the first 8-9 turns at least, to have any impact on the "fun" factor. And even then, a cap of 15 is way too high and won't change much with the amount of highrolling. 

    The problem's always been catching up and playing against the top 2-3 people more often than your opponents. To me, this 15 damage cap is not gonna do anything. What big difference does it make if you die on turn 9 instead of 8?! If they kept an 8-12 damage cap every time, it would actually be something.

    I'm sorry, but I'm not feeling this game anymore. Not that it matters to anyone anyway... Very disappointed in the way they are going about this :(

  • What do tribes have to do with anything when the problem is the damage taken (a lot of times 15-20 on turns 7-8)? It's just about the amount of fun some people get to have. It's like these designers don't realize you can have fun even when losing if the journey (to the end) was interesting enough. 

  • I tried some time ago (i think WoW related) and they always dodged the questions. And no, it wasn't asked in a toxic way. Also, i don't have a twitter account nor do i want to make one just for this (especially when there are a lot of people complaining about the same thing that do).

    Thanks for the downvotes!

  • Why doesn't anyone ask him about making BG changes to increase health points or reduce the damage in every turn? :(  or maybe he just skips these questions...

  • Unfortunately, those new opportunities might mean a new (inferior) position in Activision. The article said he is just leaving Blizzard.

    Also, I really hate the stupidity of not finding out who is actually at fault. The idea of a "fall guy" is wrong and idiotic.

  • In the law system of my country, companies are liable for whatever their employees do that is against the law - as long as the managers and such were aware of it or took actions that supported the wrongdoings (including failure to act). Basically, it's called complicity and the company will have to pay a fine directly proportional to the severity of the crime, while the people who knew or did the stuff face penal charges.

     

    Probably in the US law system it's something similar (even though it's completely different from the one i know).

     

    Just wanted to explain why companies are liable for what their employees do - it's the law :)

     

    From a moral/philosophical point of view, any company, through its board of directors/etc, is the only one able to combat certain crimes within itself. Imagine not having an HR department to complain to for harassment, or them not doing anything. It's the higher-ups that can do something about it.

     

    It's either that or the justice system will take action against the company (because as an employee you have no say in how the company is run or organised, nor should you!) => loss of money through a huge fine and a chance to even forcefully close it if its sole purpose became to commit crimes. The loss in PR is also huge, which means even more lost revenue. That's why companies SHOULD take action and solve these issues internally.

  • He didn't need the rush section in the text. Why does everything need to be so aggressive in this game to be of any use?! Makes me sad.

  • Please fix typo in "with a change of Discovering another Palm Reading". Chance not change. 

    Thanks for the great analysis! I'm curious to see if nerfs actually became predictable in this game. It is lovely if they took this route.

  • Seriously, that was all the BG news?

    A new gnoll tribe?! God damn it, these devs don't play their own game (modes) or have a very different idea of what is "fun" in a totally random shitfest...

  • Salt thread -> that way.

  • Quote From Live4vrRdieTryn

    Where are all the BG players at?? OoC is such a graveyard

    I am here! 😏

    Unfortunately I haven't played HS since the miniset went live, because I'm sick of the randomness and crazy damage and inconsistency in all of its formats. Don't get me wrong, i don't play the game often at all, and i do prefer BGs.

    Yet, currently, i'm just fed up.

    So i found my new temporary love - rimworld 😇

     

  • Quote From Marius

    They should ban all of the cheat cards and stop making them.

     

    That's the point here. There's so much cost cheating in this game that it stopped being fun long ago.

    I wonder why they keep doing this instead of something actually healthy and balanced. I mean, they could even increase mana to 15 points and hero health to 50 or so. Hopefully it would mean not dying by turn 6 as well as combo decks having to do something else than draw the whole deck in 2 turns then killing you...

  • Please provide more stories/lore! It was an awesome read! Even though i played wow for quite a few years, i never bothered with the lore part, as the game itself became more and more silly and easy.

  • Quote From Live4vrRdieTryn

    ALL of our faces are already dead.

     

    As a BG player I can tell you it is pay to win also. Having 2 choices of heroes (rather than the 4 you pick from when you spend $) is painful.

     

    That i don't agree with. I've been playing BGs with 2 hero choices quite a bit and it's not that big a deal. Just don't pick nzoth :) you can place top 4 most of the games, and your hero doesn't really matter. It's all about how much the others highroll or you lowroll.

    Typical russian roulette style game.

    In reply to My Packs
  • @Avalon: if they hired you, we'd probably have a better game :D

  • OP, please include in your dream three more things:

    - each hero gets +15hp

    - each minion on the board deals 1 damage if it survives combat, thus making the max amount of damage taken be 13.

    - add hero powers, spells, battlecries, minions, sideboard passive artifacts, etc that can increase the damage done (e.g.: tavern tier damage is doubled; or each surviving minion deals 2 damage instead of 1)

     

    PS: spread the damage already, Blizzard. It's already a shitfest of randomness - at least allow us to have some fun even when losing.

  • Quote From NebuchadnezzarHS

    Whatever each players' negative/neutral/positive intention of (ab)using the available emotes is, as Tumbleweedovski stated earlier, an (opt-in) auto-squelch option should at least help out HS players who do not want to interact at all with their opponents whatsoever aside from playing the actual game itself. To this day, I cannot comprehend the reluctant stance/opinion of Team5 on this matter.

    Unfortunately it's the same reason why we have stupidly long animations and can't disable or make them very fast:  someone worked on them, got paid for it and now we are forced to see/use them in the way they wanted, and not in a useful manner for us

  • Well, considering how the game went sideways with the rng after the classic era, i pretty much enjoy it much more. Also, blizzard knew that not implementing classic leads to lower playerbase since many people hated playing the game for a few years now.

    This is exactly what they did in WOW. Compare everything after pandaria to TBC. Also cataclysm was a hybrid, very nice before the dungeon nerfs.

    Can't wait to play some control warrior when i get the time :)

  • Some of these changes are completely useless. When are these incompetents going to nerf the damage we receive from stupid boards?!

    This is what "balance" means for blizzard...