Comments
698 totalThis actually seems rather good when compared to something like Stalking wolf. With enough healing (or few ping cards in the meta) this could be very good.
Amazing. It's like Imperial Demolitionist but it counts as two units surviving damage, the skill is burst speed, and it draws a card (which is arguably better in some decks than 2 Nexus damage)
This seems rather weak compared to how insane 1-drops are nowadays. I think that only Tahm Kench and Vlad could save this card, it's not even that good with healing.
I wonder if playing 2 less mana on Vengeance and being able to destroy Landmarks is worth the cost of Slow Speed, sacrificing an ally, and opening yourself up to a counter. I think it's a really skill-intensive card so …
This is interesting, at the point that you're deep you usually have a power spike anyway, so I wonder how good this is. However, this can generate a 7/7 blocker at burst speed so maybe that'll be worth it.
Edit: …
Yeah it looks a little weak. If there are a lot of Landmarks or Last Breath effects running around it might be playable, but it costs a lot baseline. However, it is an 8 mana card, which opens up the …
Yeah, I agree with you guys that hearthstone isn't going to die anytime soon. Hearthstone is basically as simple and intuitive as a card game can be, and even if another company made a comparably simple TCG with just as …
The biggest determining factor of whether this is good or not is how it handles cases in which you don't have a unit in your deck that costs 1 more. I think that there are three options for how it …
I think that it'd be cool if the Landmarks were a little more interactable by the opponent. Like maybe the Landmarks have a "Durability" and whenever your Nexus takes damage they lose 1 Durability. That way they could make Landmarks …
Oh right, I forgot to include that tokens always only deal 1 damage.
I also just thought of a better solution: What if only units that have attacked or been attacked deal damage? That way 1/1 tokens don’t count …
Interesting! From the way that the community has been saying "Lee Sin OP, it's Tier 0" I had assumed that it was an extremely powerful and easy to pilot deck.
I think that the solution to high damage would be to reduce player's health to 30 and make it so that minions deal 1 damage baseline and 1 more damage for every 5 turns of the game that have ended. …
Given that their patches are based on the meta around two weeks before the patch release, they literally could not have nerfed Lee Sin unless they knew that they wanted to nerf it before they buffed it. The Lee Sin …
I'm a little sad that they didn't go the route of "If you played an elemental last round" for Elementals. It would have made Elementals a very interesting playstyle (although I can see why it might not be the best …
Yeah I know, the Balance Team almost never completely reworks a card so I think that they will try to just do stat changes whenever possible. However, I think that it’s possible that they might nerf the 1-cost option by …
@Sto650
Hmm yeah you’re right that the flavor of summoning a 1 cost unit is a bit weird. I think that they added that option just because they wanted more Keg and 1 Cost unit support cards and combining …
I kind of like him being a 3/2 to help Keg decks, so I hope that they make him create the 1-cost unit in hand instead of summoning it. Then people would actually be motivated to pick the Keg option.
…@Nifty129
No one is disagreeing with you about the Targon expansion being somewhat underwhelming, people just think that it isn’t quite as awful as you are making it out to be. Sto650 just calmly explained why he thinks that …
@Nifty129
My stance is that this discussion is unproductive, which isn't in any way trolling. I believe that your post is unproductive because it doesn't add anything new to the conversation. You can disagree with me, but me having …