CursedParrot's Avatar

CursedParrot

Joined 05/29/2019 Achieve Points 640 Posts 720

CursedParrot's Comments

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    This actually seems rather good when compared to something like Stalking wolf. With enough healing (or few ping cards in the meta) this could be very good. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Amazing. It's like Imperial Demolitionist but it counts as two units surviving damage, the skill is burst speed, and it draws a card (which is arguably better in some decks than 2 Nexus damage)

     

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    This seems rather weak compared to how insane 1-drops are nowadays. I think that only Tahm Kench and Vlad could save this card, it's not even that good with healing. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    I wonder if playing 2 less mana on Vengeance and being able to destroy Landmarks is worth the cost of Slow Speed, sacrificing an ally, and opening yourself up to a counter. I think it's a really skill-intensive card so I hope it's playable, but it doesn't seem that likely. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    This is interesting, at the point that you're deep you usually have a power spike anyway, so I wonder how good this is. However, this can generate a 7/7 blocker at burst speed so maybe that'll be worth it.  
    Edit: I just realized that Slaughter Docks only transforms if you’re Deep and Round Start. That makes it much slower

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Yeah it looks a little weak. If there are a lot of Landmarks or Last Breath effects running around it might be playable, but it costs a lot baseline. However, it is an 8 mana card, which opens up the possibility for a Behold 8+ cost cards deck in Bilgewater. All of the self-damage could also synergize well with Braum or Trundle for that region combo. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Yeah, I agree with you guys that hearthstone isn't going to die anytime soon. Hearthstone is basically as simple and intuitive as a card game can be, and even if another company made a comparably simple TCG with just as popular an IP, it would still have difficulty drawing the extremely casual players away from HS that have already invested time and money in it. If anything, I could see Battlegrounds becoming taking those casual players and making them give up on the TCG part of HS. I know that towards the end of the time that I was playing HS I was just doing Dungeon Runs and Battlegrounds and not playing ranked at all. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    The biggest determining factor of whether this is good or not is how it handles cases in which you don't have a unit in your deck that costs 1 more. I think that there are three options for how it could work

    1. It kills the unit and summons nothing: This would make the card fairly bad because it would be a significant drawback in the late game

    2. It doesn't do anything: This would make it a fair card

    3. It looks at your deck and kills the most expensive ally that has at least one unit in your deck that costs 1 more than it. This would be really powerful because it would keep "upgrading" your board even once you summon your most expensive unit, and it would almost always trigger no matter how you build your deck. You could even choose not to include units of a specific mana cost if you don't want to destroy them. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    I think that it'd be cool if the Landmarks were a little more interactable by the opponent. Like maybe the Landmarks have a "Durability" and whenever your Nexus takes damage they lose 1 Durability. That way they could make Landmarks more or less durable depending on how long their effect should last, and people can play cards like The Leviathan to destroy enemy Landmarks. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Oh right, I forgot to include that tokens always only deal 1 damage. 

    I also just thought of a better solution: What if only units that have attacked or been attacked deal damage? That way 1/1 tokens don’t count and a 2/3 Strongshell won’t deal 5 just because your units were killed before it could sacrifice itself into a 20/20.
    EDIT: One problem I see with this is that being super-powerful might actually reduce the damage you deal. To fix that, I think maybe making all non-tokens deal 1 at a minimum would be good, whether or not they attacked or were attacked. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Interesting! From the way that the community has been saying "Lee Sin OP, it's Tier 0" I had assumed that it was an extremely powerful and easy to pilot deck. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    I think that the solution to high damage would be to reduce player's health to 30 and make it so that minions deal 1 damage baseline and 1 more damage for every 5 turns of the game that have ended. That way damage still scales, but not as quickly as now. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Given that their patches are based on the meta around two weeks before the patch release, they literally could not have nerfed Lee Sin unless they knew that they wanted to nerf it before they buffed it. The Lee Sin buff kind of reminds me of the Braum Buff in that they wanted to push him as much as possible and maybe revert part of the buff later. I’m sure that if he remains oppressive he’ll be nerfed in the next balance patch.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    I'm a little sad that they didn't go the route of "If you played an elemental last round" for Elementals. It would have made Elementals a very interesting playstyle (although I can see why it might not be the best mechanic for Battlegrounds). Even something like "If you didn't buy this card this round" would make Elementals a bit more unique. I just wish that they'd gone in a different design direction than just Buffs plus Card Generation. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Yeah I know, the Balance Team almost never completely reworks a card so I think that they will try to just do stat changes whenever possible. However, I think that it’s possible that they might nerf the 1-cost option by making it create the 1 cost in hand instead, because Petty Officer is only good in all decks because of that option.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    @Sto650

    Hmm yeah you’re right that the flavor of summoning a 1 cost unit is a bit weird. I think that they added that option just because they wanted more Keg and 1 Cost unit support cards and combining them into one card saves them an extra card slot for the expansion. What if he were a 3 mana 3/2 with “Play: Create a Fleeting Parrrley in hand or summon a Powder Keg”? That way he’d be like a much worse L1 Katarina or a much worse Dreadway Deckhand. I think it would be a good change because it keeps him good in the decks he’s intended for without making him a powerful card in every Bilgewater deck. I do worry that as a Plunder activator it might be a bit too good, but because it would be a 4 mana Plunder activator for only the turn you play it, it can’t be combined with Rex or many other Plunder Payoff cards. It also fits the Flavor much better because it would be the Petty Officer adding Gangplank’s spell to your hand.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    I kind of like him being a 3/2 to help Keg decks, so I hope that they make him create the 1-cost unit in hand instead of summoning it. Then people would actually be motivated to pick the Keg option.

    Edit: I think your suggestion would probably make him okay-ish when compared to House Spider or Deadbloom Wanderer but it would remove all of his flavor (being part of the Keg package and the random 1-costs package). It also doesn’t make lore sense why a part of Gangplank’s crew would be summoning the Dreg Dredgers

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    @Nifty129

    No one is disagreeing with you about the Targon expansion being somewhat underwhelming, people just think that it isn’t quite as awful as you are making it out to be. Sto650 just calmly explained why he thinks that more than ten cards are viable, he is not saying that the expansion is perfect and he definitely isn’t delusional. People can disagree with part of your idea without it meaning that they are against all of it. 
    On your problems about the meta and streamers leaving, I’m pretty sure that will be solved in a few days with the next patch, or maybe next month with the new expansion. A decline in a card game’s viewership and streamers is natural when it’s been a while since the last expansion, it doesn’t mean that LoR is failing.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    @Nifty129

    My stance is that this discussion is unproductive, which isn't in any way trolling. I believe that your post is unproductive because it doesn't add anything new to the conversation. You can disagree with me, but me having a different opinion doesn't make me a troll. If you'd like to propose specific changes then I could see this post being helpful as a discussion over how the game should be rebalanced, but nonspecific complaints over power level aren't useful when almost everyone already agrees with you. I wasn't trying to be rude or disrespectful, sorry if it came off that way 

  • ODYN
    0 Users Here