Comments
698 totalI don’t see why HS would ever make matchmaking based on decks when they can just use MMR. If a player’s win rate is too high, they simply face better players and then they’re winrate goes down. Blizzard has no …
Karma is definitely a problematic and unfun card in some cases, so it probably would be best for her to only work off of the first spell you cast each round. Alternatively, maybe she should have her level 2 version …
Yeah elusive and lifesteal are annoying in this mode, hopefully they change the decks to remove them. For strategy, you basically just let your units die until the buffs hit an Overwhelm or Elusive unit. Save frostbites and stuns for …
Right now I’m trying to reply to the top comment (Riffraf). Let’s see if this works!
Edit: For me it displays me commenting on Sinti’s post instead of Riffraf’s. I think this is the bug they were describing
What does everyone think of having all the card reveals (excluding the initial announcement) happen over the course of one week?
Personally, I’m a bit disappointed because instead of having a true reveal season we’re having a reveal week. …
It seems like it’ll just be 4 petals for the first win each game, then 1 more petal for each win after that (no restrictions on champions). They will also have extra quests, but they don’t seem like they will …

This is an idea I had for a Paladin/Priest weapon. I think it's okay for Priest to get a weapon, since Dual-class cards already added Combo and Overload to classes that didn't have them. This weapon would be used …
It’s a holdover from LoL’s early days. LoL was initially just a collection of various stereotypes, which is why a lot of the old champions seem kind of boring in design. When Ashe was created she was just meant to …
Spellburst is literally just "When you cast a spell, do X. Remove Spellburst from this." It just a Violet Teacher that "Silences" itself after you cast a spell.
Isn’t Gift of the Wild already run in Spell Druid? This is basically that but with +4/+4 and no Taunt (and a minor upside of buffing minions in hand and deck). This seems like a really good card.
Is it just me or does the card art not look like a legendary card? I honestly thought this was a common or a rare when I first saw it because it looks like the average everydayDruid.
Well sure it is kind of lazy, but is it really worth spending development time on updating an old card that will likely not even be playable in wild?
Why do they keep pushing these high statted vanilla minions? Sure they may be balanced or a little weak, but overall they are not very interesting and the space they take up in a set could be saved for an …
Doesn’t this kind of break Blizzard’s own rules? If you interpret the card text very strictly it should be a 9/9 that summons an 8/8 dreadsteed, since it never says that the next copy keeps any of its enchantments. S
If you interpret this as being a random 1 cost minion with “Battlecry: Add a random 1 cost minion to your hand”, then it seems better than Fire fly. Theres even more upsides, such as allowing you to choose which …
What if they make a Priest/DH weapon? That way priest would have more of a use for their Hero Power and helping cards.
This provides more evidence that they might make a dual-class mode! They could have a mode where the normal 10 classes are replaced with the 10 Dual-Class combinations here, which would prevent a lot of the potential insane combos!
Hi Anchorm,
I like the idea of your set, but I think that Stamina doesn’t really work, given how HS works. Stamina is basically a start of turn effect, and with all the rush minions we have now those …
Here's a few ideas I had about how to make Heimerdinger less impactful and make it possible for Heimer to survive multiple turns without the opponent immediately losing:
Version 1 (Round Start Heimer):


This version of Heimerdinger …
I think that’s a good idea, since one issue I see is that Aka has huge variance in terms of how good the secret is. You could also make it so that the secret is added to your hand and …