Comments
698 totalThis seems pretty bad. For 1 more mana you can play rummage, discard 1 more card and draw 2 actual cards from your deck instead of Daring Poros. If discard decks really need a lot of discards to consistently discard …
About Soraka, I really hope that she’s coming next, but I’m scared that it might be Aurelian Sol instead. Aurelia Soll’s theme is used in the Targon trailer, the coloring of the background to the last constellation matches his color …
This seems pretty good in any deck that runs non-elusive 3+ Power units and wants a finisher. The 4/2 elusive body is worth somewhere between 4 and 5 mana, so adding on a Ghost for 1-2 Mana seems pretty good. …
Drawing cards is so valuable in LoR, I think this will definitely see play. Even without the Draw a card it’s almost like a halved Fury of the North! With all of these Targon draw cards (guiding Light, Zenith Blade, …
This can silence champions! Sure it’s only for a round, but the ability to have this be relevant in more matchups is important. One thing I wonder is if Silencing a champion resets its “I’ve seen” requirements (for example, if …
Yeah I agree with you that the set structure might be a bit disappointing for people who enjoy playing a few specific regions, but I feel like it's sort of a necessary evil because of the fact that sets include …
This card is also really good with all of the permanent buffs Targon has. Giving this a few gems or a Blessing of Targon makes this a real threat. Gems are also really good for triggering Nightfall, so the deck …
I think you’re underestimating the Crescent Guardian, since it’s basically a better version of the Noxus 4/3 Overwhelm (if you can reliably trigger Nightfall). I think if a Targon Aggro deck exists Crescent Guardian could be included in it, but …
This is basically the 2/3 Bilgewater Narwhal but without the vulnerable! It being Nightfall and elusive also helps level up Nocturne faster because Nightfall units have to attack for his level up. I hope that Targon gets a few more …
This card is amazing! It acts as a Nightfall activator for 2 separate turns, and it lets you use spell mana to pay for Nightfall units. For example, you could play this on turn one, skip turn two, and then …
@Kaladin
Here are my thoughts on your points.
1. Lack of card variety: Yeah I've felt that too in the last month or two, no matter how much they balance the game I feel like I've tried every …
Summoning blockers at burst speed is pretty powerful, this should hypothetically be similar to stunning a unit and dealing 2 to it. However, it isn't as good against Elusive or Overwhelm units, which is probably why Jury Rig isn't as …
Yeah, I do think that LoR does have a problem with introducing lots of mechanics, and I think it comes out of them trying to faithfully translate the LoL champions into LoR. For example, the Spellshield keyword seems to exist …
This card seems amazing to me! For 1 Mana you threaten to deal 4 damage to the enemy Nexus unless they take an awful trade by blocking with a 3+ Attack unit. It’s like Navori Bladescout but with less guaranteed …
This seems really bad. Pretty much any case in which this could be used, Deny could also be used (I know they’re different regions, but Deny shows the power level of counters in this game). Deny is also pretty much …
The main weakness I see is that Encroaching Shadows also effects champions. Currently, even champions like Hecarim would usually prefer to not have +2|+2 and Ephemeral. However, if Nocturne has Ephemeral or works well with Ephemeral, that could be a …
This seems way worse than a Kindly Tavernkeeper, which leads me to believe that they'll release a champion that synergizes with healing (likely Soraka) to justify this card existing.
This seems pretty great, no card has ever granted Overwhelm or Regeneration permanently before, so I'm excited to see how powerful it is. The most obvious use I can see for this is to use it on Scarthane Steffen, so …
2/7 is an interesting statline that we haven't yet seen, so I'm excited to see how powerful it is. Also, the way its worded implies that if you're at full health it doesn't take any damage, which ensures that you …
Since Ice Pillar refunds its mana cost, it's basically like Enlightened but for 8 Mana. Trundle also provides a very good body that can take down a lot of units and survive, so even if the game ends before turn …