It faces stiff competition from Heavy Plate, which though costing 1 more has the all important tradeable value, which this card unfortunately does not have. Meaning, if youre not looking at reducing at least 10 damage from your opponent the next turn you're really just paying 1 more mana for what's basically Iron Hide
But for whats it worth it does gain 10 armor for 2 mana so it'll combo well with Shield Slam, Reckless Flurry, and all those other cards that scales power with armor like Heavy Metal! or Geosculptor Yip at a fairly cheap price.
I like this design to be honest. Its stall that allows your opponent to move, but at the same time denies significant damage to face. Even if it ended up doing nothing more than gaining 5 armor, its still 5 armor which isn't the end of the world.
Probably good as an arena card, because a 3/3 on 3 is still okay.
In ranked, it being a deathrattle is more curse than blessing because it could end up freezing the wrong target. And of course, unless you trigger it immediately, this doesn't do anything the same turn its played.
This being a deathrattle has some significance. For one thing, if you pop it and it freezes the attacking minion, that minion will lose its action the next turn, same if it hits a sleeping minion. And unfortunately, being a deathrattle means you cant control what it freezes, so its not likely to see the same success of cards like Glacial Shard or Frozen Shadoweaver
But having control or no, freeze effects should never be underestimated. If the meta shapes around big or midrange minions, there might be a chance this just gets added to deathrattle dhunter. Though Im sure its more significant as an arena card at the end.
There's a notable absence of good deathrattles to follow up with this card, but at the moment there's Infiltrator Lilian and maybe Loan Shark, the latter of which is likely the card people want to take advantage of. We've already seen previously the infamous shark rogue, and though garrote has been nerfed, if you can get the coins out consistently enough it might just get another chance.
But there's no mistake - this is an excellent card.
To me its basically a deathrattle trigger the same way as Terrorscale Stalker was, except the deathrattle minion dies.
Play Nerubian Egg on 2, play this on three and get maybe 10/10 worth of stats on board. Not bad at all. But probably too inconsistent to ever be meta. Because outside of this combo, this card doesn't really offer much else. In the same mana slot, I'd much rather just play Revenant Rascal or even plain Kabal Outfitter, which at very least can exist outside of the egg combo.
Unless of course, there's plenty more eggs coming forward.
Edit: After some thought this card could potentially break the meta. Goldshire Gnoll into this. Or Anetheron. Basically anything that cheats mana gets better with this around.
It has a duo problem of first being a reliable board clear, and second a strong enough buff card that justify a card slot in the deck.
Unfortunately, its not reliable, needing a target to do the job, which means in control matchups there's a small chance you'll end up buffing an enemy minion in effort to take down maybe one or two targets. And as a buff card, its kinda predicated on your opponent playing lots of dudes for this to be good at all. Even so, what's all that health going to do when Inner Fire's gone from standard?
Its likely more impactful coming out of a discover, of which its situational use may be exploited from time to time. But as a card in the deck? Perhaps only as ammo for Psyfiend is about as good as it gets.
The point of the weapon is presumably to both keep up with tempo and not lose face damage. But not only does this require the use of attack buffs, its also dependent on your opponent - which means it can be played around.
There's also the problem that its kinda a middling weapon. Its not as reliable as Trueaim Crescent, or as powerful as something like Felsteel Executioner. Hell, its even competing with Dreadlord's Bite in aggro decks.
I wouldn't write it out completely, but it has a huge mountain to climb past its competitors.
Probably deathrattle strats? Being able to essentially trigger a deathrattle and summon another minion is kinda strong I guess.
Its hard to immediately see where this card is going, because its ever only cheating one mana, so it hardly ever going to be the same as Possessed Lackey or any other 'recruit' card. The only other thing I can think of is chaining charge minions, so your leeroy will always chain into a mr. smite, but obviously in standard there's not many charges about.
Clearly my comments are more important than I ever gave it credit for. Because usually if someone disagrees with my opinion, they'd just dump downvotes on me. But to deserve a critique on my critique - that's something else.
Look, its just my opinion. And Im fairly sure Im not important enough to sway even 1% of the population of this website. Sometimes, someone grants me the pleasure of having an argument on the subject matter, which I fully appreciate. But for those who are aggravated by my written words, they may scroll past it fairly easily - or grant me a downvote, whatever tugs their boat.
Besides, Ive been in OoC for some time. It should be fairly obvious what to expect from my posts. Sometimes I try to crack a few jokes, but I dont think anyone expects sunshine and flowers from me.
Its basically a 2 mana Play Dead. The potential with this card is quite staggering, considering that even at worse you can just drop this guy on 2 since he has stealth.
There has to be a big payoff card somewhere down the line and it shouldn't be Loan Shark, though at this point it looks increasingly likely.
Its certainly a card if you're running for a dhunter deck that wants to kill the opponent instead of fighting for tempo, because in that department its outclassed by Trueaim Crescent, which at very least dont need additional attack buff to actually do the job.
Also, its fairly easy to play around the honor kill for this. There's only 2 realistic and cheap attack buff cards in dhunter, and its Fury (Rank 1) and Chaos Strike, so the math is not likely to confuse anyone.
But it does have its ups. For one thing, you can now attack heros past taunts, assuming you'd line the math up correctly. And secondly, at its best it does help tempo while also dealing damage to the opponent's face. Perhaps with more flexible attack buff cards this one can truly shine past its competitors.
Why is there a pic of a demon in the center jewel piece?
Before anyone gets ideas, no this will never ever make Lightspawn meta.
Its a nice discover card or you'd get this from Wandmaker with a smile. But as a clear option it's not necessarily the best thing in the world. For one thing, this card also 'damages' your own minions, so its not likely to see play in aggro shadow priest, and secondly, this thing needs a target, so if you're running control you need something down, or otherwise you'd end up building a big healthy minion on board for your opponent that you might not be able to kill.
The best thing about this card is that its a shadow spell that costs 1. So for any reason you'd want to build a shadow control OTK priest, this card might make it in, as sort of ammo for Psyfiend
Despite the obvious power this card has, its a relatively mundane card that will likely remove one minion and then get removed itself, because there's no reason to believe it'll ever stick for more than the turn its played.
If it does stick, then its game over, because with something like Battleground Battlemaster running about you just cant let something like this alive.
While I think it'll likely see play in most paladin decks simply because rush is too important to ignore in paladin, I dont expect this to take the meta by storm any day.
Looks good, but I think the rush saves it, without which this card is just awkwardly full of potential but will never bring results.
It can slot into libram pally and handbuff, simply because both archetypes suffer from initiative so badly its so easy to play around them. But with this at least being the third rush (outside of broom shenanigans) minion, it wont just fold so easily to aggro decks.
Its very similar to Kargal Battlescar, in that it will summon out a load of stats and is supposedly a finisher.
But like the aforementioned card, it'll likely not see much viability. It'll be played, at very least, courtesy of it being an elemental, but as far whether it'll be successful, I doubt it. Elemental shaman has already demonstrated its ability to finish off games without something like this, and control shaman can go multiple ways, from ysharaaj to Bolner. This card would have been decent had the tokens have rush, but as it stands, its a finisher that'll likely do very little finishing.
Of course, with more frost spells unveiled, I very much am liable to eat my words because being able to fill the board with 3/4s isn't a small thing. We'll see.
The thing is that most decks will play a legendary so this card nearly never loses value as a tech card.
The problem is that most legendaries are good, but may not always be the target you need eliminated. And you're essentially taking one slot for this card, which may be filled by a better tech card like Rustrot Viper, or Royal Librarian
Certainly not trash, but very meta dependent. If we ever get the same scenario as with dr boom in GvG, this card will feature easily in most games.
Its support for controlock, which means at some point Tickatus will come back with a vengeance.
Too bad, that despite its obvious power, the real deal of this card is that it draws 3 cards on 6 while dealing 3 damage to everything. Because as an ender, its infinitely worse than The Demon Seed, which not only offsets fatigue, basically wins games unconditionally given enough time. The 3/3 imps will eventually do the same, but maybe 5 turns too late.
I wouldn't even say its better than jaraxxus. Maybe play both, just jaraxxus when you want to win games.
Its just overpowered. Being able to stall is one thing, killing at least one minion is quite another.
It looks like a control card, but in all honesty, I'll be swinging my Doomhammer shaman on day one because this is just nuts in that deck. I wouldn't be surprised if at one point this card gets nerfed or forces doomhammer out in some way.
It faces stiff competition from Heavy Plate, which though costing 1 more has the all important tradeable value, which this card unfortunately does not have. Meaning, if youre not looking at reducing at least 10 damage from your opponent the next turn you're really just paying 1 more mana for what's basically Iron Hide
But for whats it worth it does gain 10 armor for 2 mana so it'll combo well with Shield Slam, Reckless Flurry, and all those other cards that scales power with armor like Heavy Metal! or Geosculptor Yip at a fairly cheap price.
I like this design to be honest. Its stall that allows your opponent to move, but at the same time denies significant damage to face. Even if it ended up doing nothing more than gaining 5 armor, its still 5 armor which isn't the end of the world.
Has there ever been a time where a boss fight took more than 10 turns to end? I wasn't even aware there was one in pve.
Probably good as an arena card, because a 3/3 on 3 is still okay.
In ranked, it being a deathrattle is more curse than blessing because it could end up freezing the wrong target. And of course, unless you trigger it immediately, this doesn't do anything the same turn its played.
This being a deathrattle has some significance. For one thing, if you pop it and it freezes the attacking minion, that minion will lose its action the next turn, same if it hits a sleeping minion. And unfortunately, being a deathrattle means you cant control what it freezes, so its not likely to see the same success of cards like Glacial Shard or Frozen Shadoweaver
But having control or no, freeze effects should never be underestimated. If the meta shapes around big or midrange minions, there might be a chance this just gets added to deathrattle dhunter. Though Im sure its more significant as an arena card at the end.
There's a notable absence of good deathrattles to follow up with this card, but at the moment there's Infiltrator Lilian and maybe Loan Shark, the latter of which is likely the card people want to take advantage of. We've already seen previously the infamous shark rogue, and though garrote has been nerfed, if you can get the coins out consistently enough it might just get another chance.
But there's no mistake - this is an excellent card.
To me its basically a deathrattle trigger the same way as Terrorscale Stalker was, except the deathrattle minion dies.
Play Nerubian Egg on 2, play this on three and get maybe 10/10 worth of stats on board. Not bad at all. But probably too inconsistent to ever be meta. Because outside of this combo, this card doesn't really offer much else. In the same mana slot, I'd much rather just play Revenant Rascal or even plain Kabal Outfitter, which at very least can exist outside of the egg combo.
Unless of course, there's plenty more eggs coming forward.
Edit: After some thought this card could potentially break the meta. Goldshire Gnoll into this. Or Anetheron. Basically anything that cheats mana gets better with this around.
It has a duo problem of first being a reliable board clear, and second a strong enough buff card that justify a card slot in the deck.
Unfortunately, its not reliable, needing a target to do the job, which means in control matchups there's a small chance you'll end up buffing an enemy minion in effort to take down maybe one or two targets. And as a buff card, its kinda predicated on your opponent playing lots of dudes for this to be good at all. Even so, what's all that health going to do when Inner Fire's gone from standard?
Its likely more impactful coming out of a discover, of which its situational use may be exploited from time to time. But as a card in the deck? Perhaps only as ammo for Psyfiend is about as good as it gets.
The point of the weapon is presumably to both keep up with tempo and not lose face damage. But not only does this require the use of attack buffs, its also dependent on your opponent - which means it can be played around.
There's also the problem that its kinda a middling weapon. Its not as reliable as Trueaim Crescent, or as powerful as something like Felsteel Executioner. Hell, its even competing with Dreadlord's Bite in aggro decks.
I wouldn't write it out completely, but it has a huge mountain to climb past its competitors.
Probably deathrattle strats? Being able to essentially trigger a deathrattle and summon another minion is kinda strong I guess.
Its hard to immediately see where this card is going, because its ever only cheating one mana, so it hardly ever going to be the same as Possessed Lackey or any other 'recruit' card. The only other thing I can think of is chaining charge minions, so your leeroy will always chain into a mr. smite, but obviously in standard there's not many charges about.
Lol, Im more curious what's gotten into you
Clearly my comments are more important than I ever gave it credit for. Because usually if someone disagrees with my opinion, they'd just dump downvotes on me. But to deserve a critique on my critique - that's something else.
Look, its just my opinion. And Im fairly sure Im not important enough to sway even 1% of the population of this website. Sometimes, someone grants me the pleasure of having an argument on the subject matter, which I fully appreciate. But for those who are aggravated by my written words, they may scroll past it fairly easily - or grant me a downvote, whatever tugs their boat.
Besides, Ive been in OoC for some time. It should be fairly obvious what to expect from my posts. Sometimes I try to crack a few jokes, but I dont think anyone expects sunshine and flowers from me.
Its basically a 2 mana Play Dead. The potential with this card is quite staggering, considering that even at worse you can just drop this guy on 2 since he has stealth.
There has to be a big payoff card somewhere down the line and it shouldn't be Loan Shark, though at this point it looks increasingly likely.
Its certainly a card if you're running for a dhunter deck that wants to kill the opponent instead of fighting for tempo, because in that department its outclassed by Trueaim Crescent, which at very least dont need additional attack buff to actually do the job.
Also, its fairly easy to play around the honor kill for this. There's only 2 realistic and cheap attack buff cards in dhunter, and its Fury (Rank 1) and Chaos Strike, so the math is not likely to confuse anyone.
But it does have its ups. For one thing, you can now attack heros past taunts, assuming you'd line the math up correctly. And secondly, at its best it does help tempo while also dealing damage to the opponent's face. Perhaps with more flexible attack buff cards this one can truly shine past its competitors.
Why is there a pic of a demon in the center jewel piece?
Before anyone gets ideas, no this will never ever make Lightspawn meta.
Its a nice discover card or you'd get this from Wandmaker with a smile. But as a clear option it's not necessarily the best thing in the world. For one thing, this card also 'damages' your own minions, so its not likely to see play in aggro shadow priest, and secondly, this thing needs a target, so if you're running control you need something down, or otherwise you'd end up building a big healthy minion on board for your opponent that you might not be able to kill.
The best thing about this card is that its a shadow spell that costs 1. So for any reason you'd want to build a shadow control OTK priest, this card might make it in, as sort of ammo for Psyfiend
Despite the obvious power this card has, its a relatively mundane card that will likely remove one minion and then get removed itself, because there's no reason to believe it'll ever stick for more than the turn its played.
If it does stick, then its game over, because with something like Battleground Battlemaster running about you just cant let something like this alive.
While I think it'll likely see play in most paladin decks simply because rush is too important to ignore in paladin, I dont expect this to take the meta by storm any day.
Looks good, but I think the rush saves it, without which this card is just awkwardly full of potential but will never bring results.
It can slot into libram pally and handbuff, simply because both archetypes suffer from initiative so badly its so easy to play around them. But with this at least being the third rush (outside of broom shenanigans) minion, it wont just fold so easily to aggro decks.
Its very similar to Kargal Battlescar, in that it will summon out a load of stats and is supposedly a finisher.
But like the aforementioned card, it'll likely not see much viability. It'll be played, at very least, courtesy of it being an elemental, but as far whether it'll be successful, I doubt it. Elemental shaman has already demonstrated its ability to finish off games without something like this, and control shaman can go multiple ways, from ysharaaj to Bolner. This card would have been decent had the tokens have rush, but as it stands, its a finisher that'll likely do very little finishing.
Of course, with more frost spells unveiled, I very much am liable to eat my words because being able to fill the board with 3/4s isn't a small thing. We'll see.
The thing is that most decks will play a legendary so this card nearly never loses value as a tech card.
The problem is that most legendaries are good, but may not always be the target you need eliminated. And you're essentially taking one slot for this card, which may be filled by a better tech card like Rustrot Viper, or Royal Librarian
Certainly not trash, but very meta dependent. If we ever get the same scenario as with dr boom in GvG, this card will feature easily in most games.
Its support for zoolock, and it has a tiny niche of basically prolonging your fatigue with Envoy Rustwix.
Its also extremely dangerous if there ever was printed a card with a deal damage to enemy hero deathrattle, like leper gnome.
Just flexible enough to see play in all sorts of decks, which makes this card worthy of its legendary status.
Its support for controlock, which means at some point Tickatus will come back with a vengeance.
Too bad, that despite its obvious power, the real deal of this card is that it draws 3 cards on 6 while dealing 3 damage to everything. Because as an ender, its infinitely worse than The Demon Seed, which not only offsets fatigue, basically wins games unconditionally given enough time. The 3/3 imps will eventually do the same, but maybe 5 turns too late.
I wouldn't even say its better than jaraxxus. Maybe play both, just jaraxxus when you want to win games.
Its just overpowered. Being able to stall is one thing, killing at least one minion is quite another.
It looks like a control card, but in all honesty, I'll be swinging my Doomhammer shaman on day one because this is just nuts in that deck. I wouldn't be surprised if at one point this card gets nerfed or forces doomhammer out in some way.