dapperdog
Lv.20Dragon Scholar
Comments
You dont need to slot this into specifically token dhunter. This can fit anywhere, courtesy of its very powerful hp and decent battlecry. And also, its just one card, at a fairly safe cost of 6, with 5 armor gain.
That hero power is amazing. After this is played, you can't let even the smallest minion on board stick, …
Probably from Alterac, maybe introduce the dwarf tag, since there's clearly Vanndar as a marquee.
Casters will always be at the forefront because of how mercs operate. Not taking retaliatory damage is significant, even in pve. A typical fire team will demolish just about everything except for winterspring, where a taunt is maybe needed. But an orc team cannot …
Damn, priest getting lots of good cards this time round.
Most interesting card here is probably [card]corporal[/card]. Other cards are obvious in powerlevel. This one however, is a card that can easily turn the entire tide assuming you have a way to trigger its honor kill. Its almost near a semi-taunt, you can never ignore this card on board.
…This card has the potential to be broken, but likely only in wild where there's many more choose one cards. In standard there's really not alot you'd want to play before this comes out. [card]Nourish[/card] is just about the most powerful choose one spell you'd rather have this cast and that's likely turn 5-7, a bit slow.
But with …
That hero power is straight up busted. You can just play [card]felfire deadeye[/card] with [card]expendable performers[/card] and just tap hp about 10 times and kill your opponent. It effectively means anything left on board against dhunter is a dangerous threat.
As for the battlecry. No idea what this means. I assume you'll summon more 1/4 rush minions each time …
Its not a question of whether this hp is better than the others. Its just that by costing 1 more you'd think that by default it has to be better than the others. And in my opinion, its really not.
Agreed for the most part. Im clearly not giving this card its dues, but I still dont think its as good as [card]oh my yogg![/card] or even [card]counterspell[/card]. Perhaps I'll get egg on my face again weeks after the expansion, when we discover that even a weak hunter counterspell will wreak the entire meta simply because being able to delay …
Pretty sure someone will tweet celestalon for an answer. Chances are good you're right, because I really dont think they would specifically code it so it wouldn't happen. Double freezing should work by increasing its cost by 6 (basically killing the target), and the animation will hilariously play out twice.
At first glance this looks underwhelming. But honestly, its fine, good even. You can slot this card in most hunter decks if only because the hp is better and you gain 5 armor doing it. And for hunters, that may just be enough honestly. There are plenty of times [card]deathstalker rexxar[/card] is just played for the 5 armor and clear, …
When you consider how [card]oh my yogg![/card] works and how players play around it, this card is just underwhelming.
The problem is that you're paying 2 mana to potentially waste your opponent's mana, not stop the spell from happening. So what they'll do is to play cheap spells to trigger this, get it sent back to hand, and then …
If we can believe the sequence of the animation then the new hero power will come first before the battlecry so if this repeats the [card]wildfire[/card] it should buff the new hp.
I like it because its basically a must kill, and its effect can damage face. The health gain is really just a raisin on top of a fruit cake.
But realistically, its a meta choice whether it'll ever be included into a deck. Its an 8 mana [card]consecration[/card] in most cases, because stuff like these just never stick.
Its powerful, but not nearly as tilting as [card]devolving missiles[/card] at least.
Im still not sure if its a straight up inclusion, because a bunch of sheep is still damage to face, and its an arcane spell, which means you're technically 50-50 your [card]magister dawngrasp[/card] pool assuming you'd have other arcane spells in mind, and mage does have plenty …
Its not a value hero, its basically saying "games over in three turns or I fold". Because realistically you'd need a massive minion on board with more than 5 attack or you might as well just go face instead. The hero power, while nicely having an ability to gain armor, will nearly never trigger because your opponent is obviously going …
Its basically big spell mage support. Because cheap spells is not what you want out of an 8 mana card. If this is played and the board isn't cleared or the opponent's face isn't dead, you're technically just forfeiting the game.
The hero power is cute, but not only are you investing in shooting minions (and therefore not face) …
First time I saw this I thought "here we bloody go again", and then I noticed that this doesn't have a spell school, and is specifically limited to mage spells.
So its basically a [card]solarian prime[/card] in theory, but I wonder if this is actually limited to spells that actually do damage rather than something like [card]conjure mana biscuit[/card] …
Its likely that strong minion for ping mage, or some sort of midrange secret hunter.
There's not much else you can do with this thing in standard unless there's a card that counters freeze. But it is a big boy, and maybe that's enough for this to sometimes see play, but I wouldn't count on it. Probably not consistent …
Nowhere near it because you literally cannot prevent this from triggering.
Skull was good at its time, mostly because of cube. And it can be countered. I mean, nearly every deck is featuring at least ooze or [card]harrison jones[/card] because of it.
Just for other's reference, on what yourprivatenightmare's on about
![Book of Mercenaries - Xyrella vs Kargal Battlescar [Hearthstone] - YouTube](https://i.ytimg.com/vi/hwWnXK6eFkk/maxresdefault.jpg)
Around the neck there's 2 pieces of light purple strands on each side, that's not hair. Most draenei has these I think.
I think its a fair enough mistake by artists for not noticing it. I mean, I wouldn't have if you didn't bring it up to be …
Clear indication that token and big is where dhunter are going this expansion.
Its a bit slow, and it telegraphs what youre likely going to be doing next turn, which is that youre about to hit face for 8 with [card]illidari inquisitor[/card]. That's very scary in wild where [card]soul split[/card] is there, but I guess there's always [card]faceless manipulator[/card] …