dapperdog
LV.20Dragon Scholar
Comments
5,694 totalIts strange this one because its not a straight up finisher, and its good for tempo turn 2. So the battlecry fits multiple purposes, but nevertheless doesn't do any of it great.
But for flexibility, and for being able …
Probably a bigger threat in wild than in standard, because [card]nourish[/card] is probably the only good choose-one card available, and probably the only one significant enough to actually compel playing 2x of these in the deck.
There's [card]feral rage[/card], …
Its only good because token generation in a token deck. And because even a mere felwing is dangerous with the new token support cards.
Outside of that, this card is not really anything to scream about. Its basically a …
This gets high marks from me despite the need to basically spend 5 mana do nothing.
It setups a potentially big minion on 6, and because you'll get it with full mana crystals to do whatever you like with …
You dont need to slot this into specifically token dhunter. This can fit anywhere, courtesy of its very powerful hp and decent battlecry. And also, its just one card, at a fairly safe cost of 6, with 5 armor gain.
…Probably from Alterac, maybe introduce the dwarf tag, since there's clearly Vanndar as a marquee.
Casters will always be at the forefront because of how mercs operate. Not taking retaliatory damage is significant, even in pve. A typical fire …
Damn, priest getting lots of good cards this time round.
Most interesting card here is probably [card]corporal[/card]. Other cards are obvious in powerlevel. This one however, is a card that can easily turn the entire tide assuming you have …
This card has the potential to be broken, but likely only in wild where there's many more choose one cards. In standard there's really not alot you'd want to play before this comes out. [card]Nourish[/card] is just about the most …
That hero power is straight up busted. You can just play [card]felfire deadeye[/card] with [card]expendable performers[/card] and just tap hp about 10 times and kill your opponent. It effectively means anything left on board against dhunter is a dangerous threat.
…Its not a question of whether this hp is better than the others. Its just that by costing 1 more you'd think that by default it has to be better than the others. And in my opinion, its really not.
Agreed for the most part. Im clearly not giving this card its dues, but I still dont think its as good as [card]oh my yogg![/card] or even [card]counterspell[/card]. Perhaps I'll get egg on my face again weeks after the expansion, …
Pretty sure someone will tweet celestalon for an answer. Chances are good you're right, because I really dont think they would specifically code it so it wouldn't happen. Double freezing should work by increasing its cost by 6 (basically killing …
At first glance this looks underwhelming. But honestly, its fine, good even. You can slot this card in most hunter decks if only because the hp is better and you gain 5 armor doing it. And for hunters, that may …
When you consider how [card]oh my yogg![/card] works and how players play around it, this card is just underwhelming.
The problem is that you're paying 2 mana to potentially waste your opponent's mana, not stop the spell from happening. …
If we can believe the sequence of the animation then the new hero power will come first before the battlecry so if this repeats the [card]wildfire[/card] it should buff the new hp.
I like it because its basically a must kill, and its effect can damage face. The health gain is really just a raisin on top of a fruit cake.
But realistically, its a meta choice whether it'll ever be …
Its powerful, but not nearly as tilting as [card]devolving missiles[/card] at least.
Im still not sure if its a straight up inclusion, because a bunch of sheep is still damage to face, and its an arcane spell, which means …
Its not a value hero, its basically saying "games over in three turns or I fold". Because realistically you'd need a massive minion on board with more than 5 attack or you might as well just go face instead. The …
Its basically big spell mage support. Because cheap spells is not what you want out of an 8 mana card. If this is played and the board isn't cleared or the opponent's face isn't dead, you're technically just forfeiting the …
First time I saw this I thought "here we bloody go again", and then I noticed that this doesn't have a spell school, and is specifically limited to mage spells.
So its basically a [card]solarian prime[/card] in theory, but …