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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Its decent, just adds more to priest's aggro potential.

There's really not many shadow spells to OTK straight, and there's always the issue that this can easily just kill you if you don't sweep the opponent off the first turn you have this.

It gets you close to lethal. That might be good enough even if this procts …

4 years, 7 months ago · on New Priest Minion - Psyfiend

If you're playing shadow aggro priest this card is amazing. Basically aggro decks can afford to ignore damage to their face, while their opponents certainy can't.

Unfortunately it'll almost never live past turns where it'll be relevant, and in aggro mirrors its not helpful especially mindful that priest has very little burst compared to actual aggro classes like hunter.

Its good in so many ways. For quest, its basically fuel for 2/3s of the requirements, and in other decks it allows for flexibility which most paladin decks tend to suffer from.

At least we can see now why [card]lightbringer's hammer[/card] was printed. Because this card can get it, or whiff for a better weapon.

4 years, 7 months ago · on New Paladin Spell - Blessed Goods

Another insane card, but perhaps for the wrong class.

Because paladin generally don't play control. This card is a good start, but so much more is needed. The only thing I can see out of this card is being included into quest paladin with cards like [card]lord barov[/card], or [card]bloodmage thalnos[/card], since nearly all quest decks this time round …

4 years, 7 months ago · on New Paladin Spell - City Tax

Candidate for nerfs no. 1.

Everytime I see this in the theorycrafting stream its completely nuts. Like its good enough for it to just buff the hand, but it draws as well? Curves well into [card]first blade of wrynn[/card] too. What was the thinking process behind the design of this thing?

Take a value trade. Just about the only thing that's good about this card. In most cases you'd much rather just run [card]hand of a'dal[/card] for the valuable draw.

The token is a 1/1 divine shield by the way. Not that it would matter too much unless you're running [card]prismatic jewel kit[/card].

4 years, 7 months ago · on New Paladin Spell - Noble Mount

Handbuff will be good. And this can only get better. Even a +1+1 will make this a respectable card, let alone more than that.

Its only downside is that outside of being buffed, this card maybe just too weak, being value traded by everything without killing anything. But if its attracting aggro away from your face, that's already job …

4 years, 7 months ago · on New Paladin Minion - Catacomb Guard

I already know that handbuff paladin will work in standard, so unsurprisingly this is one card that will not only be scary but also completely overpowered.

With [card]seedcloud buckler[/card], you're looking at buffing a good portion of your hand with +5+5, and if that's not good enough I don't know what is. Perhaps the only counterplay to this would …

Its 0 mana, and it discounts spells. Yeah, just pure power.

Maybe not in spell mage, but certainly in most other mages this is a card that needs justification not to be included.

4 years, 7 months ago · on New Mage Spell - Hot Streak

Makes your [card]fire sale[/card] good. Even in the late game it just adds tremendous power to cards like [card]fireball[/card] and [card]flamestrike[/card].

On top of that, you can just play this on 2, have lose absolutely no value unless your plan is to play [card]hot streak[/card] next.

Just a solid card overall for most mages.

Spell mage needs lots of clears, and this one provides. Not to mention that this card allows you to remove 4 health minions on 2, which is one of the major bugbears of spell mage in the early game.

I don't see why this won't just see play in most if not all mage decks. For the value, and …

4 years, 7 months ago · on New Mage Spell - First Flame

Probably bad. If you're running nothing by big spells then this might be good. But most of the time this will just buff something already cheap in your hand and you'll wonder why you even run this card in your deck.

4 years, 7 months ago · on New Mage Weapon - Celestial Ink Set

Mage can draw, and draw well they can in standard.

In absence of elemental synergy this card is just unplayable. Occasionally you get this off [card]font of power[/card] and proceed clap your hands while drawing 2 cards on 5. But in other times, this is just hot wax stuck in your hand.

4 years, 7 months ago · on New Mage Minion - Sanctum Chandler

Its the quest payoff, but even on its own, its still good enough for consideration. Mage isn't exactly strangers with spell damage increases, and spell mage often runs out of face spells, so this card slots in very nicely, if not too nicely.

I'm a little surprised that the next ignite spell shuffled back doesn't have its mana cost …

4 years, 7 months ago · on New Mage Spell - Ignite

Its a card you'd get from [card]font of power[/card] and then realise that its good.

Because there's no way you're putting this in your deck just so it can cast for free, a few obvious spells like [card]flamestrike[/card] or [card]mask of c'thun[/card]. In absence of such spells, this is just a 50-50 chance of wasting 7 mana, and that's …

4 years, 7 months ago · on New Mage Minion - Clumsy Courier

If this was revealed at the start of the week, it'll be the most eligible contender for the 'lady liadrin' award for this expansion simply because the fire spells released in the same expansion is completely nuts.

[card]First flame[/card] itself already more or less cover you for two turns. Just have to find one other fire spell before this …

There's so many things you can work with this card, mostly because as a 6 health 3 drop its nearly guaranteed to survive a turn. Even if it doesn't your opponent would have likely sunk everything to get rid of this menace.

Before we start creaming our pants, there's really not alot of cards that dishes out wide beasts …

4 years, 7 months ago · on New Hunter Minion - Stormwind Piper

It deals 5 damage. Is a debate needed on whether this sees play? Nope.

4 years, 7 months ago · on New Hunter Spell - Aimed Shot

I really want to like this card. But realistically this is trash. Had it summon a 5/5 it'll be respectable but the fact is that you're only allowed to have 2 minions or less on board when this die, or this simply loses value.

Messing with your [card]jewel of n'zoth[/card] value is bad enough, what are the 1/1s going …

4 years, 7 months ago · on New Hunter Minion - Rodent Nest

Its a reverse [card]provoke[/card]. But in a class that can't draw?

A discover card, very choice indeed. Get it from [card]resizing pouch[/card] and then proceed to scam your opponent by doubling your [card]trampling rhino[/card] value. Other than that, this can crack deathrattles, or allow you to remove a threat at 0 cost.

Its sad because if hunters can …

4 years, 7 months ago · on New Hunter Spell - Devouring Swarm