dapperdog
LV.20Dragon Scholar
Comments
5,694 totalThe mage conditions is poorer by far, Im not disputing that. But have a look at the list of overload cards in standard. Its not really easy fitting them all in your deck because they don't all play to the …
As mentioned by YourPrivateNightmare, you basically play bolner, followed with lightning bloom into yshaarj. You only need to have played and corrupt one medic to do this, and then its infinite damage as much as the timer allows.
Its likely an aggro card rather than something you'd stick into deathrattle dhunter.
But really, it looks bad. Unless theres more ways to shuffle copies back into your deck, its never really going to see much play.
There's only 13 overload cards in standard right now. Obviously you cant just fit all of them into your deck. Maybe on play testing team5 discovered that you just cant finish this one realistically without discovering a few more overload …
Wonder what is the interaction of this card with [card]perpetual flame[/card]? Can this one card literally finish the entire quest?
The reward is very strong, game winning potential. The conditions are fair, not really hard to accomplish. But much …
On paper it really looks worse than [card]teacher's pet[/card] which not only comes with a taunt but also a extra random beast, which is nearly always more aggressive than a couple of spiders, poisonous or not.
The fact is …
The level of bs with [card]grand empress shek'zara[/card] is more powerful than you think. For each of these bleeds it'll also draw you a card.
Guess that card I opened last year wont be a waste after all.
It'll see play, but dont expect this to ever deal that full 8 damage because rogues cant heal, and matches involving rogues dont drag past turn 10. Hell, aggressive rogue matches is even shorter, maybe turn 7 at most.
…
Well, guess this will be what rogue is going to be doing the entirety of the next expansion. Just go face because why not.
Disappointing, especially given how much damage rogue can easily dish out already. But before we …
Im not so sure, because current deathrattle dhunters builds are pretty packed, and the rush on the other deathrattles are fairly impactful because the deck must theoretically function without the boars as well.
It might see inclusion into standard …
Unless theres ways to slot in more [card]stubborn merchant[/card] into the deck, this is just not very good. The problem is that outside of its poor stats for a 4 drop, it has neither rush nor taunt, so even deathrattle …
In the right deck it can work wonders. But those would be confined to control and combo decks because tempo decks cant afford to save up a card in their hand for a hypothetical.
I look forward to this …
Its certainly a card for control and combo decks. I just don't think midrange even needs something like this, because most of the time this is just a 2/3 crocolisk because there's no chance any tempo deck can hold on …
If they have a coin they'd be able to ooze it. But of course, no one keeps a coin just to anticipate this kind of stuff.
Its like [card]mogu cultist[/card], except conceivably worse, not merely because of the inferior reward compared to [card]highkeeper ra[/card] but also because there is the chance of a coin ooze coming out. And since combo decks are wholly reliant on the …
Im not sure what you're suggesting but if the idea is for living seed to tutor out the boars, then that's fine, but you still need to draw out the oracles and the broom or pray hard there's no silence …
Its good, and will see play.
Why wouldn't it be? It doubles minions out, which can range from the scary [card]razormane battleguard[/card] to the annoying [card]annoy-o-tron[/card]
Had this card existed in any other class it would have been one of the most OP cards in this expansion. But it exist in druid, where the general idea is not to play small stuff but to ramp the …
When spidertank stats get bumped upwards on turn 3 I'll start believing that a 4/2 lifesteal weapon on 3 that cant go face isn't OP. Playing for tempo is just as important as face damage for paladin, and a 4 …
Its your third [card]mountain giant[/card]. That alone suffices as a review for this card.
Outside of being cheated out its kinda bad honestly, but not too bad. 8/6 for 6 is still alright. Just dont expect to see anyone …