dapperdog
Lv.20Dragon Scholar
Comments
Wonder what is the interaction of this card with [card]perpetual flame[/card]? Can this one card literally finish the entire quest?
The reward is very strong, game winning potential. The conditions are fair, not really hard to accomplish. But much like warlock's quest, this one suffers a bit from the fact that you're basically using the spells you need to …
On paper it really looks worse than [card]teacher's pet[/card] which not only comes with a taunt but also a extra random beast, which is nearly always more aggressive than a couple of spiders, poisonous or not.
The fact is that your opponent will always be killing this thing and removing the spiders to deny you the removal option kinda …
The level of bs with [card]grand empress shek'zara[/card] is more powerful than you think. For each of these bleeds it'll also draw you a card.
Guess that card I opened last year wont be a waste after all.
It'll see play, but dont expect this to ever deal that full 8 damage because rogues cant heal, and matches involving rogues dont drag past turn 10. Hell, aggressive rogue matches is even shorter, maybe turn 7 at most.
So the powerlevel of the card is determined solely by rng, balanced by the short game matches of aggro decks. …
Well, guess this will be what rogue is going to be doing the entirety of the next expansion. Just go face because why not.
Disappointing, especially given how much damage rogue can easily dish out already. But before we start soiling our pants, just because it can deal 8 damage to face doesn't mean it will, because matches involving …
Im not so sure, because current deathrattle dhunters builds are pretty packed, and the rush on the other deathrattles are fairly impactful because the deck must theoretically function without the boars as well.
It might see inclusion into standard midrange and aggro dhunters if only because it does thin down the deck and the deathrattle will always work at …
Unless theres ways to slot in more [card]stubborn merchant[/card] into the deck, this is just not very good. The problem is that outside of its poor stats for a 4 drop, it has neither rush nor taunt, so even deathrattle dhunters wouldn't play this card over the staple [card]fishy flyer[/card] or [card]renowned performer[/card]
Its nice that since it does …
In the right deck it can work wonders. But those would be confined to control and combo decks because tempo decks cant afford to save up a card in their hand for a hypothetical.
I look forward to this card being the main reason why stuff like [card]il'gynoth[/card] gets nerfed eventually.
Its certainly a card for control and combo decks. I just don't think midrange even needs something like this, because most of the time this is just a 2/3 crocolisk because there's no chance any tempo deck can hold on to this + tradeable cards just so they can discover a card from their deck.
But scary it can …
If they have a coin they'd be able to ooze it. But of course, no one keeps a coin just to anticipate this kind of stuff.
Its like [card]mogu cultist[/card], except conceivably worse, not merely because of the inferior reward compared to [card]highkeeper ra[/card] but also because there is the chance of a coin ooze coming out. And since combo decks are wholly reliant on the combo to win, even with 2 mana its likely the opponent can still scrap a win out.
The problem …
Im not sure what you're suggesting but if the idea is for living seed to tutor out the boars, then that's fine, but you still need to draw out the oracles and the broom or pray hard there's no silence or ooze.
Druid doesn't really maintain tempo all that well, and to use living seed to draw a card …
Its good, and will see play.
Why wouldn't it be? It doubles minions out, which can range from the scary [card]razormane battleguard[/card] to the annoying [card]annoy-o-tron[/card]
Had this card existed in any other class it would have been one of the most OP cards in this expansion. But it exist in druid, where the general idea is not to play small stuff but to ramp the shit off and cheat incredible amounts of mana.
That said, this card easily slots into the current taunt/menagerie druid …
When spidertank stats get bumped upwards on turn 3 I'll start believing that a 4/2 lifesteal weapon on 3 that cant go face isn't OP. Playing for tempo is just as important as face damage for paladin, and a 4 damage weapon on 3 will reliably kill anything that matters. With two charges that's two turns your opponent has to …
Its your third [card]mountain giant[/card]. That alone suffices as a review for this card.
Outside of being cheated out its kinda bad honestly, but not too bad. 8/6 for 6 is still alright. Just dont expect to see anyone paying 6 mana to get this down anytime soon.
I like how the stats actually make it possible for [card]kurtrus ashfallen[/card] to kill it. Very flavorful.
Well, this is basically just yet another [card]mountain giant[/card] for your theoretical handlock deck. Bizarrely its actually worse than [card]dark alley pact[/card] in so many ways. Only way its better is that you're intending on playing something else along with an 8/6 …
4 attack would actually be OP because then its just a cheaper [card]truesilver champion[/card]. 3 attack is good, but 4 attack is ideal because that means you can kill any 3 drop on curve and secure tempo for two turns. Chances are good your opponent cant play around it and wastes a turn.
Had [card]mountain giant[/card] been in standard it would have fitted straight into the current controlock.
So is there any doubt this card will see play?
Its amazing that team5 just straight up made [card]mountain giant[/card] back again, except this one's a tad better in that a 4 mana 6/6 would still be adequate on 4 in case you need to dump cards to maintain tempo.
Just give us another straight up copy of [card]twilight drake[/card] and handlock's back in business.