dapperdog
LV.20Dragon Scholar
Comments
5,694 totalIts for your boars. In nearly every other scenario there's a better card somewhere.
Unless tickatus is literally everywhere there's no reason this card even gets a passing glance.
The only way this sees any play at all is in handlock. And I suspect handlock wouldn't need it because they'd much rather have a stronger turn 4 than turn 3.
That's pretty much it honestly. No deck can …
Its not really good. Dhunters need deathrattles with rush preferably, or they'd just play something like [card]devouring ectoplasm[/card] instead.
But perhaps, just perhaps we'd see this in rogue. But it's a certain sign of desperation to me.
[card]Spellbreaker[/card] died so it can live again as a librarian.
Honestly, this is the one card some midrange decks really need. There's always a target for it, from the ubiquitous [card]taelan fordring[/card], to the annoying [card]lightshower elemental[/card]
Trade …
1 star for the 2+ spell damage. 4 stars because its tradeable.
Maybe in miracle rogue, then you can get out more damage out of your [card]stab (rank 2)[/card]. But mostly you'll just be cycling this along for 1 …
Its not good. One turn later than [card]defender of argus[/card]. The only niche is that it has taunt so its never a dead card in hand.
But really. Most decks that care about a +1+1 would probably just run …
Stealth rogue or bust. Basically useless outside of it,
Occasionally your opponent may fancy themselves and let 2 minions on board for you to take advantage of the windfury. But really, in most cases if you have 2 minions …
Its a good card, great if you're warlock.
Don't look down on it just because its not easily triggered. Even as a 4/6 taunt for 5, is there really a problem? That it blocks [card]trampling rhino[/card] is already a …
Its not [card]giggling inventor[/card]. But I figure that team5 must still be haunted in their nightmares because there's no reason why this isn't a 5 drop.
That said, I can genuinely see something with this card. 2 taunts are …
A solid 8 drop for most situations. Problem is to actually survive to 8 to play this and then you need to dodge a silence.
But aside from that, this is something you'll never be unhappy to see on …
Handbuff, handvalue. Taunt.
The only thing you need to dodge is getting it in the mulligan.
And that's easy enough that there's no reason not to just include it in.
Interesting that handlock might actually run it …
[card]venomous scorpid[/card] is simply better. It has 1 more health and 2 more attack, but scorpid can and will kill anything without divine shield.
But if you need a discover card without the beast tag, and you're jamming quests, …
Its handlock support, because outside of highlander decks chances are good you'll never get this to a decent 4 mana outside of it.
The bar for this to even be decent is 5 mana. Can hands contain 5 different …
Its a rogue card. No other class can ever take advantage of this.
But at the same time, its nearly always 1 turn too slow because it doesn't have rush. Is there any reason not to just play [card]imprisoned …
For most decks its basically a 3 mana draw 1. For decks that can copy minions on board, this is just near infinite value.
But yeah, its shit. I mean its less efficient than [card]loot hoarder[/card]. Unless youre playing …
Sometimes you'd see this and it'll will be the best card in the world.
In other times it eats so much shit you'd think its a dung beetle.
Its definitely an...interesting card.
Its good enough on its own, tempo wise its kinda solid. But what'd you do with all those extra random spells that may or may not do anything with your gameplan? Most spells are either …
The only hope this card have is in a rogue deck, or an aggro deck that's really desperate for a plan against control.
Its difficult to evaluate cards like this because this is practically an eject button. A just-in-case …
This is one of those few quests that can actually function outside its supposedly archetype.
I've no reason whatsoever to suspect that this is a pure aggro card. You can easily build control and midrange out of this thing …
Fodder for quest, basically completes 2/3s of the first tier so why wouldn't you play this?
But outside of that, its hard. Warrior decks hardly need the draw, and since it'll only ever draw pirates you need to have …