dapperdog
Lv.20Dragon Scholar
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Quote From Bluelights [spoiler]Quote From Tetsuo Gotta disagree with the OP here. [card]Raid the Docks[/card] feels really weak right now. I tried building a control shell with it and a somewhat midrange one, and I didn't win a game in 6 tries. Maybe my builds just suck, but it feels really slow compared to the burn …
I loved lego myself when I was a kid. But bafflingly I always end up building according to script once before taking it all down and enjoying the true spirit of lego blocks - building your own shit from the top of your head. I remember building a model hand with movable parts way back then, no scripts.
And …
Opened 90 packs. 5 legendaries. 0 quests.
Much obliged hearthstone gods.
Okay, first impressions;
- Hunter quest is slow, and I really feel that there needs to be more taunts in this deck.
- Druid quest is not optimized. At the moment, lots of guys are moving towards finishing the quest as soon as possible so they play it in the spell druid package without a top end. The …
Quote From JodyV I'm really wondering wether I should last minute buy the cheaper bundle whilst I still can.
I feel like these quest cards will feature in many decks for some time and this is the only game i really play these days.Am I limiting myself by not purchasing the bundle when I can afford it.
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Hope it is a bug. Its supposed to be the chosen one in hunter this expansion.
Quote From Drenolds I'm of the mindset that Questlines and aggression don't mix. One less card in the mulligan and passing on turn 1 despite being tempo-focused will, in my mind, almost certainly leave Questline Paladin dead in the water.
It really depends on the reward you're getting. The reason why aggro-tempo decks need to …
[card]Call of the grave[/card] is certainly not a flashy spell, and does come with some problems of its own. But I think people are really underestimating what this card can do.
There's 36 deathrattles in standard, and there's about 8 bad/situational ones. That means its about 22% of the time you'll get 1 bad option out of 3. Most …
I think people are looking more into the fact that its a 3/3 rush for 3. Its probably the worst of all the tradeable cards, but tradeable being itself a broken keyword it might end up surprising everyone by being played in an actual competitive deck at some point.
Congrats to the winners. Its actually been more fun than I expected, especially reading through some of the decklist submitted through. Makes the pre release season a lot more enjoyable.
Looking forward to the release, when I'll certainly be testing out the decks Ive made all that writing for and hopefully to make them work for real.
My take on shadow priest. Let's see if we've just witnessed a new era of priest with actual win conditions.
[deck]28724[/deck]
Crosses fingers*
Its likely better to complete them after the expansion has launched. Its not so much about getting a head start on the reward track, its largely because the reward track gifts out legendary cards, which often enough you'll get the first one fairly easily within the week.
Getting that legendary early means you'll be more likely to make a …
Quote From PopeNeia I personally feel Defend the Dwarven District is really overrated, it will probably be a good tier 2/3 deck until it gets more support from the miniset. Same with Battleground Battlemaster, because seriously, when has Windfury ever worked out (except the Doomhammer)
I think people are really sleeping on the Paladin quest as well …
Here's an attempt at shuffle rogue courtesy of the new deathrattle cards. Sad that we didn't get a new deathrattle marquee minion for rogue, but ticket master will still suffice.
[deck]28584[/deck]
Well, that's nice to know that outofcards will also be part of the new expansion cheer as well. Im glad that the winners will not be chosen based on upvotes or we'll be seeing more of the same with that infamous theorycraft incident back when blizz tried their hand at it.
Here's one of my decks, trying to somehow …
Here's some of the best cards in my opinion, I won't go on to elaborate because its fairly obvious why they're on top here;
- [card]Ignite[/card], [card]first flame[/card], [card]alliance bannerman[/card], [card]garrote[/card], [card]bolner hammerbeak[/card], [card]canal slogger[/card], [card]provoke[/card], [card]varian, king of stormwind[/card]
Here's my list of sleeper hits;
- [card]devouring swarm[/card]: Its reload, it allows for some …
We'll have to agree to disagree then. Far as Im concerned saronite chain gang was fairly used during one of hearthstone's most overpowered metas so if nothing else Im willing to give it a chance.
Im not saying its going to take over the meta, because outside of paladin, hunter and warlock its fair enough to say there might …
You'd need to elaborate more if you hope of convincing me, because the only downside to that card is if it ended up in your mulligan hand.
Its a beast, its practically [card]saronite chain gang[/card], and it has that crucial taunt factor. In my view quest hunter needs to stay alive above all else, so even if this thing …
There might be some big brained decklist out there that will actually play quest mage with minions. Because I'm absolutely convinced that spell mage doesn't need the quest.
Spell mage already does pretty well on its own, with its only weakness being that it can actually run out of gas to kill, just as long as it doesn't get …
I actually suspected as much the first time I saw this played on scabbs himself to ensure that not only can you hit for 9 the following turn but also secure a guaranteed [card]shadowstep[/card] reload at any point of time in the game.
But I'd expect at some point this will probably be corrected, because obviously this is probably …