dapperdog
LV.20Dragon Scholar
Comments
5,694 totalCould have been better, but to me its shit.
The first major issue is that its a multi rune card and so by default can only fit into 1-2 decks at best. Baffling, when you consider that what it …
Alright heres the thing. I rate this card 4 stars, but then that nasty little frost rune gone and ruin everything and my final rating would be a 3. And that's being generous.
There's really nothing wrong with the …
Oh dear, DK is going multi rune again.
Will it work this time? BUU plague DK might make something, but thus far from what Im seeing its not looking good. They need an AoE option. Pray that they do …
Was there even a control priest back then that played benedictus at all? All priest post KotFT was pretty much raza priest, the only time Ive ever seen it in competitive is literally as a meme.
Maybe Im misremembering …
Quote From MurlocAggroB Quote From dapperdog Fact is, if you could do this effectively and consistently, wouldn't you rather just be playing [card]heartbreaker hedanis[/card] instead?
One of the problems with Overheal as an …
Its a card you'll hate and hate alot to see when facing priest.
Bad enough that control priest is a pain in the arse to deal with, now youre giving them flexible healing options that heal for a ton, …
At first I thought this card is overpowered.
Then I think to myself, how many times have anyone actually seen [card]heartbreaker hedanis[/card] in the past 6 months. The answer being very, very few. I personally never seen this played …
I really dont know how to judge this card.
On one hand it'll more consistently give you what you need off your opponent and they will always need to be on their toes as to what they give you.
…Its not good, in fact for 4 mana its actually gonna do less than most priest removal options. If you think about it, why indeed would you play this over [card]the light! it burns![/card], or just [card]holy smite[/card], which are …
To me, this card is trash. But Ive stated before that you can never disrespect lifesteal, so Im forced to concede that it might actually see play.
So you create a bunch of tokens on board, and your opponent …
Whether intentional or not, this card is an instant pick for aggro decks like shadow priest, who already plays plenty of 1 drops.
It does have synergy with pip the potent, but its usage will be largely in tempo …
Unless Im very much mistaken, the quickdraw effect allows you to steal your opponent's spells from their deck.
Either way, Im not that optimistic about this card's chances because the better card already exist in the form of [card]identity …
Unless youre very specifically going against an OTK deck or a big deck this card is completely worthless.
I dont think it'll ever see actual inclusion into decks but really out of discovers is the only chance it has. …
I dont know how to assess this card because its certainly a powerful reloader and I always feel cards that copy specific cards in your hand must be respected because it'll always end up becoming some sort of OTK at …
I kinda forgot about [card]prison of yogg-saron[/card] because that card hasnt been seen again ever since [card]yogg-saron, unleashed[/card] was introduced. Ironically its because prison of yogg is superceded in its usage by yogg himself.
Now, with the nerfs, Im …
I dont play much wild admitably. But I feel you can easily tech [card]skulking geist[/card] and/or [card]archivist elysiana[/card] for that, aside from just killing them faster which is entirely possible in wild. But more to the point, its never a …
Guess the funding for team5 must have been severely stretched, because these harken us back to the brode days when nerfs more or less remove cards from the game.
Because the nerf to jailer, yogg and tony is about …
I think the main problem here is beyond simple explanations like monetization, staleness, both of which are valid points. But the main issue to me is simply burnout. There's just no reason why I would want to play twist more …
Its actually a well design card to be fair.
There's nothing specifically wrong about it. You get a removal option when this dies, and this is a mere 1 drop, which can be plunked down on 1, always a …
This card will easily see play because its effect is persistent until triggered, and getting one extra spell is always good (except plagues, bombs etc.)
Its easier to list down decks that wouldn't at least consider this a card …