dapperdog's Avatar

dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Respectable, because even at its very worse its still a 6 mana fireball to the face.

    That said, its basically just a more flexible Yelling Yodeler most of the time, because merely copying a minion is usually not enough, and at such a price tag it needs to really end the game or threaten to do so, and so far Im not seeing it.

  • Normally I'd dismiss crap cards like these but for DK this is exceptional because it grants you weapons outside your rune restrictions.

    Unfortunately, this card is bogged down (as usual) by its bizarre rune restrictions which severely limits its usage. At best I can see BBU plague DK play this to get Staff of the Primus, a card that they would want but cannot get under normal circumstances.

    I can see this card going both ways, but more likely its just an unplayable card not because its shit but because the rune system is shit.

  • I'll be honest I dont like cards like these that screw you based on dice rolls.

    Imagine playing a combo deck or a burn deck and out comes an anomaly that discounts your cards by 1. That can easily just break the game from turn 1. I know hearthstone needs such cards to keep things interesting but you can easily just piss off players that only want to climb up ladder instead of memeing about.

    At least team5 is fully aware that there is a possibility that upper levels just shit on this card completely so they made the first week inescapable so the anomalies actually get to see play. We'll see if it continues, but Im willing to bet we'll not be seeing this in decks much after that week is over.

  • Looking forward to seeing rogue abuse the shit out of yogg and its tendrils.

    It may get to a point where the 10 mana spells are so broken that you can legit win through spamming enough tendrils.

  • A card that will be tons more powerful unforged than forged.

    Handbuffing is nice and all, but these days if you're wasting two mana to do nothing while being an aggro/midrange deck you're likely going to lose that match, even against slow control decks. Facts are, the +1+1 buff is decent enough already, and with so few charge minions available for pally you cant even argue that youre investing for a later burn turn.

    Probably see play in mech and nowhere else.

  • So team5 really, really wants you to play elemental mage, and therefore printed this monstrosity.

    With Aqua Archivist, you can legit just play this on turn 3 and immediately pressure your opponent with both stats and direct damage. The problem? Well, then you'd be playing elemental mage in a shell that is nonexistent and will likely never get anywhere past the post because doing 7 damage nowadays is like getting hit by hunter's hp. You would need to consistently fill the board for any tempo deck to work, and thus far mage hasnt demonstrated they can do that with anything outside nagas.

  • Possibly one of the more dangerous card to be printed for mage, because its bad enough that the class basically just scam wins with cards like Solid Alibi etc + more mana cheating. Just print more, because why not. Imagine getting solid alibi from this card, that's practically two turns of free bs.

    Of course, its suffers from consistency but boy it will feel bad losing because of this shit.

  • Honestly, this card is weak.

    At first glance its Arcane Intellect with a 3/4 solid body but its nearly if not impossible for mage to play so many spells by 3 and in later stages of the game you'd probably rather just be playing arcane intellect anyway. Plus, mage can discount spells but not minions so it makes it even less incentivizing to play this card over arcane intellect.

    Mind boggling that this isnt at least an elemental or a naga, where it might possibly serve a niche.

  • Its incredible AoE potential but its mostly unplayable even out of discovers.

    The main problem is that its gonna destroy your side of the board too, and that's something you really dont want to ever happen as a board based class. Even in non-board archetypes, this card still demands that you have something on board before it does anything.

    So its best use is actually in big pally, and since youre likely to be behind most of the time anyway, I guess this card has some uses. But as a whole, Im not optimistic.

  • Basically its support for big pally, or some kind of combo deck that relies on specific minions.

    So far we've not seen much indication that such a deck exist, and paladin doesnt exactly have the best sustain tools available. Cant help but feel this card wouldn't see much play despite its potential.

  • The most normal card from druid this set, and even then this card is pretty good, being 6/6 in total stats for 3 mana, plus developing a sticky minion.

    Would it see play? Well, probably not. Because why settle for normal cards when half your collection is just OP.

  • Druid needs help, but again team5 just cant seem to print normal cards for druid, its always either going to be high as the heavens or in the deepest latrine in hell.

    The only reason this card doesnt see play is that you want a more consistent Embrace of Nature, that's it. Getting this out of discover can immediately turn the tide, but more importantly you can play this on 4 and drop out double Crypt Keeper, and do 4 damage. Its like Feral Rage, except more toxic.

    In wild its just another 0 mana spell, in a sea of 0 mana spells in the collection. At least this one is a bit testing because it drains all mana, not that druid hasnt have plenty of other ways to gain it again.

  • Team5 might be taking the piss here, because the condition is paltry and the effect is practically unnerfed innervate, for a class that cheats mana at every turn, and which is already pretty toxic to play against especially in wild.

    Will it see play? Well, as long as the sky is blue and the sea is wet.

  • I personally cant see this card getting much play though it'll likely invite plenty of players to try.

    Its not a bad card but triggering this card would mean practically playing a spell every turn, missing one of which might cost you the game. You're probably better off with more consistent AoE effects that dont leave the card dead in hand.

  • Im gonna guess the tentacles will eventually spiral out of control so this may actually be the first epic from a mini set that's not shit.

    Basically would see play, because why not. Getting those tentacles might actually be a win con in of itself.

  • Not gonna lie, if your deck plays more than 10 spells consistent around turn 7 you'll likely just put this in your deck as a sort of psuedo Prison of Yogg-Saron that's infinitely easier to play and likely more consistent.

    There is no real downside aside from consistency. You'll likely be seeing yogg in both competitive and meme because if theres one thing hearthstone has taught us is that randomness can sometimes just win you games, albeit aggravatingly undeserved. If prison of yogg can see play Ive no reason to assume this wouldn't.

     

    There is a small chance that you can even base an entire deck just spamming tentacles and then yogg just grants you a whole hand of 1 mana random 10 mana spells. If this gets anyway consistent we might actually see a nerf, though it'll be funny if the tentacle gets nerfed because 1/3 of the entire set would then be refundable.

  • I like how team5 have pre-empted people just bouncing or copying yogg so his titan abilities are kinda weak for something so iconic in hearthstone and WoW history.

    But that said, I'll be surprised if yogg doesnt just worm its way into just about any deck that's not aggro or a non-spell deck.

  • The only thing I like about this card is that its capable of dealing face damage. But I feel its competing really strongly with cards like Serrated Bone Spike and Eviscerate

    Only reason why you'd be playing this card at all would likely be for the chaotic tentacle, which incidentally enough rogue does do well with, with plenty of options for bouncing. But I dont rate the win percentages of any rogue that would rather be memeing with yogg than one that simply aggro the shit out of the opponent. There is a reason why despite its high play rate greedy rogues rarely ever win games compared to its leaner competitors.

  • Its a fairly mediocre card considering that its only ever going to see play in mech decks.

    Yes you can just fireball face for 8 damage with Shadowstep, but in what world is that actually even relevant when mech rogue practically wins or lose games within 4 turns on average. This card is hardly ever covering mech rogue's weaknesses, and its conditions makes it highly unlikely it'll ever appear in any deck that's not specifically at least 50% mech.

  • Probably broken except for a few caveats.

    Brawl adequately does the same without needing any armor, and because you're likely to be keeping all your armor for odyn you're very unlikely to have more than 5 armor at any given point. Against aggro, where you'd think this card should be shining in, you're likely never to actually have any armor, and will be forced to forge this just to do a Fire Sale.

    Not too sure about this card. But I'd be surprised if it doesnt see play.