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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Filler for highlander, filler for arena.

You'll never see this card outside of that. In a way, its a nerf to outcast discover cards. The card does give loads of stats and rush, but we're way past the time where such things are considered good. And besides, if you cant outcast this card its just total crap.

This card should by right share the same fate as cards like [card]saronite shambler[/card]

And yet if you can build around enough cards that give you attack damage, there is a world where you can just jam them all together and make a deck out of it. Its not entirely impossible, especially given that ignis is always going to …

3 mana to deal 2 damage, in hopes of discounting future turns. The card isnt bad I'll give it that.

At present moment, its best application is actually for big dhunter, where you can discount [card]felscale evoker[/card], and another activation spell. And being a spell itself, its at least making it easier to do versus [card]raging felscreamer[/card].

But …

To me its way too expensive.

Considering that similar cards like [card]full-blown evil[/card] costing 3 and does more or less what this card will be doing really is a kick in the teeth for this card. Even cards like [card]fel barrage[/card] will do the same for 2 less mana.

The only good thing this card has to its …

It'll see play, and should actually be part of dhunter's set of core cards because what it does is what the class needed since its inception.

Being able to essentially guarantee outcast means for bigger decks you can actually play outcast cards like [card]skull of gul'dan[/card] and expect to actually trigger the effect, whereas in the past even one …

I personally dont think it'll be as successful as it would compared to stuff like [card]lady s'theno[/card] and [card]spitelash siren[/card].

As an OTK card, it'll require quite an astonishing amounts of discounts to do and it has absolutely no way to do more than 2 damage to face at a time, unlike s'theno, and unlike siren it doesnt refresh …

I have absolutely no idea why this card is a legendary card and why it needed to exist for dhunter.

Discover two cards, or three at the max. And all of these cards are on a dice roll as to what you get, and what impact they would have. In other words, this is a highlander card in all …

This card will see play if nothing more than the fact that its a disruption card.

And true to disruption cards, the fine line between playable and crap starts with the question of how consistent this card can be in sniping out key targets. My verdict is that its really, really good against combo decks, and completely crap against …

[card]barbaric sorceress[/card] is still in standard.

Sadly, when you look at the pool of big spells mage has in standard you'll likely be struggling to fill those positions, not to mention that building a mage deck with few spells is not exactly easy.

So on its own then? Well, its not good. 10 mana cards need to either …

2 years, 4 months ago · on New Mage Spell - Sunset Volley

Probably not that great. Its main application is to tutor out specific arcane spells, but in a collection filled with arcane spells, it'll have its work cut out for it.

Not to mention that most secrets tend to be arcane, plus the ubiquitous [card]arcane intellect[/card]. I cant think of many arcane spells that you'd want to draw with this …

2 years, 4 months ago · on New Mage Spell - Stargazing

Mage never need shit like these.

But Id concede that its fairly meta dependent whether it sees any play. [card]combustion[/card] saw play because it was one of the few cheap AoE cards available that does the job fine. This card isnt as good as that, but it'll do the cheap AoE bit at least.

Still, you'd get this …

2 years, 4 months ago · on New Mage Spell - Heat Wave

Its the sort of card that'll never realistically be placed into a deck.

As a secret its kinda shit, comparable to [card]mana bind[/card], a card that didnt see any play when it was introduced and is seeing only niche plays right now in wild, mostly meme. The main problem of this card is that it neither prevents nor does …

2 years, 4 months ago · on New Mage Spell - Azerite Vein

Its freezes it excavates.

What more do you want out of this card. Its gonna see play, because it does two things that mage wants.

2 years, 4 months ago · on New Mage Spell - Cryopreservation

The biggest problem with this card is that it requires you to play elementals, and on curve no less.

Or in other words, team5 requires you to play about as anti-mage as it can get. Its like asking druid to play normal midrange cards, just not gonna happen. And lets be honest, the reload factor is somewhat redundant against …

2 years, 4 months ago · on New Mage Minion - Overflow Surger

Bonkers card that is only buffered by the fact that its not exactly easy to play this on curve, since excavate cards tend to cost at least 2.

But its surely one of the worse cards you'll ever face against. Mage secrets are a pain in the arse to deal with, and this card casts two of them. Will …

Its basically a combo enabler, but at present Ive no idea what this card can do consistently in the standard. Rainbow mage does generate loads of crap but none of them tend to win the game for you.

But of course, anything that mana cheats is bound to be broken one way or another. Fortunately team5 had the foresight …

There's really only one good thing of note here, and thats the fact that this buffs [card]flint firearm[/card] substantially.

As for being a druid card, I can see this being either one of the most toxic cards you can ever give to druid, or alternatively one of the worse. if you cant trigger the quickdraw, this card can very …

2 years, 4 months ago · on New Druid Spell - Rehydrate

As a card, I really think its shit.

Drawing 2 cards for 3 is way too normal for druid and will usually end up with you dead. But in context, since this card tutors dragons, you can simply design this around [card]desert nestmatron[/card], the OP card of this set, and go ham on 3. Even if all youre getting …

2 years, 4 months ago · on New Druid Spell - Take to the Skies

Possibly the only druid card in this expansion that's completely broken as fuck.

Whether youre playing dragon druid or highlander, this card will be in it. Hell, Im not 100% sure it wouldnt just be in most druid decks regardless. Just play [card]take to the skies[/card], draw both of these and get an instant 4/6 taunt at 3 for …

Its a good card for both highlander dragon and just ordinary dragon druid.

But its not enough. Just having 2 additional dragons to pump up both [card]dragon golem[/card] and Fye, is not good enough. There's also one other issue, and that's the fact that this is a choose one card and therefore actively makes it difficult to play [card]embrace …

2 years, 4 months ago · on New Druid Spell - Dragon Tales