dapperdog
Lv.20Dragon Scholar
Comments
Its a poor card, even in an elemental deck.
Cant for the life of me understand why this is a deathrattle. It would just be a decent card had it been a battlecry. Now, instead of a board wipe you're only threatening to unleash one, as well as giving your opponent the initiative of either silencing this or buffing …
Its probably never going to see competitive play.
The condition is fair, and the effect is alright, but you'll never put this in your deck just because youre running 4 drops, and this card itself is hardly an ideal card in standard competitive. Even in aggro decks, you'll never play enough 4 drops to justify its inclusion.
Team5 really dont learn from past mistakes do they? Or is this perhaps we can assume one of the design team's partner being a rogue main. Because let's be real here, this is a rogue card in all but name.
So what can rogue do with this? Well, practically everything what [card]mailbox dancer[/card] used to do except without the …
Quote From Pezman What is the deal with snake oil? I'm so curious. Will there be a card that damages you for each snake oil in your deck?
Its a flavor thing. Snake oil is popularly sold as a (fake) panacea that's a rather popular trope in western films.
As for its function, its …
The only good thing about this card is that its a 1 mana 2/2, something of a rarity nowadays.
At least the worthless snake oil is 0 mana, so rogues would love it. I look forward to everyone having yet more conversations as to what constitute as a spell because this card's entire virtue is indeed that 0 mana …
A pointless card for ragers yet again.
So you think with the poisonous tag you'd at least make it a 1/5 then. Well, team5 saw your common sense and raise you an absolute shit by making this an unplayable card at 5/1, with a monstrous attack stat that effectively does fuck all.
I suppose it does play the …
Just another brewmaster, as though anyone is asking for more.
Yes, there is the buff so youre not wasting your time entirely, and [card]bog slosher[/card] did see play for what its worth, but I wouldn't hold my breath on this card. Playing something, then bouncing it just to buff it isn't exactly what anyone would say as efficient.
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It'll see play because its doing what it says on the label and your opponent has to clear it or they risk doubling your value.
Whether it'll ever be as good as [card]peasant[/card] is more hard to say, because the whole point of peasant is against half the classes in hearthstone they wouldn't usually have answer, and the other …
Its just a shit card in the same vein as [card]gankster[/card]
You play this card, your opponent then chooses what to sack and then both are back to square one. Youve just wasted a turn and 2 mana, and your opponent just sac a minion he probably doesnt care about.
Doesnt even prevent battlecries. So what is the …
Poor, but that's hardly fair to the card because its entirely here as fodder for [card]flint firearm[/card]
You'll never see this as an inclusion into decks, but at very least as a quickdraw card it isnt 100% completely shit.
Flavorful but worthless.
You'll never rely on this card to do the works of disruption and even worse still it has an even chance of screwing you over.
Aside from an incoming shit achievement that's very nearly bound to happen, it'll never see any play.
Possibly the most powerful neutral that has been revealed so far aside from [card]kingpin pud[/card]
Basically speaking you not only now has access to strong neutral healing, this card can also deal face damage, and by its tradeable tag it can never be stuck in hand so its quickdraw is very nearly always relevant.
In rogue, this is …
You can never write off cards like these.
But I feel in this instance I can say with certainty that this card would never see play unless there's like an influx of tens of cheap beasts and a massive draw option associated with beasts.
Because essentially, most of the good beasts often already have rush and this card …
The card is trash.
But it'll still see play because of [card]kingpin pud[/card]. Really what else is there to say? 4/4 for 3 is no longer as good as it was during GvG when [card]ogre brute[/card] was introduced and in fact is a mere slap to the face for the one playing it. But clearly team5 didnt feel comfortable …
100% gonna see play because its basically [card]bad luck albatross[/card] in a meta that's gonna have highlander decks in it.
Only downside though? The drawn albatrosses costs 1 mana to play whereas the snake oil doesnt. So its sole purpose is to deflate highlander decks and nothing else. Might even be worse if played against rogue.
Of all the ogre gang cards this is easily the best one.
Basically there's little to no downside. 3 damage will be served one way or another, although admitably its annoying to face tank some damage, but its still going to do what its says on the label, as opposed to the other ogre gang cards.
Will it …
Remember [card]augmented porcupine[/card]? No, me neither.
So, you play this with a smile and your opponent immediately value trades it, takes two damage that doesnt kill anything, and counters your smile with an even bigger smirk
No, you dont want that to happen to you. Not that it would anyway, because this card would never see play unless …
Its not great. You wouldn't want to ram this into a minion without having at least some semblance of control over what the outcome would be.
That said, its real lucky for these cards that [card]kingpin pud[/card] is so ridiculously good that even bs cards like these would see play if only by virtue of being more fodder for …
Basically this is just for elemental heavy decks to get an easy cheap 8/8 as early as turn 4.
Will this be enough for both elemental mage and shaman, because let's face it no other class can ever manage enough good elementals to be a deck. My answer would be possibly for mage, but unlikely for shaman. Mage can …
There might be a chance this card gets nerfed to 7, stupid as it might sound.
Because if you manage to curve out the ogre gang cards then slap this on 6 your opponent has to have an AoE or they die. And in the case of rogue, they would need two AoE back to back or die. For …