dapperdog
LV.20Dragon Scholar
Comments
5,694 totalBoost the health and then team5 has to now design cards around it and inevitably the same result will come off.
Renathal was the first true exception whereby additional health are granted on an optional basis and we already …
Far as I know [card]mortal coil[/card] is that card you put in your deck because you dont have other cards to put in.
Its not that great these days. You'd be better off playing [card]tour guide[/card] 90% of the …
The stealth is really what makes this card good.
Only downside is that its contending the same position as [card]awakening tremors[/card], which is better against control. But I would still say its a more optimal card in most situations.
Its mostly a good card off random generation/discovers. On its own its kinda weak, very matchup dependent. There's simply no reason for hunter to tech in single removal unless the meta turns to turn 4 giants again.
But of …
Its basically a better [card]soul of the forest[/card] for hunter, and that might be relevant because hunter can surprisingly build up a wide board fairly often, the problem usually is that nobody respects it because there's simply no way for …
I have no idea why this card costs 5.
When you think about it, how often it is that hunter's hand-related tactics ever worked in standard? From [card]big dreams[/card] to [card]hunting party[/card], every one of them are good on …
It might actually be unironically be one of shaman's best cards this expansion, not even the famed [card]doctor holli'dae[/card], because unlike that card this one I can imagine being in most if not all shaman decks.
Forget the buff. …
A so-so card that will only be played in highlander.
Discovering spells is good, but for 2 mana with no further discounts and only healing your face for 5, that's kinda weak. If you think about it, you'll almost …
Its a decent card, kinda the stuff you put into highlander because you really need to stuff 30 cards into a deck. Its not mind boggling good, or just never played, but somewhere right in the middle.
I'd say …
This card is great, comparable to [card]hand of a'dal[/card] 90% of the time. Shaman tends to play tribal minions the most, and anyone who puts this card into their deck will likely have built around it.
So you get …
The card is strong, but its tied to highlander which severely limits its viability. Basically, when it comes to highlander Ive always thought shaman does the worse in, because so many of their cards either work synergistically or situationally.
…
Team5 printed this solely to encourage players to play midrange elemental shaman, and also because we can already see the problem with that archetype: It gets destroyed by aggro.
This card plugs one of the few holes in that …
This card should by right never see play.
But again, you need to respect the lifesteal and this card has all the elements required to be good as a high cost card. Rush, lifesteal, and windfury.
Probably only …
Payoff for playing midrange elemental is good, because this card is excellent.
As to whether it can carry the whole archetype that's another question entirely. Because we can already see the main issue with this payoff. You need to …
Here's the thing. There's already a BUU plague DK that's doing decently well.
That deck needs removal options and this is one such. So it'll see play.
Not too happy that its a multirune card, but admitably even …
Its simple to judge a card like this.
Discover effects are good in DK. Hence, this card will see play. Its really that simple. Even if you dont trigger the quickdraw its gonna give you a chance at getting …
Decently strong car...wait, its a fucking multirune card.
FFS team5, why.
Its more or less established that the frost excavate DK would be something for DK to do next expansion, so why'd you put an unholy rune requirement …
There's two things of note with this card.
- It generates 4 corpses for 3 mana, which is useful and sometimes crucial. The 4 tokens itself counts as removal, something unholy doesnt necessary always have.
- It has …
It'll see play, but its effect make it necessary for you to excavate up till tier 2 and then pray you can drop this down for a 0 mana card at tier 3.
Its not always easy or consistent, …
Its a card specifically designed to amp up [card]climactic necrotic explosion[/card].
Rather astounding that its a single rune card considering that it'll never see play in a UUU deck. Even at best it'll appear in rainbow DK simply to …