dapperdog
Lv.20Dragon Scholar
Comments
Its basically a better [card]soul of the forest[/card] for hunter, and that might be relevant because hunter can surprisingly build up a wide board fairly often, the problem usually is that nobody respects it because there's simply no way for hunter to close out games using something like [card]bloodlust[/card]
But with this card there might be chance for aggro …
I have no idea why this card costs 5.
When you think about it, how often it is that hunter's hand-related tactics ever worked in standard? From [card]big dreams[/card] to [card]hunting party[/card], every one of them are good on paper but on practice often falls flat.
So this card wants you to be using cards like [card]bestial madness[/card] …
It might actually be unironically be one of shaman's best cards this expansion, not even the famed [card]doctor holli'dae[/card], because unlike that card this one I can imagine being in most if not all shaman decks.
Forget the buff. This is straight up draw a spell for 2 mana with a 2/2 body. If it were a neutral card …
A so-so card that will only be played in highlander.
Discovering spells is good, but for 2 mana with no further discounts and only healing your face for 5, that's kinda weak. If you think about it, you'll almost never bother with the healing, and just play this on 2 for the discover effect.
[card]Runed orb[/card] for mage …
Its a decent card, kinda the stuff you put into highlander because you really need to stuff 30 cards into a deck. Its not mind boggling good, or just never played, but somewhere right in the middle.
I'd say the best thing about this card is that you can get it off a discover option. There's really little else …
This card is great, comparable to [card]hand of a'dal[/card] 90% of the time. Shaman tends to play tribal minions the most, and anyone who puts this card into their deck will likely have built around it.
So you get a nice little buff along with a card for 2, what's there not to like. Its gonna see play one …
The card is strong, but its tied to highlander which severely limits its viability. Basically, when it comes to highlander Ive always thought shaman does the worse in, because so many of their cards either work synergistically or situationally.
But if we rate this card on its own, the only good thing about the staff is that it generates …
Team5 printed this solely to encourage players to play midrange elemental shaman, and also because we can already see the problem with that archetype: It gets destroyed by aggro.
This card plugs one of the few holes in that deck, very nicely too. Id imagine this card seeing play, but only in that deck. The overload is way too …
This card should by right never see play.
But again, you need to respect the lifesteal and this card has all the elements required to be good as a high cost card. Rush, lifesteal, and windfury.
Probably only seen in control, because in nearly all other archetypes its way too slow. But if ever there's a way to …
Payoff for playing midrange elemental is good, because this card is excellent.
As to whether it can carry the whole archetype that's another question entirely. Because we can already see the main issue with this payoff. You need to consistently drop an elemental every turn, and in 2023 doing something like that usually will get you destroyed by aggro.
…Here's the thing. There's already a BUU plague DK that's doing decently well.
That deck needs removal options and this is one such. So it'll see play.
Not too happy that its a multirune card, but admitably even if it wasnt it wouldnt see play in UUU or BBB decks for its own reasons. So in this instance …
Its simple to judge a card like this.
Discover effects are good in DK. Hence, this card will see play. Its really that simple. Even if you dont trigger the quickdraw its gonna give you a chance at getting an undead you wouldn't normally have access to, such as [card]pile of bones[/card], or reska. Or even [card]frost queen sindragosa[/card], …
Decently strong car...wait, its a fucking multirune card.
FFS team5, why.
Its more or less established that the frost excavate DK would be something for DK to do next expansion, so why'd you put an unholy rune requirement there? Or are we debating whether [card]frostwyrm's fury[/card] is something we'd definitely, definitely never play just to fit a card …
There's two things of note with this card.
- It generates 4 corpses for 3 mana, which is useful and sometimes crucial. The 4 tokens itself counts as removal, something unholy doesnt necessary always have.
- It has an innate combo with undead synergy, but more importantly you can use this card with [card]sickly grimewalker[/card] and remove 4 …
It'll see play, but its effect make it necessary for you to excavate up till tier 2 and then pray you can drop this down for a 0 mana card at tier 3.
Its not always easy or consistent, but Id imagine excavate being good so this card gets good marks if only because it does exactly what you …
Its a card specifically designed to amp up [card]climactic necrotic explosion[/card].
Rather astounding that its a single rune card considering that it'll never see play in a UUU deck. Even at best it'll appear in rainbow DK simply to spend those corpses so you can have your finale that ultimately 9/10 times would never kill the opponent outright.
…
Could have been better, but to me its shit.
The first major issue is that its a multi rune card and so by default can only fit into 1-2 decks at best. Baffling, when you consider that what it does essentially is neither game breaking nor exclusive to specific rune archetypes.
The second major issue is its stats. …
Alright heres the thing. I rate this card 4 stars, but then that nasty little frost rune gone and ruin everything and my final rating would be a 3. And that's being generous.
There's really nothing wrong with the card. Its balanced enough, that I feel it'll get to around 5 mana consistently in most matches. And its base …
Oh dear, DK is going multi rune again.
Will it work this time? BUU plague DK might make something, but thus far from what Im seeing its not looking good. They need an AoE option. Pray that they do get something of that sort.
Was there even a control priest back then that played benedictus at all? All priest post KotFT was pretty much raza priest, the only time Ive ever seen it in competitive is literally as a meme.
Maybe Im misremembering but there wasnt even a pure attrition control deck during that era, all the way until witchwood after all the …