dapperdog
LV.20Dragon Scholar
Comments
5,728 totalIts decently stated, which is a nice start. The 3/3s themselves are perhaps a little weak, but at least they can up the pressure when they do eventually come out, since rogue isn't exactly short on card draw.
Looks likes a somewhat weaker [card]fal'dorei strider[/card]. And since that saw plenty of play, wouldn't be surprised to see this one to be played competitively as well.
I have to say though, that 3/3s aren't really that scary, but …
if you're referring to [card]argent braggart[/card], that does see play in standard and is infinitely more powerful than this card.
Its just arena filler. The effect is interesting since the buff is permanent and cant be silence. But at the end its still requires you to first draw the card, and then to proct it you need cards that cost …
Unless its explicit, corruption on happens while the card is in hand.
Funny little card. Too bad its almost never going to be played in standard.
The fact that yshaarj can probably give you an endless stream of this card is icing on the whatever cake this card will likely be.
…Or you can just target your own minions for the felscream damage.
Dhunters work around everything, from taunts to big minions. From keywords to board swarms. And now, they can deal damage using lifesteal effects as well.
Not going to completely write it off but you gotta admit it looks tough for this card to justify itself. Its only true calling is actually to give you the mana lead and to mana burn your opponent by 1 …
Its just one of those hunter cards that has tremendous potential but falls flat because hunters cant draw for shit in standard, and have virtually no defensive options outside of [card]freezing trap[/card]. So its likely to end up like [card]hunting …
Curves out well into two 3/3s on 3, assuming that your opponent don't proct your secrets. Very likely one of the better hunter cards, but will end up mostly in face hunter decks. If there's more card draw incoming then …
[card]Petting zoo[/card] is rightfully just [card]emerald spellstone[/card] but requires secrets to be active rather than played, making the condition infinitely harder. Notably it will summon a 3/3 no matter what so the spell isn't exactly trash if your opponent maneuvers …
Just a tech card, taking up an epic slot no less. The fact that its not a 3/4 spidertank at very least means team5 actually legitimately thinks that slowing down the curveline by 1 is actually, in the long run, …
Its just cute little card, both in design and effect. Secrets in mage are hardly anything to snuff at, and being able to do it twice for 4 mana is just insane.
Highlander will want it. Not so sure …
Discovering secrets in mage is already powerful enough, and now there's an option to do it twice for 4 mana. Its just insane value, not to mention the amount of headaches it will cause.
Will it make it into …
What else is there to say? With [card]aldrachi warblades[/card] you're effectively dealing double damage.
Even something as easily dismissed as [card]felscream blast[/card] is suddenly a major threat. With [card]mo'arg artificer[/card], there's no end of face damage you can do …
Just a decent weapon that puts up tempo and gets the job done. An honest, dependable, hardworking card. He's not the guy on the center stage, or that guy that scores all the goals in football, but he can and …
Its just a laughable card in standard. Taking up space. The only way it could ever redeem itself is the reveal of some massive support (I'm talking like [card]sorcerer's apprentice[/card] level of card cycling) in which case it would easily …
I first I thought it can go face, then turns out that it can't. 1 star.
Its just fodder. Unless we see something like [card]sorcerer's apprentice[/card] for rogue, there's no way this can pull shoes big enough to justify …
Just another standard broken as hell legendary for dhunters. Just because. It used to be that when dhunters equip [card]aldrachi warblades[/card] we would simply think that they aren't going to be able to put over 10 damage to our face …
Its certainly no slouch on value. And right on time if you're playing on curve for [card]lightforged zealot[/card]. A very good midrange option for all occasions. Might actually make a more aggressive midrange paladin playable.
There's very little else …