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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Its just a good play from turn 3 to 4 with Day at the Faire. But there needs to be more generators before this truly becomes a centerpiece. On its own, its not really bad, with vanilla stats on 4, unlike say Quartermaster

  • Fair point. But that's a turn 7 play over 2 turns. Obviously if your opponent can't deal with the 6/6 taunt then they wouldn't have any chance against this anyway. There's also that problem on whether you need to just play this on 5 as a 5/5 divine shield because you don't have any other plays, which wouldn't save you if you're under pressure.

    But as I say, its deceptively powerful because as you rightly pointed out, curving from hammer into this is not an insignificant play.

  • It has potential to be one of the most annoying dude buffer to ever exist, solely supported by the divine shield it gives out.

    Currently the only card that gives us more dudes than a hp is Day at the Faire, which at 3 dudes on 3, then curve into this is monstrously strong. But there needs to be more dude generators for this to ever live up to its potential.

  • I only said that because it doesnt have taunt uncorrupted, so its not an automatic consideration when building paladin decks.

  • Its a wide buff card which zoo really needs. Unfortunately, since the condition is to discard, it will rarely appear anywhere else other than zoo.

    There are a few problems with the card though. Don't start getting ideas of a burst finish as it can and will likely discard the second copy, or discard your other finisher in soulfire, so the shenanigans zoo can bring will almost always be limited.

    But Grim Rally was one of the most powerful buffs for zoo in its time, so this card will almost certainly see play.

  • It draws 3 cards, on turn 5 when its not yet so dangerous, and its a 3/5, not really an insignificant statline. If there any reason why warrior wouldn't play this card in some capacity?

    Even if this card does nothing more than draw your Deathwing, Mad Aspect, that's still quite significant.

    But obviously with this card we're looking at a more midrange choice for warrior. Which honestly, fits in nicely with cards like yshaarj or nzoth as a finisher. maybe we'll also see another cthun warrior, with the amount of draw we're seeing right now.

  • The problem here is that its a weapon, and it deals very little damage, and its effect is somewhat conditional.

    Best case scenario will likely involve you having a very exact hand, like maybe Sky Raider, Evasive Feywing, and maybe Skybarge. But that's so exact its impractical. I think realistically we're looking at this buffing maybe 2 cards by turn 3, with the end result of one minion with +3/3 by turn 4. Its not really that bad to be honest.

    Of course, there's the problem of this card dealing only 1 damage per turn so there's that as well.

  • In most cases this will just be played as a 2 mana 1/4, which isn't really easily removed. There's just this little chance it can be core in an aggro warrior deck with Animated Broomstick. If this card can deal somewhat around 4-6 damage, that's already well worth its inclusion.

  • Its a decent card on its own, but there has got to be other cards that can corrupt it or otherwise there's little point to include it. Some obvious candidates are Hammer of the Naaru, Tirion Fordring, or Lady Liadrin. Can't rely on librams since they get cheapened throughout the game.

    It kinda competes somewhat with Fleethoof Pearltusk for that 5 mana slot, and I'm a little biased towards rush minions compared to taunts. But the divine shield here is really not to be ignored.

  • I like that idea myself, but most aggro warriors tend to want to finish up games by turn 6, and at present I can't see a warrior deck that doesn't also play plenty of pirates so you wont always get the pirate you want. He's also not really presenting much tempo, being mostly a draw card, and on turn 5 aggro warriors probably want to weapon up with Arcanite Reapers instead.

    I think midrange is most likely where he'll end up.

  • This thing is deceptively powerful, if it ever gets corrupted. Even uncorrupted, its a 5 mana 5/5 with divine shield, which isn't exactly small or weak. The main problem is that paladin doesn't play a lot of expensive stuff right now, with the librams being so handily cheapen. So we're looking at maybe Tirion Fordring, Hammer of the Naaru or Lady Liadrin as the trigger, and that doesn't really feel that good, does it?

    If somehow midrange pally can shake off librams for a moment, then there's still a chance for this yet. It kinda competes with Fleethoof Pearltusk if we're going the yshaarj or nzoth route though. Still, not too bad a card.

  • Its a wide buff card and that means it will likely see play because that's whats missing in zoo at the moment.

    But the discard is a little rough. At least we will always know what is being discarded, but more often than not you'll end up losing something, even if its nothing more than a 1 drop.

    Yes, that combo with boneweb egg is really strong. But realistically though, you'd have to play all your 1 drops, dodge the second whispers, and possibly even Soulfire before the egg even gets considered. So, its a combo that is strong when it happens, but will not likely happen. In my opinion, zoolock can live without it.

  • There's just never enough rush minions in warrior for this to ever be good. But there might be something close to swarm of locust down the reveal that will instantly push this to god tier. We'll have to see.

  • Ringmaster Whatley seems very strong, drawing 3 cards for a mere 5 mana with a respectable body is really good. But whether it will ever see more than niche play would depend on the power level of mechs, dragons and pirates in a warrior deck.

    At present you have mechs like Omega Devastator, Tomb Warden and Scrap Golem. For dragons there's Evasive Drakonid, Deathwing, Mad Aspect, Alexstrasza. Pirates, well, both Hoard Pillager and Risky Skipper are still good.

    Ringmaster's Baton, not that good. The idea of a menagerie build can be an amusing idea, but in practice is simply not good enough. There's just better weapons at present, from Reaper's Scythe to Livewire Lance

  • Secret passage doesn't trigger drawn cards like the shuffled bombs or the shadows from Shadow of Death. If you decided (for whatever reason) to play those drawn bombs, etc. then you will trigger its effect and draw a card.

    I think this will be the case for the tickets as well.

  • Its really just value for silences, and if the meta doesn't demand for silence, then this card falls quite flat.

    Underwhelming to say the least, but priest legendaries often makes me want to pull my hair out, so this one being weak is refreshingly welcomed.

  • Its Prince Taldaram without the deck building restrictions, that gives you a 4/4 of whatever you target and then silences it (not itself).

    So its a very flexible card for all occasions, but this card lives and dies from the value of silence in the meta, since the effect doesn't allow you to just copy your own deathrattle cards for more value. So if the meta requires more silences, then this one will oblige. Otherwise, its just a slightly cheaper Faceless Manipulator that doesn't copy the target's stats, and doesn't double your deathrattle value.

    A little underwheling for a priest legendary, but then again, maybe that was intentional by design.

  • Ive played that deck and wasn't really that impressed. Seems like just about every meta deck can deal with something that just runs nothing but 1 drops. Also, even the simplest taunts bogs that deck down so hard its painful to watch. It has always been just a meme, trying desperately to make Glide work, rather than a real competitive deck.

    Dont think this ones gonna tip any scales to be honest.

  • Aggressively stated, gives out a chunky reward, but the conditions a bit too steep. Can dhunters simply put this in their deck and play this on curve? No, since Manafeeder Panthara is far superior by comparison. Is it a good late game card? Not really, given how weak the stats are, and how it could potentially force you to play off curve depending on the draw.

    All in all, I just don't think this one will see any play. Soul dhunters dont need it now they've got Il'gynoth for that extra boost (not that they've ever seem to lack face damage anyway), and aggro dhunters wouldn't like the poor statline.

    Maybe a new version of aggro dhunters can use it, but Im doubtful.

  • A little skeptical about this card. On paper it looks amazing, given how aggressive dhunters are, but it costs 3, then forces you to play that drawn card to get value out of this, which means theoretically the best time to play this safely is 8 mana. Also, the card is horribly stated, taken down by just about anything, with the only good thing being that with 4 attack it will mostly trade or deal a good deal of damage to the opponent while dying.

    Even playing this after a skull discount isn't all that safe, since it can also derail your current plans just to get that 4 attack value, which is really a lot of fuss for a middling reward. Plus, I think if you draw those soul shards then the deals off, so that's yet another thing to dodge.