dapperdog
Lv.20Dragon Scholar
Comments
Its a strong support card that does not fit into an aggressive build. Probably more meant for control dhunter, where value generation of any sort is welcomed.
There's definitely potential with this card. A pity this is not a demon, or otherwise it will absolutely be crushing in value with cards like [card]felosophy[/card].
It really depends on what the meta would be, and how something like a menagerie warrior would adapt to it. Warrior isn't running out of rush minions or removal anytime soon, so we can take away that debate about the early game. If the question is about what Nzoth will bring back, then we'll have to look at the full …
Quote From DoubleSummon Quote From dapperdog Its just too good not to see play. Essentially solving aggro mage's problems in one card, and pull up mind games at the same time. Its only weakness is that its unreliable when you're losing, but mage has cards that can stall, so that's not really too big a problem …
Quote From Brandon EXTREMELY easy to get out. Fits perfectly in SOUL Demonhunter, and is honestly also amazing in aggro decks. And if you cast [card]Inner Demon[/card] it's free.
It can never be free. It will always cost 1 mana, if you have 6 or more attack.
If you equip [card]aldrachi warblades[/card] at 3, then you can just [card]twin slice[/card] into this on 4. And this thing has rush too, and you can still go face with 6 attack, and have 1 mana left over.
If there's more small demons revealed down the line then we can see something like zoolock or demonlock. It won't exist outside of that though, since warlock has generally better AoE cards, and 2 damage to everything doesn't reach that magical figure of 3, where most things will die to.
Now we wait literally 2 days before the next card. Nice
There's certainly something to like here. Zoo in standard has always had problems with wide boards, especially those that go smaller but faster than itself. This here ensures you dont have to trade your minions, and if you go tall enough then this won't even kill your own minions doing it.
The demon synergy is negligible; at best your …
6 or more attack is really nothing honestly, You can genuinely get this simply by having a weapon up and having 1 copy of [card]twin slice[/card]. It used to be that you'd try to bait out that [card]blade dance[/card] with just 1 or 2 big minions. Now with this card on those baits have to have more than 6 hp.
…Not sold on this card to be honest. It needs to be better than [card]bloodboil brute[/card] to begin with, and its a dragon, meaning you'd have to sacrifice that deathwing tutor slot. Maybe after rotation, when deathwing is gone. But that's still taking up a dragon tutor slot, and I don't think its worth it.
Curving from [card]kirin tor mage[/card] into secret, then into this thing next turn, then into [card]jandice barov[/card]. That's just so much tempo. And if we're wondering about consistency, then [card]rigged faire game[/card] comes instantly to remind us of how unfair it is in the first place.
Its just too good not to see play. Essentially solving aggro mage's problems in one card, and pull up mind games at the same time. Its only weakness is that its unreliable when you're losing, but mage has cards that can stall, so that's not really too big a problem unless you're facing down either mage or hunter, who can …
Its basically play a 5/7 and draw 2 cards most of the time. And that's still really good considering that it only costs 6 to do so. Mostly likely at some point someone will figure out an OTK scenario with this card, maybe with [card]mogu cultist[/card], but at present, I don't see why I should prefer this card over say, …
Whenever you start pilling up those minions when you see soul dhunter use up both their [card]blade dance[/card]s then team5 comes along and completely ruin your day.
I thought the original idea was that dhunters needed to actually use their face to gain tempo and protect their minions. Guess again, said the devs.
Its a neat little draw engine with some unique properties. Essentially you're going to be drawing 2 cards with this one, but I feel like this is more support for decks that run either [card]togwaggle's scheme[/card] or [card]shadow of death[/card] kind of cards, since it discovers 3 cards from your entire deck and therefore odds are you're going to be …
There's just one problem, and that's this card interrupts tutoring that deathwing out and also competes for the dragon slot when you play out nzoth.
But that's not to say this card is bad. In most cases we're looking at getting this out at least 1 mana cheaper so a 4 mana 5/5 with rush is still above vanilla …
That's quite some tempo development. I guess team5 is actively pushing for aggro secret mage to return to standard. This certainly means [card]kirin tor mage[/card] is back, and with the rigged faire card they wouldn't be low on cards as they have been in previous iterations in the post-aluneth years so this is perhaps the best chance yet for aggro …
Its very powerful at first glance, but also extremely risky. For one thing, since mage has never been too hot on taunts, its not really easy to prevent damage coming from either minions or hero powers. Another problem is that your opponent can actively decide for you when the 3 cards are drawn, so in a sense your hand would …
Quote From Drenolds I would like to know though if N'Zoth would bring back the Corrupted or non-Corrupted version of this card though, because that would have significant implications for the archetype. I would imagine the Corrupted form is the one that gets resurrected.
Nzoth brings back minions that died, and since corruption isn't a …
Okay, so after all the dust has settled from my eyes, this card is strong, very strong even. But it may not be the killer card that finally brings pure pally to, say, tournaments.
Its main power is actually that it can trade the same turn you play it, heal for 7 and stay on as a defensive taunt. …