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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Honestly, money is not the real motivator here. I heard that the grandmasters format is turning a lot of pros off, by the awkward scheduling, clashing with their streaming schedules (which, lets be honest here, is where they get most of their revenue and is a thousand times less stressful than competing on high levels), and the rewards for competing is generally not that great (exposure, which for pros like firebat and dog, is really moot. And money, doubly moot since some of these guys earn more from streaming).

    Scheduling remains the main problem here. Perhaps grandmasters can be on record, rather than presented live. In this way its easier for the pros to sort out their schedules, and still present us with high level plays. I mean, who really sits down live for the entire 12 hour show anyway? Even a singular region can be somewhere around 4 hours of watch time. Hearthstone, unlike other competitive sports like football, basketball, DoTa or LoL, is a thinking man's game where one game lasts around 20 - 45 minutes, with an average of 3-4 games, and there's like 4 matchups per region. I don't think whether its live showing really matters here.

  • Quote From Tetsuo

    Standard is now teeming with Face Hunters, Tempo Mages, Paladins, and a smattering of Priests. I played a lot yesterday and these were the only classes I faced. 

    I just have to say, any person who plays Face Hunter deserves a huge slap to the face.

    at very least face hunter sticks to the game plan.

    Against mage, the only game plan is to pray to rnjesus. 3x solarian prime not enough? How about a discovered puzzle box to go with that? Still no? Evocations and plenty of mana cyclones to go about. And you freezed your opponent's board for the nth time this game. Oh yes.

    If face hunter and soul dhunters tend to keep those fuckers at bay, then they're always welcomed on my boat.

  • Quote From kaladin
    Quote From dapperdog
    Quote From kaladin

    I don't really like the new meta.  It feels extremely highroll-y.  You might be doing fine, but then come turn 8 you take 30 damage and get last.

    That's, in my opinion, how it should be.

    Basically you start taking real damage around turn 6, so there's more than enough time to settle on a build and see if rng contents to give you the right minions to survive to the last 4. Reducing the damage output will mean games lasting longer, and while that means most of the losing half of players get to stay on longer, it'll soon get tedious. Not going to lie, the only reason I still played battlegrounds at all is because games tend to only be 20-30 minutes long. Any longer and that's it for me, and I suspect that to be the same for most casual players too.

    You are fine with a single turn deciding whether or not you get top 4?  Because I had one turn of bad rolls and am facing someone who had really good rolls, that means I deserve last?  Honestly want to know if this is your opinion.

    I tend to think that its just part of how the game works. Unfortunately battlegrounds is mostly an rng fest that can go both ways, and I simply play it for fun. From my perspective, the game is hollowed out as it is and if it drags on any further then I get turned off by it. If rng spits on my face, I just move on to another game.

  • None of that from me. But there have been times where hearthstone simply would not behave, so I guess there might have been some issue either with your provider or that region's servers.

  • Maybe post a pic? try doing that on reddit, and perhaps your problem might get noticed by devs.

    I got my dust, and its still showing 400 to create and disenchant for me.

  • Quote From kaladin

    I don't really like the new meta.  It feels extremely highroll-y.  You might be doing fine, but then come turn 8 you take 30 damage and get last.

    That's, in my opinion, how it should be.

    Basically you start taking real damage around turn 6, so there's more than enough time to settle on a build and see if rng contents to give you the right minions to survive to the last 4. Reducing the damage output will mean games lasting longer, and while that means most of the losing half of players get to stay on longer, it'll soon get tedious. Not going to lie, the only reason I still played battlegrounds at all is because games tend to only be 20-30 minutes long. Any longer and that's it for me, and I suspect that to be the same for most casual players too.

  • The idea is workable, but consistent cards like these often get cancerous quickly.

    Best thing to do is to simply reduce the number of weapons needed to 4, and make it a battlecry. If that makes it too weak, then perhaps it should also have 'draw this at the start of the game', but with reduced stats. So to fit this juggernaut of a card, that deck would need to play a weakened card on curve, and still need to draw those weapons to be effective. In this way, its not an auto include into hyper aggro decks, but remains a viable card for tempo aggro, or even midrange.

    Also, I agree with the other commenters that what a duo weapon should be doing is allowing double swing. I would also add that cards like Upgrade! should upgrade both weapons at once. The swing would happen first on the main, then on the secondary weapon, so its matters which weapon you equip first.

  • Had my chance with rag, and can confirm that its absolutely nuts. With the right minions, rag with sulfuras can just go ham. The only inherent weakness is that its slow, so you can still conceivably be beaten if your early game is bad and you took too much damage.

    If its gets nerfed, probably would be to the counter than anything else.

  • Fun time with creating zombeast again. Its been a while since the last time I had time with deathstalker Rexxar.

    20 health is actually smart. Brings back memories of trying to build control hunter and then figuring out the deathstalker rexxar is really all you needed to do just about everything.

    In reply to Rise of the Zombeasts
  • Will have to wait until we actually see those new voice lines first, and the entrances. Obviously good that they're actually doing something like this, but the real question is why they'd need an angry mob to stick a pitchfork down their arse when a backlash from such a lazy product should have been predictable.

  • I'm sure Darkglare shares your sympathies.

    But its just not workable, since both wild and standard shares the same collection manager. Would be kinda awkward to recreate it just because a few cards are different across modes.

  • Quote From CursedParrot

    I'm a little sad that they didn't go the route of "If you played an elemental last round" for Elementals. It would have made Elementals a very interesting playstyle (although I can see why it might not be the best mechanic for Battlegrounds). Even something like "If you didn't buy this card this round" would make Elementals a bit more unique. I just wish that they'd gone in a different design direction than just Buffs plus Card Generation. 

    I think its bad enough to have your chosen built be destroyed by mere rng, so that 'if you play an elemental last turn' idea is merely another way to have your life made more miserable by luck.

    Also, in late game there's hardly any room to keep playing elementals. So either elementals be ridiculously powerful because they're usually 1 slot weaker than the others, or they become the next highroll tribe to be played only for memes and very good luck.

  • There has got to be unique lines for this skin. You can get away with Jaina on a technicality, but this is another theme altogether.

    But 25 USD though. At least it comes with a free legendary, easily the best thing about the bundle.

  • 6 years in. Praise the lord.

  • Well, I was thinking when and if team5 was ever going to do something about turtle mage and today to my amazement, they did. I personally dont think the deck was consistent enough for standard anyway, but when it works its just about the most cancerous combo deck currently in existence. Maybe it's not entirely dead yet, with Educated Elekk being so handy.

    That nerf to Guardian Animals means they cant just go hard on turn 5 after an Overgrowth without another card like Innervate, but I'd much rather they simply nerf Twilight Runner instead. Maybe even Lake Thresher. But when will team5 just address that massive problem with druid right now, which is the ridiculous ramp they can get to. I swear there are games where a druid can be 5 mana ahead, and that's just wrong.

  • OoC for the mature discussions. Hearthpwn for the comedy.

    Last expansion in hearthpwn was especially good. Didn't help that dhunters were so flagrantly overpowered when introduced. I think there's like 1 or 2 posters every week threatening to quit the game.

  • I think they are well aware that giving away 1000 gold's worth generally means they wouldn't be in this year's finance department's Christmas cards.

  • If this is team5's idea of an event, then its back to the drawing board with them.

    I can't seem to remember an event-filled month that is so utterly unmemorable. Just bring back midsummer fire festival please, or something like that doom in the tomb event where we get to play with some wild cards added to standard. I can think of a few classes that can use a boosting.

  • Netdecking is not the same as pay to win. I think its a simple misunderstanding. Aside from that I think a lot of players ought to get it in their heads that when you're in a competitive game, yes there will always be an outsized majority who play because they actually want to win, as in beating the other player. And if that means they play decks that have a higher win rate, then so be it.

    Learn matchups and be the better player. If you need to vent, just go to the salt threads, or take a nice long walk, or play something else. Then come back and have another go.

  • Well that's just an unfortunate event as its likely the treant tokens were distinctive cards, since team5 seemed content to simply create more 2/2 treants with different artwork, though its obvious they are all just 2/2 tokens with a hidden treant tribe.

    While I am aware that the treants with different artwork were distinct cards, I couldn't have guessed that even with the same artwork they can be entirely separate cards by virtue of their watermark. Simply amazing.