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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Its not half bad honestly. Remove 1 minion (most of the time anyway) and put up two 1/1 taunts so you're not immediately in danger of losing tempo or get shitfaced by smorc.

    But being in a class that can heal and generally play offense than defence? Its all down to how important those 2 tokens that come out of this will be. If there's more token support, this may be competitive. If not, well, there's always arena and duels I guess.

  • This one is actually very good. Apart from the fact that its basically deal 3 damage, which 90% of the time if you're playing this it will trade with something, it also covers your rear for when you need some taunts. 4 mana is a little steep for something that inherently can never value trade at that range, but those pesky 1/1 taunts it spawns makes up for it somewhat.

    Will it ever go into a competitive dhunter deck though? All depends on the advantages of having more tokens on board, which at the moment is precious little.

  • Decent, slow, and completely unplayable. Reminds me alot of Cycle of Hatred, but this card is a better bet since its at least a decent removal option if nothing else.

    There needs to be better support for token dhunter than simply relying on a massive Blood Herald or Fel Guardians. You can get rid of that Wrathscale Naga combo from your head. At best it guarantees the opponent's board is removed, and paradoxically may prevent the second batch from coming out by killing the opponent's board too early.

  • Okay, so at first glance we can see that this is a strong, versatile card that more or less will always leave the board filled with 1/1s. There's more than a few obvious synergies with Blood Herald, Nethrandamus, Fel Guardians, and Wrathscale Naga. So after 2 expansions, we're finally going to see token dhunter take center stage, right?

    Unfortunately, unless there's something like a wide buff to minion's hp or attack, its just too slow to make an offensive push or act as an early defensive option, something token dhunter still struggles with. The fact that it activates other cards is a nice bonus but both fel guardians and blood herald are not good cards to begin with, so unless there's something else in the works, this card is just decent in a field of completely broken as hell cards; i.e. not good enough.

    There's other questions that need answers too; What happens if you fail to summon 7 of them (because you have a minion on board), do they still come back after all have died? Also, what happens if one of them don't die, such as being sent back to the hand via freezing trap. Does the effect still happen anyway after the rest of the 6 dies?

     

  • Its just bad. But because it finishes games, we can sort of overlook the supposed atrociousness of the card. Turn 6 deal x damage to face and draw 1 with a 4/4 body is worth considering. But ultimately, the question would be whether there's any justification for this card to leap over the much superior Dinotamer Brann, and my answer is a firm no.

    It gets worse when you consider what kind of deck a hunter can fit this card in comfortably. What hunter doesn't play 1 drops, or play something like Phase Stalker? But there will come a time where even dealing a mere 1 damage to the face is invaluable enough that players will start running this card for that massive highroll potential that will no doubt further infuriate the playerbase about hunter's core design.

  • There's just so much potential for this to be completely broken. But it ultimately costs too much and come at too late a stage to truly to effective.

    We'll have to wait and see if hunter is afforded better survival tools for this to be even worthwhile considering. Otherwise this will join the pile of 'broken but' cards that basically litter hunter's card collection book.

  • Darkmoon Tonk looks strong. If the video is to be believed, then the missiles can hit the same enemy more than once, so if there isn't any minions on board, your opponent is looking at taking 8 damage from the deathrattle alone.

    But that's where I have problems with this card. It only looks strong, like Maxima Blastenheimer, but at present there's little reason to want to run both cards, even in highlander hunter. There needs to be very strong mech synergies as well as some cards that can keep hunter actually alive to abuse both at its fullest potential. There's some obvious deathrattle synergies with stuff like [Hearthstone Card (carrions studies) Not Found], Nine Lives and Oblivitron but from my own experience with deathrattle hunter, they need better tools to stay alive as well as mount a stronger end game. This one solves only the latter (which you can argue for just about any late game card like the old gods), but not the very much more important former.

    Blastenheimen is an all or nothing card, she's basically going to end the game right there or deal a mere 2 damage, since I cannot yet picture a hunter playing this card unironically and also not playing the usual suspects like Phase Stalker, or the bevy of 1 drops, or even Dragonbane for the matter. Maybe there's more support incoming for a minion-lite hunter, so blastenheimer will more often get the right minions out for that cost. But more likely its on her to prove herself more worthy than say, Dinotamer Brann, who guarantees 8 damage plus an 8/8 1 turn later.

  • Quote From anchorm4n

    Regarding the forums, I'd also like to add the good old "quality over quantity" argument. Hearthpwn is 90% shitposts, if you pardon my French. 

    Its 50% shitpost, and another 49% sarcastic replies to shitposts. The last 1% are replies from sensible people that don't know outofcards exists.

  • Well if nothing else, matching up against a hunter usually guarantees a quick match, so that's something I guess.

  • Quote From Echo

    Honestly, I don't see Overgrowth as that much of an issue right now. Druid already has a 3 card combo to get to 8 mana on turn 4 in Nature Studies -> Wild Growth on 2 -> Overgrowth. The issue in my opinion comes from how quickly Druid can recover the board after spending the first 3-4 turns ramping. The class is incredibly reliant on hitting their powerful 7 drops to actually start using all their extra mana because otherwise they are just dead in the water.

    If they continue to make cards reliant on druid getting to 7 mana, maybe Overgrowth will get touched? The card is still around all of next year after all and that is a pretty long time to just let issues fester. On top of that, Overgrowth is pretty much the only thing keeping the class from being actual trash tier and so I don't think breaking its legs even more would be a great fix.

    Druid ramping have always been a problem in standard, and that's usually because there's no end of stuff they can do to recover back the disadvantaged first few turns. From Overflow to recover health and card advantage (usually at turn 5), to just plain mountseller on turn 5 with something like Ironbark or even simpler things like Innervate into Crystal Power to keep tempo with one massive taunt minion. Let's not even talk about how stupid facing down both Twilight Runner and Lake Thresher on 5-6 feels like.

    The problem is that druid pulls its stunts a little too consistently, and when they do, it feels unfair like the bank teller closing for lunch the minute its your turn after a long queue. It never feel like you're in control of the game. Either they draw them cards and you lower your weapon Ben Kenobi style, or you beat them to kingdom come because they just played shit cards for the first 6 turns.

    I don't think overgrowth's too major a problem to be honest. Cult neophyte properly punishes it hard enough. The real culprit is Lightning Bloom, and the proper way to fix it was to simply make it so it refreshes mana instead of giving it out.

  • I think team5 are simply waiting for Overgrowth to get thrown back to wild rather than solve the damn problem now. I get that druid ramps, and ramping is probably the only thing broken this class can do since it can't really deal with snowballing minions all that well, but are we going to play this charade every expansion until overgrowth rotates next year?

    But there's always a good chance there's some tech card to be revealed that will slow it down. Cult Neophyte already does it pretty well, just too bad traditional aggro decks cant usually beat druid consistently enough.

  • Actually surprised that you didn't add Pen Flinger into it.

  • Quote From PLANETCRUNCH
    Quote From dapperdog

    With so little information we can't exactly say anything actually. Might as well just wait 2 weeks and find out. If its bad, then we riot. If its good, then we breathe a sigh of relief.

    The only thing that we know for sure is that mini expansions is going to be a feature from now on, so if the rewards aren't slightly upped then its almost always a net down for the small FTP player.

    I think that's why they're adding so many free packs in the rewards, so that FTP players have a chance to get more packs as the season progresses and get the new cards since they have that no duplicate rule 

    That's assuming that these packs are truly given for free, that is to say that they are not counted into the total amount of gold obtainable (not counting the excess past the level cap) in the reward track.

    Obviously we are speculating at this point. Let's just wait and see. I'm still somewhat optimistic that with LoR being immensely more generous and not exactly a slouch itself, hearthstone would respond by setting the total gold obtainable in the new system at least on par with the old system (after mini expansion taken into consideration)

    In reply to reward details
  • With so little information we can't exactly say anything actually. Might as well just wait 2 weeks and find out. If its bad, then we riot. If its good, then we breathe a sigh of relief.

    The only thing that we know for sure is that mini expansions is going to be a feature from now on, so if the rewards aren't slightly upped then its almost always a net down for the small FTP player.

    In reply to reward details
  • Well, looks like many from the old blizz are going off. Then again he has been there for 12 years so I guess its time to go?

    I always kinda assumed he was the face of hearthstone after Ben Brode left the team. So who's going to be the new face now?

  • Interesting concept of a new hero. There's just so much stuff you can do, and so much different synergies.

    - The hero power is unique and interesting, but ultimately sucks. Obviously the idea is that discarding cards aren't always in your favor but can sometimes flip the board. And that's where the issue lies. Its too specific. Can anyone build a deck without also including those cards that actively do something even when discarded? Hero powers are supposed to underline the hero's core, but be general enough to do something useful even when there's no synergies. Also, since this class obviously don't suffer from card draw, why would the hp be used instead of just playing for card draw?

    - Decay's effect is not a healthy concept, in my opinion. In some cases, it may well just be 'freeze a minion forever', and takes up a board slot. In there were ever a way to duplicate the spell you can genuinely just deny your opponent a board to play with.

    - Poetry professor is a real unique card. But phone users will absolutely hate it. And its basically a tutor card for anything in your deck. I would assume if you spell it wrong, then its just a 4 mana 3/3 for nothing.

    - spoil the ending is weird. Does it do anything when played?

    - hourglass of purity is basically broken as hell. Its a free twisting nether, but only playable on 10. So this class gets a free board swing and can do it twice. If this has to exist, then it has to be a legendary card, or come with some real drawbacks, like costing some life, or maybe increase the cost of cards in hand. Either way, it cant be a free board swing for it to be healthy

    In reply to [New Class] Archivist
  • Can someone here tell me what exactly a gifted sub means?

    Also, expansion launch on the 17th? A tad early this time. Usually we'd expect the third expansion to launch around early Dec.

    Bunnyhopper being one of the chosen is actually ironic, since during his scholomance review of cards he actually commented that he hated the idea that only a few chosen players get to play earlier than others (though he also joked 'unless he was in it'). Guess some blizz guy was watching.

  • Seems like the direction for classic + basic is now pure tempo or nothing. Just about every face damaging card has been nerfed to oblivion, and every combo card from classic I can think of is now gone or nerfed (even that Injured Blademaster + Circle of Healing combo, which honestly without cleric is entirely moot). A little surprised you've left Malygos untouched, but there's a good chance its because you already planned to get rid of Moonfire. Perhaps all this is a little too drastic for my taste. We're basically letting the expansions take care of adding combo and face cards. Not really a good option in my opinion.

    Justicar's inclusion is likely the most controversial. Given how fair most of these cards are, this is perhaps the most powerful card currently in your version of evergreen. Looks like control warrior will take over once again, unless you've specifically designed warrior's cards to contain no control cards.

    No ooze, no harrison. But in comes corrosive sludge. Way too expensive for any consideration. There is a good reason why ooze remains in play today, and that's because its an efficient weapon removal option. To be the same most weapons have to cost more that the sludge does, and that's admitably a very small number of weapons. To put a simple example; why would anyone tech to remove the opponent's Eaglehorn Bow, or Stormhammer if the opponent have already taken 2-3 shots at minimum before you have a chance to remove it.

     

  • Quote From KANSAS
    Quote From DoubleSummon
    Quote From Claeshj
    Quote From DoubleSummon

    Everyone who have seen re:zero season 2 is terrified of this card..

    Or you know, Monty Python where the reference is from :

    I only know 2 memes from that movie (this but a scratch, and the guy who licks a poisoned dagger), I assumed a murderous rabbit wouldn't be unique to re zero, so I guess rezero might have also be inspired from that movie I guess.

    Anyway after that episode rabbits scare me. 

    If you haven't watched Monty Python and the Search for the Holy Grail then you are really missing out. It's easily one of the funniest, if not the funniest movie I have ever seen.

    Then its obvious you havent seen life of brian (from the same guys)

    That is definitely the funniest movie to ever exist.

  • Theres no confirmation, but it'll still probably be better to finish up all the quests before the new system starts.

    Basically there's cap. I know its possible to get 150 gold per level past that, but let's be honest; we have no idea how easy it would be to reach that cap, nor how cumbersome it would be to exceed it. Best to get the guaranteed gold while you can, even if they would be converted when the new system kicks in (which I honestly doubt would heppen)