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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Its a board clear that also swings tempo providing that you can set it up.

Very strong, and from my own experience playing control dhunters, this can find a place easily there.

But outside of that? Not really. It can't fit in big dhunters, nor in tempo, but since tempo already plays 2x [card]vulpera scoundrel[/card], this can be …

A tempo card for both rogue and warrior.

Its might actually make aggro rogue a force, with this curving nicely from [card]hooked scimitar[/card], assuming you can get the combo off with the weapon.

But more likely it will not see play in rogue until galakrond is off standard. As for warrior, I can't see space being made for …

maybe they think people get confused over the word adjacent.

Quote From Emptyness

And this one base cost is 3, so you can discover it from Magic trick and get a discount.

[card]primordial glyph[/card] gives a 2 mana discount, [card]magic trick[/card] discovers a spell less than 3 but no discounts.

5 years, 7 months ago · on New Mage Spell - Combustion

You're very likely right.

It just occurred to me that if the spellburst effect still triggers after death, then kel'thuzad himself will be resummoned and therefore the spellburst will be resetted. So obviously spellburst should not be triggering if the spell kills him.

Its a good card, but since its easy to play around it, its not going to blow anyone's mind out.

Synergize well with [card]mo'arg artificer[/card] for some truly ridiculous removal turns. But at that point you might as well just play [card]rolling fireball[/card]

5 years, 7 months ago · on New Mage Spell - Combustion

In certain decks this is just better than [card]sylvanas windrunner[/card]. Its basically [card]mind control[/card], with the caveat that you need to use a spell to kill the minion you want, which isn't really that hard to imagine.

Aside from that its also a 4/6 for 5, which is already good enough to see inclusion.

Its just going to …

If that's the level of effort and value, seems a little too much not to just pay them to do a reveal video.

So its somewhat like a reverse [card]betrayal[/card] where its more useful for the middle minion to be the weakest, or at least have the lowest health.

The cost is a little too high for a card your opponent can play around for days, but since mage has few early game AoE spells, this might just make the inclusion.

Amazing stuff as usual from Amazing LP.

[card]headmaster kel'thuzad[/card] is just crazy. Nearly a must inclusion into any control deck and possible into some midrange decks like rogue or shaman. On its own as a 4/6 for 5 is already pretty good.

Interestingly, the video from LP raises some questions. If you [card]brawl[/card] with this card, and he …

if we put on our tin foil hats it would seem like its a ploy to keep the hype up and score more preorders.

It is a little too fast, but then again, we used to have like 5 cards per day for 2 weeks with a small break on Sunday, and the agony of waiting hours before the …

Maybe its time to just have a small party of 2 or 3 instead of the usual 1 on 1.

If anything it makes it harder for salt communities to start pouring after stream.

I appreciate the effort made with this custom set. Cards like [card]outback imp[/card] seemed like stuff team5 should have thought about and had this been in [card]battlefiend[/card]'s place it would have been a worthy if not a better card, both for balancing and identity reasons.

But there are more than a few cards that are obviously overpowered, even when …

5 years, 7 months ago · on Demon Hunter Classic Set Concept
Quote From EndlessTides

This Meta has bored me shitless and I haven't been able to predict my opponents cards with such accuracy since the days of Pirate Warrior in Standard. 

Confusing statements. I thought the point of variety is that each turn in hearthstone wouldn't be the same exact predictable lineup.

Quote From Kovachut

I just want to see a priest-rogue card, that revolves around thieving. Both classes share this theme, so it's not far fetched imho.

Even if this is possible, its just a massive no from me.

I don't know about you guys, but I've enough of galakrond priest and would not care …

5 years, 7 months ago · on Let's speculate Dual class cards

I'll just pick a few to comment on.

- Pretty sure they aren't exactly that opposed to print aggro cards for dhunter/hunter. Its just too obvious, and with the recent nerfs so close to a new expansion, I think they understand what is about to happen and dropped the nerf hammer early on dhunters. Other than that, there's not …

5 years, 7 months ago · on Let's speculate Dual class cards

Libram paladin not really that good after nerfs. Played a few games, met some priests and had my mind blown out.

Ironically, against rogue, mage, warrior and dhunters (prior to nerfs), I had a better time climbing. Now all I'm seeing are highlander hunters (you can still win this, but its tough) and priests (yeah, highroll or bust. For …

Yeah, that was why it sucked.

Sure. That's assuming you got minions to play and then play this at the same time. Not many aggro decks can maintain a big enough hand to make use of this, one of the few reasons why [card]serrated tooth[/card] never got anywhere. I'd rate [card]magic carpet[/card] higher

One of the things that made [card]magic carpet[/card] powerful is that you …

All we need now is a reliable draw engine for hunter like [card]master's call[/card] and this will certainly single handedly bring back beast hunter.

Outside of that, its basically a second [card]king krush[/card], and that's the real kicker.