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dapperdog

Lv.20

Dragon Scholar

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Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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If you're wondering which is unanimously the most complained of, its likely anything that requires a discover effect (raven idols, yikes), and the other will be co-op brawls.

Got in, got my pack, got out.

My sincere condolences for those who needed to play this more than once for their pack.

The new normal since last expansion is to do the reveals 2 weeks before the actual expansion itself. Prior to that, we'd have that announcement to the announcement of the expansion by now.

I wouldn't be too surprised to see it announced maybe next week, with a select 6 cards revealed early. That should give them time to set …

Quote From MurlocAggroB

I will say, my solution for Outcast in heavier decks is simple. Make them too slow for aggro decks to use. Four of the cards are card draw, three of them literally say "Outcast: Draw a card", and the other two are instant damage to minions. Give Outcast to card generation effects, big demons, stuff …

Quote From Tetsuo

I think the Demon Hunter class was overall very well-designed. The Outcast mechanic, the class identity of being attack-based, the synergy of its core cards that formed its identity...everything was well-designed and thought of, and some classes would kill to have core cards as great as DH (looking at you, Paladin). 

The main problem …

[card]shadowhoof slayer[/card]'s a better card than it appears to be, especially since [card]twin slice[/card] is no longer 0 mana. If the meta turns to aggro then I expect more of this card.

[card]ur'zul horror[/card] is just bad. Put this down, it dies to a hp, and it messes up with your outcast cards. Had this been a battlecry it …

At least the Arrana package comes with 20 AoO packs, which is probably a good enough deal on its own. So happens they throw in a new skin, though in my opinion, Illidan's just too iconic to put aside for Aranna.

Quote From Synnr7

Having to react to what you pull from your opponent is skill testing.

It would be if you knew what cards he got. But in hearthstone this is not the case.

You just can't play around everything, especially with priest since they normally outvalue your deck so its on you to …

Quote From RavenSunHS

I think everything could be fixed if DH had nothing between Face-Aggro and Big/Control.

Issue right now is that DH is too efficient and has too many options both with Face damage AND Tempo. Those two things, toppled by ridiculous card draw, break the paradigm of Aggro, as it was mentioned in the OP.

Just over 2 years ago we would be lucky to get 2 balance patches in one expansion, but this is would be the fifth balance patch for hearthstone within 3 months and possibly the most we would have ever got so far in hearthstone history.

So here's some of my views;

- [card]Dragonqueen alexstrasza[/card] and [card]zephrys the great[/card] …

if we were to believe that the good side won is canon then all 4 of EVIL are dead.

But there's always some way to contrive their survival. Good guys always win, but bad guys never die.

Yeah its fire festival stuff. If you greet using other heroes (including galakrond) you'll get something relating to fire festivals or fireworks.

5 years, 8 months ago · on Sylvanas Hero Emote Change WTF!!

Okay, so we're near the end of the AoO expansion with one month left to go, and the next expansion will very likely be announced after the felfire festival, so let's have a look at demon hunter as a class throughout its introduction.

Identity

What the class was imagined to be was, aggressively stated minions, with powerful card …

Needs to be 10 of the same packs.

So you dont reach any of that 10 packs 1 legendary pity timer if you open 9 packs of different expansions.

5 years, 8 months ago · on Pity timer broken?

Maybe the new game mode would be the fabled 'limited wild' mode where they rotate the standard there within 3-6 expansions throughout hearthstone history. Would be a decent way to attract the older players to come back, and would be less daunting than wild itself. It would also be a lot easier to balance, and encourages players to buy old …

mostly because elise has access to the most overpowered weapon in the game. [card]Elise's machete[/card] practically seals games all on its own.

Either the cards are completely different from standard, and/or they change the hero powers completely. I can't imagine team5 balancing the entire sets of expansions just to fit in this dual-class concept.

Not that Im complaining if it turns out that way, just trying to imagine every tier 1 deck being something + dhunters.

Even when hearthstone was at its lowest and I wasn't feeling it I still finish up my quests. Takes about half hour to finish 3 quests, assuming youre okay with taking deliberate losses.

I get what you're saying, but the real question is how long a break are you planning? The sunken cost effect is perhaps only really relevant …

5 years, 8 months ago · on Dealing with Sunk Cost Effect in HS

I dont think dhunters are currently a problem. If nothing else its at least predictable.

Other decks like highlander mage barely win without some rng involved (via [card]the amazing reno[/card], in which is probably the single most high rolling card in the game). Still others are even worse like galakrond priest, which effectively have no win condition other than …

5 years, 8 months ago · on Okay, this is getting ridiculous

we should be getting the announcement for the announcement right after the felfire festival. Wouldnt surprised me if the new cards start streaming in around 15th July.