dapperdog
Lv.20Dragon Scholar
Comments
Rogues can really do with mage spells, and is the main beneficiary of this card in my opinion. Might just replace [card]pharaoh cat[/card] as the main 1 drop, since its essentially the same body but with a much more reliable effect.
Not sure, but does this card itself count as part of [card]bazaar burglary[/card]? If the answer is yes, …
Its not as broken as it looks like. You still need to play and put this into your deck, and in some cases, its effect may not even swing boards. Its still a 1/1 at the end of the day. Reminds me of [card]serrated tooth[/card] and that didn't see any play neither.
I'd play it in zoo, maybe as …
Its actually deceptively powerful in my opinion. Basically blocks some common tempo spells like [card]backstab[/card] or [card]seal fate[/card]. Against druids, its just game ending. The 1 additional mana makes lots of difference in a tempo style game like hearthstone.
A reasonably good tech card that can be a staple in aggro decks. Not too bad really.
Scary card, unless you're druid. Its hard to think up a place for this thing in druid. Basically, unless its cheated out [card]embiggen[/card] is just a better card.
The fact that other classes like priest, mage or rogue can get it is the real deal with this card.
Blizz wtf is this? [card]Blessing of kings[/card] for every minion literally. Cute card. The card itself is not scary when played by druid, its just game ending when played by other classes capable of getting a copy, i.e. priest, mage and rogue. Ironically, druids themselves have no protection against others playing this card.
The broom is basically a carpet …
Will likely see play only in rogue, priest or mage. Spellburst likely only triggers once, so its not like pyromancer or risky skipper.
In rogue because of [card]backstab[/card] (call it a smaller, double value [card]starfall[/card]), and in mage because mage really needs some AoE given that its game plan is usually not tempo. In priest because of [card]apotheosis[/card].
…
Not really that good in my opinion. Yes, devolve was a good card. But that affected the entire enemy board, and its usually considered an AoE for small boards.
In situations where boards are anything higher than 3, this becomes a massive rng spell that only maybe do what its supposed to do, remove a threat. Kinda reminds me …
The text reads 'your next spell', not discounting the spell you discovered. So its an easy 2 mana [card]wild growth[/card] for example. This is just crazy stuff, to be omitted only by embiggen druid.
Otherwise, its just great OTK material, not to mention its basically a cycle card for another spell, which helps out with flexibility.
Its just the stickiest 1 drop right now, there's little to nothing that can shave 4 health off this in turn 1-2 without a minion on board.
But is it going to be useful? Maybe, if tempo priest can ever be a thing.
Otherwise the best thing about this card is that it dilutes galakrond's wit, and that …
If only there was a way to cheat this out.
By the text description, it almost seem like this card will infinitely resummon itself until its a 0/0 whereupon it just dies on board after that.
If that's true, this is the ultimate end game card that can only be countered with a transform, mind control, or silence.
Its the sort of card thats gimmicky, yet have sufficient firepower to be an actual viable card in decks. Some notable effects;
- Gain divine shield
- Gain deathrattle: 1 death knight card to hand
- Give a friendly minion +1+2
- Discover a new hero power (basic)
So as it stands, there are some …
Quote From YourPrivateNightmare the statlline alone is already great, but I wonder how the mechanic works? Will it activate on a spell even if it still has DS or do you actually have to hold off on spells until the first shield was popped?
I think it gives it a divine shield right after you …
Very strong card that will be in every shaman deck.
If Im not mistaken spellburst will cause the next spell you play after this to be returned to your hand. If this keep spell discounts this is straight up busted.
Doubling spells should never be underestimated. Outside of that its still a vanilla 2 drop that must be …
Spellburst, as far as I understand only happens on the first spell you cast after this card is played.
[card]Diligent notetaker[/card] is very strong, but you dont get to infinite spells from this card.
At some point this will be nerfed to 1 mana, or to only refresh mana crystals. Why isn't it just refresh mana crystals though? Its effectively a turn 1 5 drop that immediately ends the game in some cases. Oh, and the paltry fact that they have to skip development on turn 2 is quite moot considering both shaman and …
4/2 with divine shield is already pretty imposing on 3.
The spellburst effect means its possible this just gets more than 1 value trade, which is pretty nuts.
Goes into pure paladin for sure, but can it cut it in a non pure lists? Maybe in secret pally. Its just on the borderline of being good really.
0 mana card that refills. But its a poor card that will likely see play only because there's little else that gives resources to paladin. Two 1 drops, at random, is really not the kind of thing you want to put into your deck, and 0 mana cards are harder to abuse in paladin.
Maybe there's some [card]exotic mountseller[/card] …
Its a 4/9 for six. That's already good enough in my eyes.
Probably see him more often out of a discover effect though, since its still effectively a bigger conditional [card]cobalt spelkin[/card]. Too bad, I really like the art, the stats, and that its a dragon.
Very strong card that actually does something on 8 and needs to be removed before it does more harm. And if its on an empty board, you still get two 3/3s.
Its just that powerful, but fortunately in a class that is not famed for midrange, and its likely too slow for aggro.
[card]Priestess of fury[/card], except there's …
Guess we know now why [card]twin slice[/card] was nerfed. Spellburst is an interesting concept, but more supportive of small spells than big, for obvious reasons.
Some notable cards in my opinion;
[card]shan'do wildclaw[/card] - Unfortunately for druids, this will likely be more broken in hunter more often than not. Beast hunter can go some miles if buffed with …