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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Paladin with the Aldor Attendant buff will find some place in the meta. Aggro pure list already pretty good, only one missing piece which is the lack of 1 drops and this fill in pretty nicely. Still think it gets stomped by a faster dhunter list, which would certainly be the top tier for dhunters since priestess's nerf is, in my opinion, just too much to warrant inclusion.

    Shaman, well. Had Shattered Rumbler been buffed with a lower mana cost, things might change, but that one attack buff is negligible. Shaman's greatest problem now is its early AoE options is unplayable. If it ever gets to the late game it can fare better, especially with the buffs, but its early game is pulling it down.

    Warrior nerfs barely register. There's currently no effective answer to Warmaul Challenger anywhere and unless that change, warrior will always be at the forefront of the meta. Cant even race it. But if warriors start getting rampant, there's always Platebreaker as a possible counter option.

    My meta prediction is that paladin gets a few notches upwards, shaman stays down, hunters go down slightly, everything else stays in status quo.

  • Okay, this just came out of left field. No doubt its main purpose is to make shaman and paladin more viable rather than completely destroy the current meta game.

    Just my opinion on the impact of the changes;

    - Changes to Crimson Sigil Runner is more impactful than Priestess of Fury. I think its fair to compare the nerf to sigil runner with Sludge Slurper, in that the -1 to attack is small but impactful. Sigil runner on 1 can easily frustrate other aggro classes, especially with dhunter's efficient 1 mana hp and curve Umberwing, basically shut off any 1 drop from other classes. Priestess of Fury might just be dropped now, but since there's already a strong list not playing that, players will just move on to a much more aggro tempo dhunter than the somewhat midrange option now. I'm more worried over the priestess nerf, since it effectively means anything other than tempo dhunters just got shot down hard. If it was ever viable before, its a lot less now.

    Oh, and a little strange to me that they don't just hit Warglaives of Azzinoth rather than priestess, if the intention is just to weaken tempo dhunters.

    - Scavenger's Ingenuity nerf will only slow down the burst potential from the current boar dragon hunter list which is a big plus to other classes. Maybe now people will start moving from Kill Command to Scrap Shot, but more likely nothing will change. I personally think dragon hunters don't get their wins from a massive boar as much as they get from Stormhammer.

    - Shadowjeweler Hanar will still be viable, nothing will change here. Maybe that play on 2 option is no longer an option. Blackjack Stunner nerf is big. Its bad enough you got to have a secret before she gets out, now its just strictly a poorer removal option that kinda makes Sap a little more attractive since its not a conditional card.

    - Imprisoned Scrap Imp nerf a little too small to stop the current zoo list. In most cases, scrap imp on 2 with Hand of Gul'dan...in hand still bulldozes most classes. But after watching Wolfrider value trade with other minions, yes this means the nerfed zoo list is just a little less annoying to deal with.

    - Bloodboil Brute and Bloodsworn Mercenary will still see plenty of play since the nerf barely touch upon its power turns. Surprised that the hit wasn't to cards like Inner Rage, which would at least hit them where it hurts most. Bloodsworn was never played as a 3/3, and if it ever comes out at 3 its usually because there's already a big target to copy so I dont think making it 2/2 makes much difference. Would have been much more impactful if it gets a mana nerf, but that would make it fair and therefore unplayable.

    Buffs;

    - Changes to Aldor Attendant is good, but the hurdle to beat is still dhunters, and 1/3s are much less effective than 2/2s in that matchup. What it does do is that it now curves into Hand of A'dal neatly and that's scary for other classes. I dont think there's any effective answer against that by other classes, and it makes the aggro pure list a little more dangerous. This change is necessary anyway, paladin's the only class currently that has no effective 1 drop.

    - Change to Shattered Rumbler and Torrent is insubstantial but the change to The Lurker Below is big, especially since its now a viable minion on 6. Removal of board plus a 6/5, that's basically Rotnest Drake level of swing.

     

    My prediction is that paladin will no longer be a joke, shaman still sucks, tempo dhunters still very scary, and rogue will still be rogue. Paladin might move in on face hunter's place, dragon hunter overtake face hunter, warrior still does broken stuff, and if you think priest was annoying, the sample size will now increase much to my own personal annoyance.

  • Just change the hero of that class, for that particular deck. It will change the portrait

  • Legend players tend to play hearthstone to a ridiculous degree. Helps that dhunter matches dont generally go past 10 minutes per game, and the win rate's pretty good, especially in the early pre-nerf period.

    Congrats to that person you played against. The 1000 win portrait for Illidan is pretty sick to be honest.

  • yup same here as well

    and having been stuck with a 50g quest, yes it sucks as well

  • Fairly safe rule for those with thin wallets is to disenchant after they rotate out of standard. That way there's a much less chance you'll get a copy from packs since you're much less likely to open those packs anyway.

    But if you're not fishing for dust, then its best to sit tight with those legendaries in your collection. Its really down to how desperate you are for dust that you'll start cleaning up cards that are currently* trash tier. There's plenty of reasons to hold back if you dont need the dust. Millhouse Manastorm may be trash now, but if team5 starts revamps classic, then he's suddenly worth 1600 dust for nothing.

  • You pretty much nailed most of what paladin currently needs, but to be honest we'll most likely only see only some form of one of the 3 you listed. Reasoning below;

    - For some weird reason hearthstone has never really followed up with the theme of previous expansions, ever since Ungoro. So the libram train probably ends here. I dont particularly think the librams needs expansions; Libram of Hope and Libram of Justice are pretty strong in their own right, and Libram of Wisdom is flexible enough to fill in the gaps. Also, any further discount cards for librams will just break the game. If Libram of Hope ever gets to 0 mana, you can easily picture a few turns of cycle with Lady Liadrin and bounce cards. Not what I would call as balanced.

    - Good 1 drops are needed, but your suggestions is just a little too much. With the exception of cards like pre-nerf Undertaker, Patches the Pirate and Small-Time Buccaneer, team5 have never really printed anything too good in the 1 mana slot, and from experience that's probably a wise choice. Even so, I think with the nerf to Battlefiend, a regular Blazing Battlemage or Argent Squire can easily fill paladin's 1 slot without making it overpowered. Hand of A'dal is already too good a follow up and most class can't deal with one on curve.

    - I will agree that card draw is the one thing paladin really struggles hard right now, but again from experience, we would probably get some kind of conditional card draw option. Maybe 1 mana draw 1, draw 2 if you have a dragon in hand. Or 2 mana draw 1, reduce its cost by 3. Or maybe even 2 mana, draw 2 spells from your deck. I like your idea of a libram card draw, but even you would concede that its pretty much broken with the discount cards.

     

    Just to add a few suggestions of my own to boost paladin's sorry state;

    - Buff Libram of Wisdom to 1 mana

    - Create a paladin class Wild Pyromancer. Maybe a 3-4 mana 3/4 with pyromancer effect.

    - More secrets, and by god, please let them be playable. Maybe a secret that summons two 1/1s after enemy attacks your face/minions, any secret that builds board somehow. And no, this is not solely motivated by the fact that I have a Commander Rhyssa gathering dust in my collection.

  • The shaman list looks decent, but I think its gathering steam largely by looking innocent, much like totem shaman's brief stint under the spotlight. I'll still give it a try before I start my grind towards diamond; ranking up seems incredibly boring nowadays.

    Been trying out many shaman lists so far and my conclusion is thus; teching against dhunters makes the deck flimsy in value, and unless you go all out one way or another you're stuck trying to not die against dhunters and hunter, or being outvalued by priest and rogue. In other words, there's just not a shaman card that's just good like Astromancer Solarian, and for that reason shaman and paladin will continue to be relegated to the stands until hope in the next expansion.

  • Lackeys are generally used to maintain rogue's board position, and any use that gets you tempo back is a good use of a lackey. A few key uses in my opinion;

    - Kobold Lackey is perhaps the most flexible and most desired for obvious reasons. Most common use is to clear a minion on board. There's little to no downside to playing this lackey most of the time.

    - Ethereal Lackey is the scariest for your opponent, since rogue has plenty of removal spells. Its also the easiest to play; there's no downside from playing this card except hand space. One key note is that it can get you some cheap spells for a nice big juicy Edwin VanCleef, so if you're facing down dhunters or druid, it might be worth it hold on for that payout.

    - Draconic Lackey. Terrible for combo, terrible for hand space management, conditional value generator. Its easily the worse lackey for tempo, but it can give you some options like Alexstrasza or a second Dragonqueen if youre playing highlander so its not terrible, just not as desired as the other lackeys. Only play this if youre out of cards, or if you're hanging on to some floating mana. Otherwise its almost always just togwaggle fodder.

    - Titanic Lackey. Probably one of the hardest to play, and a misstep in using this lackey can decide games. It depends on matchups; sometimes its better to give +2 health to something so its awkward for your opponent to play around (like Warglaives of Azzinoth). Against druid or tempo dhunters, giving a massive Edwin taunt can literally decide the game. Playing around removal cards from mage and priest is another good use of this card. Other uses is to allow value trading, or protecting key minions.

    - Witchy Lackey. Bad in most cases since it needs a minion on board to be good. Its most commonly played on low impact minions like EVIL Miscreant or Devoted Maniac. Other than that its just a dice roll most of the time.

    - Goblin Lackey is like Titanic Lackey, decisive when this is played. Rogue doesnt have many taunt options so it relies on removal more so than other classes. Use this to clear a big minion or a key minion from an opponent's board. But the best use of it is to rush a minion for a value trade.

    - Faceless Lackey. Just play em. But bear in mind that there are some 2 drops that can make or break your turn. Some minions to consider before playing anything; Doomsayer, Mana Wraith, Sorcerer's Apprentice, Bloodmage Thalnos, Arcane Flakmage, Dire Wolf Alpha. Obviously playing this and getting a doomsayer is disastrous, so play at your own risk, and mind those positionings.

     

    In reply to Lackey Strategy
  • Quote From UVE

    What about Ancharrr? I don't have that and... I don't wanna spend 1600 dusts on a pirate legendary card.

    I played mine without it. Bomb warrior needs its Wrenchcalibur and you'd much rather have that from the Hoard Pillager. Its partially a control deck, and more often than not you'd be playing 1-2 cards every turn anyway.

    If you have the other cards, why not try it for yourself.

  • Quote From Marega

    whats ur thoughts on Bladefist? him and deathwing seem like extras. i do have the dragon but not the prime

    Ive actually tried this list before. Its only really core in a mirror match or against egg warrior. Other than that, its a good solid removal tool against most other classes, but not really that core.

  • Egg warrior is only doing well because nearly every deck has to account for tempo dhunters. So there's not enough value cards can be fitted to take down both decks.

    The huge armor gain is not really an issue given that there's an actual hate card for it in Platebreaker. But as mentioned, you cant fit hate cards for both dhunters and warriors.

    At some point team5 has got to get the picture that no aggro deck can outpace tempo dhunters, so its either printing extremely powerful 1 drops for them or just concede that dhunters own the aggro space until the next rotation. Or, and I'm keeping my fingers crossed, just introduce proper hate cards against tempo dhunters, that works too.

  • Shadowjeweler Hanar and Heistbaron Togwaggle are probably the most important legendaries you need to play secret galakrond rogue to any successful degree.

    Kronx and Edwin are strong, but not core. Ive done well without Kronx and will continue to do well without him. You should probably craft Edwin VanCleef anyway, he's nearly an auto include in all rogue decks and there's always a chance that he gets HoF every year so your investment in dust may not be all wasted.

  • Any deck that has no win condition other than grabbing the opponent's win condition is just bad design.

    But my most unreasonable dislike has to go to any current meta decks, especially the kind of decks which bm heavy kids with poor sportsmanship would favor.

  • Hsreplay is a basis for argument. Just displaying stats is also a basis for argument. To say that hsreplay is always misleading is just reading the titles. Go a little deeper and you will see why stats are showing the high values as they are. Also analysis requires actual quantitative or qualitative data, and there's nothing wrong using hsreplay stats to justify your reasoning. The content creators are assuredly not idiots enough to just copy paste data, and we as readers are surely not idiots ourselves to blindly believe it.

    Hsreplay tends to show the aggregate of all the matchups, which includes favorable matchups like spell druid and poor decks like quest shaman, hence the high aggregate win rate. Totem shaman isnt trash, its just really bad against the current top tier decks like tempo dhunters and rogue.

    Also, if you need an illustration of how good tempo dhunters are, just review the innivitational they had last month where the last round featured all classes against dhunters. The participants were all aware of this and built all their decks to counter tempo dhunters. The result was 6-4 if Im not mistaken. And these are decks specifically designed to beat them.

  • Dhunters are at the point very similar to odd paladin where nearly every deck must somehow stuff a few 2 damage removal somewhere inside and if you don't draw it you're just dead. Even if you do, its kinda like odd paladin, they just repopulate the board and you're stuck trying to somehow regain tempo and remove the minions on board. And like odd paladin it sometimes just squeezes a win even when you're doing everything right.

    But to be honest I don't really think dhunters is broken or needs a nerf. But tempo dhunter decks skew the meter so drastically that you cant build decks that can take down dhunters and still be decently equipped against the other meta decks like rogue or priest. Its just depressing when trying out deck building something different.

    Either tweak the design for dhunters, or introduce some proper hate cards at the same level as Dragonmaw Poacher. Bringing back Glacial Shard would be a start

    Im still at bronze, and added stars or not, its just going to be a boring grind getting back to diamond.

  • Nerfing edwin in a meta where dhunters are running rampant is hardly a positive move. Might just relegate rogue to being the third neveruse class. Either replace edwin with another legendary, or leave him be until the next rotation.

    I do like doublesummon's idea of 2/1 buff per card, but this is not the meta to do it.

  • In hearthstone the squelch button exists, so no. I dont feel like paying money for something that my opponent can just counter with a flick of a button.

    Besides which, the present emote system can already be pretty tilting. I personally feel that blizzard should not be encouraging poor sportsmanship, let alone make money off a custom made raspberry. If there were a laugh emote right now it might not be farfetched to suggest a correlation of that to a higher percentage of domestic abuse throughout the world.

  • The idea is good, but it seems more likely that you either win through an early sir finley, or your opponent simply wasn't expecting a Zephrys the Great lethal.

    The deck seems too low mana cost per card, and with so little draw engine, it seems like all it takes is one board clear to ensure you'll never win that match unless you get double silverhand recruits hp from sir finley.

    Still results is results. Im really curious what your win rate is, actually.

     

  • Quote From Pezman

    So just about everyone here predicted this card would be insane. Now we've had it in the meta for a few weeks, I'm curious what people's impressions are? I haven't seen a ton of secret rogues, but those I've seen are all running this card, probably x2. It definitely gets the job done!

    I still have misgivings about this removing 9-10 cost minions, though. It hasn't happened to me yet, but just the idea of essentially a 1-mana Assassinate that takes up hand space and has a body and bypasses Elusive. I know I'd be pretty steamed if someone chucked an 11-mana Ysera, for example, into my hand. Scrapyard Colossus is also seeing some play, against expectations. Does anyone else think Blackjack Stunner should say "not more than 10"?

    Ive seen my fair share of secret rogue. The card's "fair", mostly because it requires a secret to be active. That means to use this effectively rogue has to hold on to one secret in their hand. And that rogue deck has to put in secrets, making it harder to fit in other stuff.

    My opinion is that Sap is still more efficient if you're playing aggro. Even if this card didn't exist, Flik Skyshiv can still reliably destroy big druid, especially when used with Shadowstep.

    Its fairly annoying to have a card you cant play stuck in your hand, but playing one big minion against rogue decks has always been inefficient anyway so it doesn't exactly cover rogue's weaknesses.