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dapperdog

Lv.20

Dragon Scholar

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Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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Had to be done, to prevent the spread of COVID. It would be irresponsible to hype up blizzcon in midst of a pandemic.

Then again, judging by the going ons in the last 2 blizzcons, it might be tactical to skip at least this one anyway.

I think the nerfs are okay, for now, while the meta readjusts itself.

One of the biggest problem with dhunters was their incredible healing and tempo swings. So nerfing [card]eye beam[/card] and [card]aldrachi warblades[/card] might have more impact than meets the eye.

Also, skull nerf means it might be more difficult to chain draw cards off the [card]skull …

I think if they can get up to diamond, they're pretty good enough to take on lower legend players.

Likewise vice versa. I like to believe that diamond players are good enough to to take on even upper legend players.

(also, just like to point out that you've created a duplicate thread on this topic)

You can dust your cards now, if you guys haven't already done so.

Its such a shame, cause the golden [card]imprisoned antaen[/card] is pretty sick.

I actually thought the ending would be both sides having no more cards beating each other up with hero power until fatigue takes down one of them.

Pretty good animation as usual from them. Shame they didnt have a card to reveal.

The effects of cards are developed independent of the theme. Even if demon hunters are replaced with monk, theres no guarantee that the card effects would change. After all, warriors are currently the control class in hearthstone. Like, the term 'warrior' doesnt exactly spell tank.

Besides which, we can more or less deduce that the plan was to make …

5 years, 11 months ago · on Monk should have been the new class

This, at least will be the one thing Im fully confident have been thought about thoroughly.

Quote From clawz161

The 1 mana 2/2 that grows is more oppressive than all of these in my opinion(granted it was really close with eye beam) and that wasnt touched at all. It's basically a "gain 1 attack at the beginning of your turn" effect since you can attack so easily with the hero. Played against only demon …

The nerf to [card]skull of gul'dan[/card] is probably the most painful, but I suspect dhunters will just move on to relying on [card]spectral sight[/card] if skull is too expensive.

[card]Eye beam[/card] nerf sorely needed. I'd still argue that along with a 1 mana hero power this is still the best early tempo tool in the game currently

[card]imprisoned …

Quote From Pezman

Ok, how can anyone call these cards unfair? Literally EVERYONE has them and literally EVERYONE is using them! Sounds fair to me!

Ok, but seriously, this makes sense. The Skull and the Antaen are pretty OP. Not sure I see the problem with Eye Beam or the Warblades though.

[card]Eye beam[/card] …

Quote From KingKrush
Quote From dapperdog
Quote From KingKrush

Isn't it just premature?The cards are just out one day. It's a while new class shouldn't we let it be for a little while and see how everyone reacts? There has to be a way for most classes to beat it but they just haven't …

I agree with that [card]twin slice[/card] is a bit of a problem. But I expect this to be one of many nerfs to be decided later, if we were to take galakrond shaman as a case example.

Still, let's hope this does not end dhunters as a class prematurely. I wanna have fun with the class too, just not …

Quote From KingKrush

Isn't it just premature?The cards are just out one day. It's a while new class shouldn't we let it be for a little while and see how everyone reacts? There has to be a way for most classes to beat it but they just haven't found the right deck yet.

Hsreplay showing …

My guess;

[card]Skull of gul'dan[/card] - Outcast to lower cost by 2 or 1. Either that, or the cost to be increased to 6

[card]Imprisoned antaen[/card] - cost 1 more, or deal only 5 damage on wake. 10/6 stats to be toned to 8/5.

[card]eye beam[/card] - deal 2 damage or cost 1 with outcast

[card]aldrachi …

Quote From meisterz39

 

Quote From dapperdog
- This one should be a no brainer. Not every class can clear a 10/6 that destroys your board and a 6/7 that snowballs when not removed.

 

This is the second point you've made on the basis of "not every class can do that." The …

Quote From meisterz39

The complaints about Priestess of Fury seem like overreactions to me. She's great at killing boards full of tiny stuff, but is wildly inconsistent when your opponent has one or two bigger minions.

Honestly, Demon Hunter is probably closer to balanced than people here seem to think.

  • All of its early game …
Quote From YourPrivateNightmare

The class is quite simply way too good at everything and what really bugs me is that while every other class keeps getting poorly thought out support for whacky archetypes, FOR SOME REASON they absolutely nailed DH on the first try with sufficient powerlevel on pretty much every card. How does that even happen?

Quote From KANSAS

The main issue with Demon Hunters is their ability to maintain a healthy hand size and also a threatening board state all throughout the game until fatigue take them.

I think the correct term for this is 'lacking any serious weaknesses'.

You either race them, or have enough AoE and taunts …

Lol, demon hunters win rate surpasses galakrond shaman at launch.

What could be the problem with demon hunters in general? Just look up hsreplay. [card]Skull of gul'dan[/card] - 75.5% win rate MULLIGAN. 5 mana card. Surpassing [card]battlefiend[/card], a 1 mana card.

Well well, turns out that dhunters are as broken as I once thought.

But that's not to say there's no counter to it. I'm been playing around with priest builds and it has not been a total 100% disaster.

The supreme problem with dhunters in general is not that its impossible to beat, but because it takes only …