dapperdog's Avatar

dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Quote From DoubleSummon
    Quote From dapperdog

    Its basically an aggro deck counter to res priest. All you need to do is to give this minion rush and your res priest days are over. Just use a Magic Carpet, an already established good enough card for zoo type decks.

    Other than that, this minion gets obviously dangerous as the game progresses since even the biggest card just turns to a 1/2 minion if even so much touched by it. But the difficulties in giving this minion rush (and not saddle yourself with minions like Rocket Augmerchant) balances it out.

    Oh, and embiggen druid can barely interact with this thing without transforming one of its minions, so it counters that too. But obviously if we start seeing too many of this thing then 2 damage dealers will become meta very quickly.

    And then next turn they destroy your carpet for "free" and then they AOE you and keep destroying you with the spore.

    You can't really buff this card either, if you buff it and transform enemies to this.. then they destroy your buffs as well.

    Its a tech card, albeit very clunky one that sometimes work. Transform effects should not be underestimated, and against res priest that is more so the case. I'm not saying this card is the greatest card in the world and we're going to see this everywhere, just stating some obvious use of the card. Its certainly unique in what it does.

  • If you're ready to keep some cards in your hand you can do 20 with Kael'thas Sunstrider in one turn. Add Sorcerer's Apprentice you can possibly OTK. I've tried some of those decks, desperately trying to make it work, but mage spells are too reactive, and there's very little you can do when the board gets too thick and you run out of freezes.

    Maybe you can afford an Alexstrasza + 1 mana frost nova (courtesy of Incanter's Flow, one the best cards in AoO). But it might just be that mage draws are too weak in a minionless deck to do this consistently enough. Now that Acolyte of Pain is gone, that's another void unfilled in AoO.

  • Pure quest druid can easily beat an aggro dhunter without Imprisoned Antaen and Priestess of Fury. Even with those cards it has a decent chance.

    I dont think it can beat midrange dhunters though.

    Drop the Embiggen from quest builds. Its not worth it. If you're not playing many choose one cards then there's no point in handicapping your turns 1-4 and ruining your mulligan for both Embiggen and Breath of Dreams. On the other hand, I dont see why you're not playing Archspore Msshi'fn, one of the few good druid cards in AoO.

  • Quote From DoubleSummon
    Quote From dapperdog
    Quote From DoubleSummon
    Quote From dapperdog

    Its not going to replace Soulfire. And that alone dooms this card.

    Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.

    And it cant hit face. Nuff said.

    It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.

    The only other card this can possibly replace is Shadow Bolt in control/handlock. If for some reason you're not playing Nether Breath, then this can be of some use. Unfortunately, even then it comes with a nasty condition that you *might just lose a minion to remove another minion whether you trade or not.

    As a whole, I wouldnt mind paying one extra mana if it doesnt hit your own minions. But it does. So I remain skeptical of its chances.

    As long as you don't need to have a friendly minion (which I assume it's the case) this card is really really good in control warlock..

    why not run both? 1 mana deal 3 to a minion is really good most early minions have 3 hp..

    I would agree that 3 damage for 1 mana is pretty tempting. It does help with the early game. Its not a matter of whether you play both Nether Breath and this card in, its just a clunky card in my opinion.

    Can control/handlock be expected not to run early minions? Now that Mountain Giants out of the picture, I cant imagine why they wouldn't want to.

  • Quote From DoubleSummon
    Quote From dapperdog

    Its not going to replace Soulfire. And that alone dooms this card.

    Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.

    And it cant hit face. Nuff said.

    It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.

    The only other card this can possibly replace is Shadow Bolt in control/handlock. If for some reason you're not playing Nether Breath, then this can be of some use. Unfortunately, even then it comes with a nasty condition that you *might just lose a minion to remove another minion whether you trade or not.

    As a whole, I wouldnt mind paying one extra mana if it doesnt hit your own minions. But it does. So I remain skeptical of its chances.

  • Its hard to evaluate since team5 have said before that Excess Mana is given so Wild Growth isnt a dead card at 10, which is why Nourish for mana at 10, and Jade Blossom doesnt work the same way (they both have secondary effects)

    I'm fairly certain they will give an excess mana at 10, but its not certain if it would be 1 or 2.

  • Just wanted to check. You only get one of the decks, correct?

    I'm a little torn about arrangements like this. On one hand it provides returning players with an incentive, on the other hand, why wouldn't FTP players just unpack their packs day 1, play a little, then go on a 4 month hibernation just so they can get the free cards? Some of the legendaries do look very very good.

  • Its not limited to only hero power. It essentially allows more mana per turn with a small condition. Too bad its limited by the fact that it refreshes, not give mana crystals for that turn. At some point in the next two years this will be disgustingly good. For now, just no.

  • Its not going to work. I've been jamming quest mage for two expansions now and can confirm that you cannot win without a win condition. Basing it all on RNG isnt going to work most of the time.

    Better to allow at least a few winning minions like Archmage Antonidas or Kael'thas Sunstrider or even Khadgar. Apexis Blast and Font of Power is good, but not that good.

    Historically, even spell hunter needed Y'Shaarj, Rage Unbound along with Barnes as a win condition. On its own the win rate tanks hard.

  • Some amazing Kael'thas Sunstrider moves:

    Eye of the Storm into Vivid Spores

    Let's go concede shaman.

  • So no, it doesnt snowball.

    Kill the original and that's it.
    * Awwww...Look at how happy this little guy is...AAAA!!! get it off! get it off!

  • An obvious answer would be to kill them before they get their best cards going.

  • Quote From Horus
    Quote From dapperdog

    neutral dynomatic. Will see some play in control decks. Aside from that, its just too weak.

    Not even sure this wording would make the cut, as it may also damage your own minions.
    Kinda clunky glass canon. 

    That's why I thought it could only make the cut in a control deck. Its not necessarily bad, it can actually clear the board and swing tempo in your favor, but its most likely too slow and conditional. The 3 health doesnt help neither.

  • There's definitely something to this card. It can clear away big minions, but will almost certainly be foiled by smaller minions being on board. Since Warpath is rotating, maybe this card will take its place? it guarantees that something dies at least.

  • Quote From frosthearth
    Quote From dapperdog

    Just play Sea Giant. At least that card doesnt need another card to support it.

    Well, the difference with this is you can deal damage to a board of minions with Whirlwind or Bladestorm perhaps, play your Bloodboil Brutes and then clear all of the damaged minions with Plague of Wrath, leaving your brute on board. It might just find its place in a deck.

    3 cards to do a tempo swing, and renders the rush completely useless. No

    Ideally you can play this after a Risky Skipper turn while your opponent has a big board. But again. Is Sea Giant just more efficient? It really boils down to whether you value the rush from this minion. Bear in mind that in most cases you would need to have another card like Whirlwind or Risky Skipper to play this card at a lower cost. Its just not good enough in my opinion.

  • You will play this card for the spell discover effect. The healing is negligible in most games. Useful with staples like injured [Hearthstone Card (tol'vir) Not Found] and Injured Blademaster. Too bad there's no more Northshire Cleric.

  • Its a cheaper Tauren Warrior. But still not impressive.

  • Might have been good at 4, not at 5. Most power turns come out at around 5-6 mana, and this one is no threat after its first turn.

  • Its actually a decent card. Its not hard to get something damaged by turn 3, and you can always jam Injured Tol'vir if you need a curve play on 3. Not bad.

  • Filler. Gurubashi Berserker comes out 2 turns earlier and is infinitely more terrifying.