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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Weapon tutors can never be ignored, and this one buffs the weapon. Will see play because Ancharrr is broken as a 3/3 weapon. Wish this was in hunter.

  • neutral [Hearthstone Card (dynomatic) Not Found]. Will see some play in control decks. Aside from that, its just too weak.

  • Just play Sea Giant. At least that card doesnt need another card to support it.

  • I'd play Imprisoned Vilefiend over this card any day. Its a 2/5 taunt. The 2 damage is particularly problematic since most good minions have at least 3 health.

  • Its almost a reverse Mechanical Whelp but might just be better for it. One of the problems with whelp was that its a mere 2/2 and your opponent can just ignore it so the card's one turn slower than others. This one affords no such thing. Even stat-wise its already not too bad. A 5/6 is still quite big.

  • Really depends on how easy it is to put out spells on 2. Its not a curve card so its actually concerning to have this in your deck. Vulpera Scoundrel might just be better, since its more reliable.

  • Lol. Just no.

  • Kanrethad Prime is very powerful, and if you can get multiple copies off, its essentially a mini galakrond with a good stated body. Even kanrethad himself only costs 2 and has vanilla stats.

    Dont underestimate the card.

  • Good spell, and only a minor overload that can turn out to be a positive thing.

  • This is not pack filler. Its actually good enough to see play. Basically its a sap for one turn with a vanilla stated body. Except for mage, no other class have something like this. And its 3 mana, far easier to use than Frost Elemental.

    So a mini Maiev Shadowsong. Has potential, really.

  • Soul of the Murloc for everyone. But not every class can take advantage of this and classes that can already have better options. So, its just not going to see play

  • Deathrattle support. Just imagine Teron Gorefiend being the target.

  • It doesnt attack anything. So its strictly a worst Wandering Monster for mage. Dont think it will see any play.

  • Its a warrior card. Pairs very well with Risky Skipper

  • Power Infusion is a better card. Nuff said.

  • I gave some stick to Dragonmaw Overseer with the caveat that if a 2 drop minion was printed with 4 health, then this might be good enough. And lo and behold, this card comes along.

    Just good enough, honestly, on its own with a dragon deck.

  • Its primary purpose is to obtain your opponent's deathrattle value. Aside from that its just too expensive as a board clear that only maybe clear the board.

    Shadow Word: Ruin is at least reliable. But I wouldnt count this out.

  • Faceless Manipulator is more flexible. Too bad.

    You can summon enemy minions but also give them a buff. Really up to you whether Faceless Manipulator is the better of the two.

  • A deathrattle card that more or less always give you the initiative to attack. And the base minion's attack is high enough that it cant be ignored. Very strong in any rogue deck that's not going to die turn 7.

  • Its certainly very strong, but since it doesnt really do anything and your opponent can control this, its not really a wonderful secret. There might just be better ways for rogue to draw cards, but if you're playing secret rogue then this will be a definite inclusion.

    Kinda make Hidden Wisdom look worse and worse everyday.