dapperdog
Lv.20Dragon Scholar
Comments
A deathrattle card that more or less always give you the initiative to attack. And the base minion's attack is high enough that it cant be ignored. Very strong in any rogue deck that's not going to die turn 7.
Its certainly very strong, but since it doesnt really do anything and your opponent can control this, its not really a wonderful secret. There might just be better ways for rogue to draw cards, but if you're playing secret rogue then this will be a definite inclusion.
Kinda make [card]hidden wisdom[/card] look worse and worse everyday.
Just not good enough. Since we're losing [card]master's call[/card] there's no longer any reason to run a full beast deck. That means this poor thing will not likely see any play. I'd put [card]timber wolf[/card] in front of it.
If you can reduce its cost, then its a good card. Otherwise its just too slow. Still, there's plenty of ways via [card]kael'thas sunstrider[/card] & [card]kalecgos[/card] to make this cheaper. Definite inclusion into highlander mage.
Its strong because a) the transformed minion is more likely to give you a favorable trade, b) its a secret, c) you get to decide whether this procts or not. (by not playing or playing minions).
This secret does have a negative synergy with taunts or key minions, but its strength more than make up for it.
Support for non-minion mage? Now that most of the cards are out I can actually see this. My initial concern was the loss of [card]sorcerer's apprentice[/card] as a card, but then they went and print out [card]incanter's flow[/card], so all is well now.
You dont really have to play a strictly no minion mage. Just low enough minions to …
Not sure what this will give you when you reach 10 mana. Probably just one [card]excess mana[/card].
Its probably not going to see any play. [card]Nourish[/card] as an option is just better since it can also draw you cards and is infinitely better when played in quest druid. But if it gives 2 [card]excess mana[/card] at 10, there may …
Might see some play in a spell heavy ysiel deck. Its still a 0 mana spell at the end, and can end up saving your life for little investment.
But its likely still too slow to do anything useful.
Its basically porcupine-zixor support. Other than that its to setup lethal. So far we've not seen an 1 drop beast with rush so if you're counting on this to give you your tempo swing, you're sadly mistaken. Its too slow, will probably take at least turn 6 with favorable RNG for this to buff the only 2 drop beast-rush [card]hench-clan …
Its very good and combos with [card]ashtongue slayer[/card] to value trade.
But it still only have 1 health. So it dies to just about anything. Its balanced, to be honest.
The meta is very aggro so the win rates arent good. But there is some new decks that pair with [card]mecha'thun[/card]. Try out warrior [card]kael'thas sunstrider[/card]-[card]mecha'thun[/card] deck, or kael'thas mage.
If you want a combo [card]malygos[/card] deck that can win rank games, I've got a malyrogue deck around, check it out.
[deck]12758[/deck]
Works very well with [card]kanrethad prime[/card]. Aside from that its a good minion in itself
Just a good stated minion with a great deathrattle. Wish this was here when [card]dollmaster dorian[/card] was still standard.
Love it, but will almost never see play. Too expensive.
Has taunt though. But at that point of time, you're either winning hard, or already lost as priest.
Its not going to replace [card]soulfire[/card]. And that alone dooms this card.
Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.
And it cant hit face. Nuff said.
Maybe a minion heavy tempo deck with [card]evocation[/card] as the only spell so you can tutor it from this card? Or in big spell decks so you're guaranteed to get your [card]flamestrike[/card], [card]frost nova[/card], etc.
Interesting, but I dont think this card is as great as most people think it is. For one thing, the statline is not good. …
Not really much to bother. dhunters have better cards. But this might sneak its way into a control deck.
Oh well, this will be the standard bearer against those who insist all dhunters cards are overpowered.
Tribal hate card, and boy will they hate this card. If murlocs become tier 1, this will also become tier 1.
Not sure what the interaction with treants will be, but if its anything like what I think, this counters treant druid hard.
Support for stealth rogue, and allows favorable trades. If theres any card that can tempt against playing galakrond rogue all the time, this will be it.
[card]worgen infiltrator[/card] and [card]spymistress[/card] are the ideal target, but this also allows cards like [card]akama prime[/card] to trade into taunts without dying, which was a severe weakness of the card.
Its only …
Love this card. Its basically a bigger [card]cursed disciple[/card] that forces your opponent to either waste resources, lose a minion or take 9 to the face. The 9 damage cannot be underestimated. Its scary enough that even aggro decks will try to kill it, and that's always a good thing when evaluating minions.
That this is a deathrattle means …
This thing is absolutely insane, and built properly nearly renders hp completely redundant in games.
It can fit in handlock and combos with [card]nightshade matron[/card], but its true calling is in zoolock. Use this along with [card]expired merchant[/card], draw three, and later, generate two more [card]hand of gul'dan[/card]s so your discard cards have a likelier chance of hitting this …