Being at the top also means its predictable. Just about everyone plays something close to what hsreplay is showing. Learn the deck and figure out a way to tech against it. If you happen to lose due to draw RNG, just go away for a while and come back. Hearthstone is a competitive game where most people try to win. Not every game has to be an intense minion trading fiesta.
If you think hunters are a toxic mess, just wait until April 7th when a full 80% of the meta will be nothing but demon hunters. Stay tuned.
Face decks would have to switch to Wolfriders, or up their turn 1-3 tempo game. Reckless Rocketeer is just bad, but rogue can still Shadowstep it at 10 for 10 damage, but I seriously doubt its viability.
Aggro decks will find ways to adapt. I can imagine them making their turn 1-3 more important so enough damage is dealt so even cards like Wolfrider can do the job. Bear in mind that without Leeroy Jenkins, many might be less incline to keep taunts in their deck. So there's that too.
Really wished this was a neutral instead. I love me some big deathrattles.
But seriously, what went through their mind when they designed this card. Its so much stats for an 8 drop. It has rush so it has initiative and later, taunt so it adds to defense as well.
The only thing keeping this down is that so many dhunter cards are so overpowered that this seemed so normal. Probably a one off in a midrange dhunter deck. Or perhaps even 2x in control decks. Its just good.
Because generating and maintaining board is part of paladin's identity so its only natural that they would move towards something with tribe synergy. Why'd it had to be murlocs? Because hearthstone.
The real question is whether you can keep this card in your hand for that maybe payout. You cant predict what you get from this card, so the outcast synergy is still just a maybe. If it sees play at all its because its a vanilla 2 drop, and you're running a dhunter deck that can use a 2 drop. Meaning you're most likely to play this on 2, not keep it for the outcast synergy.
Its better to design your deck so its easy for the outcast effect to come out rather than rely on this card to get it for you.
I still like the effect though, since it gives a glimpse of what you will be getting in the next three cards. On the other hand, if all three option suck then this card isn't going to correct that.
There's just so much potential with this card but it needs you to control a stealth minion, and the odds are you cant just jam 4-6 stealth minions into your deck.
Its ideally paired with akama prime, but its probably too slow for that.
I wouldnt be surprised if a high tier decklist comes out from that combination + Glowfly Swarm. Its easy to forget that Wispering Woods + Soul of the Forest was actually giving people some hard times even back in the ungoro-kobolds set era.
Murgur Murgurgle. Now that's a name. The prime version of this card is nuts. But the card itself is flexible so it can find itself into just about any paladin deck.
Imprisoned Sungill. Meh really. Is there something to be said for a slightly beefed up Murloc Tidehunter that only shows up 2 turns later? If there is more board based buffs introduced in later expansions, this card may actually be good. As it stands right now, its only contribution is to make a slightly annoying board for 1 mana. Combo with Coldlight Seer to be make an even more annoying board on 3.
Sightless Watcher: Its Tracking except its not. That it doesnt draw you a card means its not something you want to rely on. The effect is really unique, and I can see a midrange or control deck play this card. But at the end, dhunters are not weak to draw, so I dont see why play this card when you can simply play a card that draws instead.
Altruis the Outcast: If there was a way to put many tokens into your hand this card would be OP. As it happens, since there's so many powerful cards in dhunter already, this one feels rather weak. Maybe it will find itself into an aggro deck for a board swing. But in my opinion, there's not enough support to do really powerful things with this card.
Nethrandamus: Does this work when this is not in your hand? That's the question because this card is absolutely crazy. Its very nearly a class based Dragonqueen Alexstrasza if you can get the summons to 8 cost and above. And the conditions are not even that hard to meet. Of course, if the upgrade only happens when the card is in your hand then it substantially worsens the card, but even so this card is not something to be ignored for all midrange and control dhunters.
Its Wispering Woods of the year of the phoenix. But the requirement is a little harder to meet. Still, there's some potential for a largely spell based druid deck, along with Fungal Fortunes and cards like Crystalsong Portal.
If you do manage to meet it, a swarm of 4-5 flies at 5 will be decent-ish. Comboed with Soul of the Forest and later, Savage Roar, and you've got something resembling a win condition for a spell-based druid deck. Not bad really.
Yet another amazing card for dhunter, but this one takes the cake with how much stats are being rolled right into one minion. With 9 attack, it will just about kill anything, with a high enough health pool to maybe survive the trade. Even if it doesn't, another even monstrous minion appears but with taunt, so to ensure that the little minions trade unfavorably into it.
The only reason not to play 2x of this card into all dhunter decks is because there's vastly more broken cards in that class that this looks relatively normal. Its 'slow' for dhunters, but lets be honest, if this was neutral I'd be questioning myself over whether I can fit at least 1 of this bad boys into all my decks midrange and above.
I dont watch Yugioh, but does he put his palm on top of the deck and somehow postulates the possible chances of a draw, with the look of a man trying to drop one down the toilet hole?
Even with conventional handlock, Hellfire, Dark Skies, and Twisting Nether is still above average inclusions. So its not like warlock is running out of options for a board clear.
Combo with Plot Twist, and its very, very powerful. You get to destroy everyone else and maintain two minions if you get it right.
Its a little slow at 6, but decent at 8 as a kill all AoE board swing. This will see play for its flexibility, but will almost certainly have to be played alongside Plot Twist to get the most out of it.
Maybe there's more cards in future reveals that will make it more consistent as a board clear. Warlock is certainly not lacking those, so its really up to how easy it is to get the board clear effect.
Definitely a highroll from transformation cards. Its good enough to see inclusion, but its cost is too forbidding. A simple Sap, or sleepy time from Maiev Shadowsong, and your 10 mana minion goes kaput.
Maybe in a newer version of plot twist warlock? Just keeping the dream alive.
Another fodder for Kael'thas Sunstrider strats. Aside from that this card really doesnt do anything special to warrant inclusion, since it needs a minion to be present, and also doesnt generate any minions itself.
I wouldn't count this out, but this card reminds me a little of Barkskin which saw absolutely no play.
Dont think Zephrys the Great will offer any dhunter cards aside from the confirmed basic cards. Most of their cards are technically part of year of the dragon.
Being at the top also means its predictable. Just about everyone plays something close to what hsreplay is showing. Learn the deck and figure out a way to tech against it. If you happen to lose due to draw RNG, just go away for a while and come back. Hearthstone is a competitive game where most people try to win. Not every game has to be an intense minion trading fiesta.
If you think hunters are a toxic mess, just wait until April 7th when a full 80% of the meta will be nothing but demon hunters. Stay tuned.
Face decks would have to switch to Wolfriders, or up their turn 1-3 tempo game. Reckless Rocketeer is just bad, but rogue can still Shadowstep it at 10 for 10 damage, but I seriously doubt its viability.
Aggro decks will find ways to adapt. I can imagine them making their turn 1-3 more important so enough damage is dealt so even cards like Wolfrider can do the job. Bear in mind that without Leeroy Jenkins, many might be less incline to keep taunts in their deck. So there's that too.
Really wished this was a neutral instead. I love me some big deathrattles.
But seriously, what went through their mind when they designed this card. Its so much stats for an 8 drop. It has rush so it has initiative and later, taunt so it adds to defense as well.
The only thing keeping this down is that so many dhunter cards are so overpowered that this seemed so normal. Probably a one off in a midrange dhunter deck. Or perhaps even 2x in control decks. Its just good.
Because generating and maintaining board is part of paladin's identity so its only natural that they would move towards something with tribe synergy. Why'd it had to be murlocs? Because hearthstone.
The real question is whether you can keep this card in your hand for that maybe payout. You cant predict what you get from this card, so the outcast synergy is still just a maybe. If it sees play at all its because its a vanilla 2 drop, and you're running a dhunter deck that can use a 2 drop. Meaning you're most likely to play this on 2, not keep it for the outcast synergy.
Its better to design your deck so its easy for the outcast effect to come out rather than rely on this card to get it for you.
I still like the effect though, since it gives a glimpse of what you will be getting in the next three cards. On the other hand, if all three option suck then this card isn't going to correct that.
Probably find a home with warrior, but its a decent 1 drop with a massive upside. In a pinch you can actually use this card to kill a minion.
Probably the best 1 drop so far.
There's just so much potential with this card but it needs you to control a stealth minion, and the odds are you cant just jam 4-6 stealth minions into your deck.
Its ideally paired with akama prime, but its probably too slow for that.
Some candidates to consider: Skyvateer, Akama, Akama Prime, Escaped Manasaber, Worgen Infiltrator, Wasteland Assassin
I wouldnt be surprised if a high tier decklist comes out from that combination + Glowfly Swarm. Its easy to forget that Wispering Woods + Soul of the Forest was actually giving people some hard times even back in the ungoro-kobolds set era.
Murgur Murgurgle. Now that's a name. The prime version of this card is nuts. But the card itself is flexible so it can find itself into just about any paladin deck.
The real power of this card is that it buffs Underbelly Angler.
Imprisoned Sungill. Meh really. Is there something to be said for a slightly beefed up Murloc Tidehunter that only shows up 2 turns later? If there is more board based buffs introduced in later expansions, this card may actually be good. As it stands right now, its only contribution is to make a slightly annoying board for 1 mana. Combo with Coldlight Seer to be make an even more annoying board on 3.
Inner Demon: Highlander shaman; play Doomhammer with Zephrys the Great follow up next turn. We have a WINNAH.
Sightless Watcher: Its Tracking except its not. That it doesnt draw you a card means its not something you want to rely on. The effect is really unique, and I can see a midrange or control deck play this card. But at the end, dhunters are not weak to draw, so I dont see why play this card when you can simply play a card that draws instead.
Altruis the Outcast: If there was a way to put many tokens into your hand this card would be OP. As it happens, since there's so many powerful cards in dhunter already, this one feels rather weak. Maybe it will find itself into an aggro deck for a board swing. But in my opinion, there's not enough support to do really powerful things with this card.
Nethrandamus: Does this work when this is not in your hand? That's the question because this card is absolutely crazy. Its very nearly a class based Dragonqueen Alexstrasza if you can get the summons to 8 cost and above. And the conditions are not even that hard to meet. Of course, if the upgrade only happens when the card is in your hand then it substantially worsens the card, but even so this card is not something to be ignored for all midrange and control dhunters.
Its Wispering Woods of the year of the phoenix. But the requirement is a little harder to meet. Still, there's some potential for a largely spell based druid deck, along with Fungal Fortunes and cards like Crystalsong Portal.
If you do manage to meet it, a swarm of 4-5 flies at 5 will be decent-ish. Comboed with Soul of the Forest and later, Savage Roar, and you've got something resembling a win condition for a spell-based druid deck. Not bad really.
Yet another amazing card for dhunter, but this one takes the cake with how much stats are being rolled right into one minion. With 9 attack, it will just about kill anything, with a high enough health pool to maybe survive the trade. Even if it doesn't, another even monstrous minion appears but with taunt, so to ensure that the little minions trade unfavorably into it.
The only reason not to play 2x of this card into all dhunter decks is because there's vastly more broken cards in that class that this looks relatively normal. Its 'slow' for dhunters, but lets be honest, if this was neutral I'd be questioning myself over whether I can fit at least 1 of this bad boys into all my decks midrange and above.
If it cant go face, I dont see why they dont just spice this up a little like give it rush or windfury.
As it happens, the only positive thing about this card is that its a common, and so its not likely to plague anyone's nightmares.
I'm going to emulate this under a shower later and I'll bet my Leeroy top deck will be out of this world.
I dont watch Yugioh, but does he put his palm on top of the deck and somehow postulates the possible chances of a draw, with the look of a man trying to drop one down the toilet hole?
between Dark Skies and Plague of Flames, I think there's more than enough here, in all honestly.
Even with conventional handlock, Hellfire, Dark Skies, and Twisting Nether is still above average inclusions. So its not like warlock is running out of options for a board clear.
Combo with Plot Twist, and its very, very powerful. You get to destroy everyone else and maintain two minions if you get it right.
Its a little slow at 6, but decent at 8 as a kill all AoE board swing. This will see play for its flexibility, but will almost certainly have to be played alongside Plot Twist to get the most out of it.
Maybe there's more cards in future reveals that will make it more consistent as a board clear. Warlock is certainly not lacking those, so its really up to how easy it is to get the board clear effect.
Definitely a highroll from transformation cards. Its good enough to see inclusion, but its cost is too forbidding. A simple Sap, or sleepy time from Maiev Shadowsong, and your 10 mana minion goes kaput.
Maybe in a newer version of plot twist warlock? Just keeping the dream alive.
Another fodder for Kael'thas Sunstrider strats. Aside from that this card really doesnt do anything special to warrant inclusion, since it needs a minion to be present, and also doesnt generate any minions itself.
I wouldn't count this out, but this card reminds me a little of Barkskin which saw absolutely no play.
Dont think Zephrys the Great will offer any dhunter cards aside from the confirmed basic cards. Most of their cards are technically part of year of the dragon.