dapperdog
LV.20Dragon Scholar
Comments
5,694 totalQuote From YourPrivateNightmare Quote From EpicHercules It would be kind of nice to have like a "Practice" mode where you could at least play against the A.I. with all the cards unlocked. That would give people …
Just on top of my head I crafted:
- 2 x [card]juicy psychmelon[/card]: For the [card]hadronox[/card] + [card]dollmaster dorian[/card] combo in the previous meta. Won some matches with plenty of hearty laughs (against odd paladin was a blast to …
I won mine with pogos, against parachutes. Must admit though, for a split second on turn 2 I thought I had lost.
Then I won, with literally no effort from my side, turn 3.
They should honestly just ban [card]pogo-hopper[/card] in this. There's no counter to this and not get countered by everything else at the same time.
I got my pack, with pogo of course, and left while I still had my …
lol. Great job. Unfortunately the whole tavern is taken over by pogos.
I've got my pack, dirty as it is, and left. Until next week then.
Blizzard is tanking hard these days. This oversight does not help things.
Still, at least it has been acknowledged early.
I had the same experience: story being too easy and heroic merely requires conditional deck building to exploit obvious weaknesses.
I think we need to go back to the old version of heroic in adventures: blizzard makes the deck …
Can't say I agree that rush have ruined the game. Its basically performing like another spell/weapon in the game. Hearthstone is all about tempo (sticking minions on board) and pressuring face. Unfortunately, that means whomsoever sticks his minions first gets …
yes
That is, IF, zephrys decides in all its glory to grant you that card.
Not sure what it takes to get [card]frost nova[/card]. I think in masters one of the pros was playing to get that and got lightning …
It doesn't stop board clears or wide area buffs ([card]savage roar[/card], [card]bloodlust[/card], etc.) so you can't just play this and expect to either win or delay your opponent's win next turn. It can stop a [card]leeroy jenkins[/card] and that's about …
[card]Boompistol bully[/card] hype reminds me a little of [card]rebuke[/card]. While I have no doubt its very strong, unlike [card]loatheb[/card] or [card]rebuke[/card] it doesn't necessarily stop board clears from happening, and at best delays your opponent's win condition. Not so sure …
Its exclusive on youtube now, presumably for that sweet google cash
Its not actually unusual or impossible to get mechathun to 7 mana so the combo can still be done even with an increase in mana cost for [card]bloodbloom[/card]. [card]Bloodbloom[/card] have an additional problem in [card]darkest hour[/card] decks. I think team5 …
they can simply replicate the hand UI. Its not impossible, but these are things to think about in the design phase I guess.
Its a good argument, though fishing from someone's hand I would argue is less rng than deck and therefore more powerful. I'm just having flashbacks to times where getting specific hero cards, or legendaries from [card]drakonoid operative[/card] can totally ruin …
I first saw this in the forums thread, and must say again that all these proposed core set cards look really good. Looks like you've made a few changes since then, and all for the better (particularly to that quasi-ice …
Honestly had they just reworked the cut scenes like it was shown before release, instead of the watered down bs that is currently, maybe most people would have just shrugged and enjoy the game like it used to be 18 …
There's more than enough combo breaker cards in wild that mechathun decks gets hit hard from. Just play them, like any of them.
wtf