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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

lol. Great job. Unfortunately the whole tavern is taken over by pogos.

I've got my pack, dirty as it is, and left. Until next week then.

6 years, 1 month ago · on Another day, another bug found

Blizzard is tanking hard these days. This oversight does not help things.

Still, at least it has been acknowledged early.

I had the same experience: story being too easy and heroic merely requires conditional deck building to exploit obvious weaknesses.

I think we need to go back to the old version of heroic in adventures: blizzard makes the deck and lets you play against an overpowered AI deck (so you cant just stick a couple of [card]dragonmaw poacher[/card]s in …

6 years, 1 month ago · on Dissapointing difficulty

Can't say I agree that rush have ruined the game. Its basically performing like another spell/weapon in the game. Hearthstone is all about tempo (sticking minions on board) and pressuring face. Unfortunately, that means whomsoever sticks his minions first gets the tempo lead, and in the absence of weapons and spells, this is a truism that is blocked only by …

That is, IF, zephrys decides in all its glory to grant you that card.

Not sure what it takes to get [card]frost nova[/card]. I think in masters one of the pros was playing to get that and got lightning storm instead. I guess that's still a board clear

It doesn't stop board clears or wide area buffs ([card]savage roar[/card], [card]bloodlust[/card], etc.) so you can't just play this and expect to either win or delay your opponent's win next turn. It can stop a [card]leeroy jenkins[/card] and that's about it

In simple terms, its not as powerful as [card]loatheb[/card], not even close. It delays win conditions and blocks …

[card]Boompistol bully[/card] hype reminds me a little of [card]rebuke[/card]. While I have no doubt its very strong, unlike [card]loatheb[/card] or [card]rebuke[/card] it doesn't necessarily stop board clears from happening, and at best delays your opponent's win condition. Not so sure if that's enough honestly

At the moment, it only hits rogue hard, but does nothing against embiggen druid or …

Its exclusive on youtube now, presumably for that sweet google cash

Its not actually unusual or impossible to get mechathun to 7 mana so the combo can still be done even with an increase in mana cost for [card]bloodbloom[/card]. [card]Bloodbloom[/card] have an additional problem in [card]darkest hour[/card] decks. I think team5 have actually highlighted this to be a problem before, but as with wild cards it usually gets pushed way down …

6 years, 1 month ago · on Mechathunlock needs a nerf

they can simply replicate the hand UI. Its not impossible, but these are things to think about in the design phase I guess.

Its a good argument, though fishing from someone's hand I would argue is less rng than deck and therefore more powerful. I'm just having flashbacks to times where getting specific hero cards, or legendaries from [card]drakonoid operative[/card] can totally ruin someone's day.

Also, it means all cards introduced have to now be balanced with priest cards in future expansions.

I first saw this in the forums thread, and must say again that all these proposed core set cards look really good. Looks like you've made a few changes since then, and all for the better (particularly to that quasi-ice block card which I can't recall what its name was)

I must still point out that meeting of minds …

Honestly had they just reworked the cut scenes like it was shown before release, instead of the watered down bs that is currently, maybe most people would have just shrugged and enjoy the game like it used to be 18 years ago. I guess they were pretty much copying what was done to starcraft 1 remastered: graphical improvement, no change …

6 years, 1 month ago · on anyone hyped for the wc3 remaster?

There's more than enough combo breaker cards in wild that mechathun decks gets hit hard from. Just play them, like any of them.

6 years, 1 month ago · on Mechathunlock needs a nerf

I played without it, its not really necessary to have him. Surprised that there's no [card]shu'ma[/card] in that list.

[card]Injured tol'vir[/card] is a vanilla 2 drop with taunt when played (the 'taunt' is not to be underestimated) but an overstated 2 drop when drawn with [card]strength in numbers[/card]. Embiggen decks are curve decks at heart, so its not always possible to skip turn 2 without problems, especially against aggro decks. That's where having a 2 drop with taunt comes …

Its always a little strange how grandmasters gets to join masters tournament.

Still, rooting for Orange to get his place back.

Yeah played a lot of elemental mage myself today (when the game isn't crashing - repeatedly - )

Have to agree that its a little off the game when you don't draw well, and that's unfortunately most of the time. If you get [card]elemental allies[/card] early along with a nice curve you feel really powerful, but if you don't …