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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • I had the same experience: story being too easy and heroic merely requires conditional deck building to exploit obvious weaknesses.

    I think we need to go back to the old version of heroic in adventures: blizzard makes the deck and lets you play against an overpowered AI deck (so you cant just stick a couple of Dragonmaw Poachers in your deck and win) or restricted deck building model (no dragons, no epic cards, etc.)

    Its the year's worst adventure in terms of game play, in my opinion. You're either laughing your head off or tearing your hair because you don't have a sizable card collection to begin with. They even let you preview the future adventure bosses (we know you fight Galakrond at the end of both sides of the adventure, correct me if I'm wrong). A little disappointing that this is the 'grand finale' of trilogy.

  • Can't say I agree that rush have ruined the game. Its basically performing like another spell/weapon in the game. Hearthstone is all about tempo (sticking minions on board) and pressuring face. Unfortunately, that means whomsoever sticks his minions first gets the tempo lead, and in the absence of weapons and spells, this is a truism that is blocked only by taunt minions and better stated minions. That was primarily why Chillwind Yeti back in the day was a card people actually played.

     I will agree that the main problem is that rush is being too widespread, but more specifically the ability to rush minions that don't have rush innately. At the same time however, there's only so much you can do with the present mechanics that removing 'rush' as a keyword simply reduces interactivity. I still remember that dropping Mountain Giant or Flamewreathed Faceless on 4 used to be a jaw dropping, winning play. Remove rush minions, and that's one way less in dealing with these kind of plays.

    Removing the option to give other minions rush is perhaps for the better in my opinion, not that the mechanic itself that's to blame.

     

     

  • That is, IF, zephrys decides in all its glory to grant you that card.

    Not sure what it takes to get Frost Nova. I think in masters one of the pros was playing to get that and got lightning storm instead. I guess that's still a board clear

  • It doesn't stop board clears or wide area buffs (Savage Roar, Bloodlust, etc.) so you can't just play this and expect to either win or delay your opponent's win next turn. It can stop a Leeroy Jenkins and that's about it

    In simple terms, its not as powerful as Loatheb, not even close. It delays win conditions and blocks tempo (conditionally). Its really good against highlander decks (delaying both Zephrys the Great and Dragonqueen Alexstrasza, and Dinotamer Brann, all very very good cards), and against some rogue and shaman decks. Aside from that, its really not doing much else, but that it counters highlander decks may warrant a slot somewhere.

  • Boompistol Bully hype reminds me a little of Rebuke. While I have no doubt its very strong, unlike Loatheb or Rebuke it doesn't necessarily stop board clears from happening, and at best delays your opponent's win condition. Not so sure if that's enough honestly

    At the moment, it only hits rogue hard, but does nothing against embiggen druid or token druid.

  • Its exclusive on youtube now, presumably for that sweet google cash

  • Its not actually unusual or impossible to get mechathun to 7 mana so the combo can still be done even with an increase in mana cost for Bloodbloom. Bloodbloom have an additional problem in Darkest Hour decks. I think team5 have actually highlighted this to be a problem before, but as with wild cards it usually gets pushed way down the priority lists.

    As have been highlighted by others, there's plenty of other combo breaker tech cards in wild. If you're seeing lots of combo decks in ranked, then tech in some cards to deal with it in your deck.

  • they can simply replicate the hand UI. Its not impossible, but these are things to think about in the design phase I guess.

  • Its a good argument, though fishing from someone's hand I would argue is less rng than deck and therefore more powerful. I'm just having flashbacks to times where getting specific hero cards, or legendaries from [Hearthstone Card (drakonoid operative) Not Found] can totally ruin someone's day.

    Also, it means all cards introduced have to now be balanced with priest cards in future expansions.

  • I first saw this in the forums thread, and must say again that all these proposed core set cards look really good. Looks like you've made a few changes since then, and all for the better (particularly to that quasi-ice block card which I can't recall what its name was)

    I must still point out that meeting of minds is way too good to be in a core set. Its not so much the complete information of your opponent's hand that's troubling, its the fact that you get to choose any card and its yours. At the same time, I can't see how this can be changed and not nuke it at the same time, and since its thematically not consistent with the other cards, it might be better to simply remove it.

  • Honestly had they just reworked the cut scenes like it was shown before release, instead of the watered down bs that is currently, maybe most people would have just shrugged and enjoy the game like it used to be 18 years ago. I guess they were pretty much copying what was done to starcraft 1 remastered: graphical improvement, no change to UI, no change to cutscenes, somehow managing to make some characters looks even worse than the original. Its instructive, perhaps, that because there were no backlash to starcraft remastered they thought they can get away with this bs too.

    Ever since the founders of blizzard moved on, I guess we were pretty much 'well informed' as to where blizzard is heading towards now. I just hope they don't screw Diablo 4 too much, but judging from the demos I guess that's more than enough information on the subject.

  • There's more than enough combo breaker cards in wild that mechathun decks gets hit hard from. Just play them, like any of them.

  • I played without it, its not really necessary to have him. Surprised that there's no Shu'ma in that list.

  • Injured Tol'vir is a vanilla 2 drop with taunt when played (the 'taunt' is not to be underestimated) but an overstated 2 drop when drawn with Strength in Numbers. Embiggen decks are curve decks at heart, so its not always possible to skip turn 2 without problems, especially against aggro decks. That's where having a 2 drop with taunt comes in handy.

    As for highlander hunter, from my own experience, Subject 9's win rate is high enough that its not easy to play the deck without that card and expect the same results. I play without that card myself, but there are many times where drawing the secrets directly seems really bad, especially since highlander hunter doesn't draw well. One way to mitigate that is to play less secrets, but it really comes down to what strat you are going for in deckbuilding.

    Stormhammer is not replaceable in dragon hunter. In fact when you play dragon hunter and don't draw it the deck is basically a mid range deck with lots of dragons that cannot grab tempo back once you lose it. It also pressures the opponent's face (against rogue its almost impossible to win without this). Its just my opinion, but you just can't play dragon hunter without this card.

  • Its always a little strange how grandmasters gets to join masters tournament.

    Still, rooting for Orange to get his place back.

  • Yeah played a lot of elemental mage myself today (when the game isn't crashing - repeatedly - )

    Have to agree that its a little off the game when you don't draw well, and that's unfortunately most of the time. If you get Elemental Allies early along with a nice curve you feel really powerful, but if you don't you get destroyed, with your opponent's cards shoved deep down your hole.

    Not so keen on Animated Avalanche with so many rogues around. And they know exactly when to ruin your day with Flik Skyshiv.

  • Dungeon master card back is best for me. Considering how difficult it was to get it, I think its justified.

    Still, would love to use this in shaman and paladin decks so my opponent spends a few more seconds thinking his/her mulligan.

  • Probably why many players find hearthstone so expensive. Its mostly due to the exchange rates between different countries.

    As was mentioned, amazon coins (in certain countries only) is the only method to give yourself a discount.

    Wish blizzard start expanding the regional system of costs to their products, so its more appropriately costed (I believe this is the case for South America, where its objectively much cheaper to get packs, but no where else for some reason), in the same way steam does it now.