It looks cheap and does only a whirlwind but I think people are sleeping on it too hard. Most cases people play around Hellfire by playing lots of cheap minions or tokens to bait it out and then go ham after that. This can, though I admit its a long shot, clear the small boards for hellfire to do its stuff.
Its effect is quite generic, generating minions. But that only mean this can fit into any shaman deck. Along with the card that invokes twice as a battlecry, this can work with nothing more than three cards in a deck.
And the hero power is pretty good too. Shaman is one of three classes that make good use of huge boards, and any hero power that generate a good minion is always good, but more so in a class that make use of it.
Fair. But then again oasis surger was a 5 mana 10/10 in stats, which is already very very good, and is only viable in one deck. And that deck doesn't typically run hand buffs.
This being on neutral means its more flexible. And that is a massive point in its favor
On part with Oasis Surger if you can get a 1 drop to transform. Buff this up even +1+1 and it becomes nuts.
Oh, and did blizzard did a whoopsie when this got printed? I thought the very point of nerfing Saronite Chain Gang was because cards like this on neutral creates those bs Shudderwock combos in standard.
Its decent removal option for aggro boards. Lest we forget that playing around Reno and dyanomatic was practically everywhere in standard once.
Unfortunately, it will only be decent in either a plot twist deck or handlock, and once you start putting your own minions on board this quickly becomes garbage. Kinda sad as I was really looking forward to seeing whether warlock gets any more decent board removal option to really make handlock viable again.
This being an epic card doesn't help much either for experimentation.
Almost definitely sending Faerie Dragon or any other dragon costing less than 4 to the cleaners. The punish from this card is unreal. Kill an opposing unit and developing massive tempo at the same time. The only way blizzard thinks this is fair is when your opponent whip this card out after you did the turn before.
Oh, and by the way if quest shaman plays this they will have a 12/12 rush staring at you potentially on turn 6 if you dare to play even a single dragon by then.
Its only balancing factor is the fact that your opponent has to first have a dragon out. Why would they want to do that in a Dragons of Descent expansion is beyond me.
After the pleasant surprise at how they handled pack bundles in SoU (where it will at least give you a guaranteed free legendary) I was waiting for future pack bundles to do the same. Well, I was disappointed.
This one's the same as the explorer bundle the last expansion where they gave you packs of the previous expansion instead of the current/coming ones. I can't help but feel that this is a missed opportunity to allow players to get more out of DoD for a less pricey price tag.
At very least give us a random legendary, which would no doubt boost sales.
As for grandma treeface there, I like the concept, I like the design, I like that its a treant instead of the usual night elf, but why'd they made the face so prominent is baffling considering that other treants would be lucky to get pupils let alone bulging eyes.
Made to curve with Dendrologist. A 1 mana 2/2 is pretty good, though druid is more used to bigger plays. Will go into token decks, and very little else.
Someone in blizzard must have playtested this at a lower mana cost and found it too good. Its a pretty nuts effect, built into a deck properly this is very similar to keleseth swing turns. Unfortunately some car crash must have happened and this got stuck at 7 mana, which will see it shelved into the couldhavebeens drawers forever.
At what point will a token deck ever draw this is already a hard issue to answer since you won't ever mulligan your hand for this. Even if you got it, you got to wait an agonizing amount of turns with all those sweet sweet treant cards in hand before you drop this down and hope to stay alive long enough to finally play those buffed cards.
90% of the time your hand will be empty when this drops down. It is instructive that the ONLY card that curves with this is The Forest's Aid, for a massive swing turn assuming you got it in your hand. Had this been 5 mana it might have been something. Oh well, wait and see if this ever gets buffed in future.
Good card but can't see this happening. Its not the added cost which is the problem, its the fact that it only affects cards in your deck, and token druid has never been too good at drawing cards. Had it affect the hand as well, this might have some place in token/hand druid.
Also, token druid has lately been relying on card generation and spells more so than minions. Maybe there's some place for this in quest druid because Oasis Surger is such a crazy option. But I can't see this slotting into it anywhere.
Makes almost all control decks reliant on armor dead in the water with just one inclusion of this card in the deck.
This one might be an over-reaction since armor gain is sort of the whole game plan of some control decks. I would have been happier if it takes like 10 armor off, but if it rids all those nightmares from control warrior mirrors, I'd take this any day.
It looks cheap and does only a whirlwind but I think people are sleeping on it too hard. Most cases people play around Hellfire by playing lots of cheap minions or tokens to bait it out and then go ham after that. This can, though I admit its a long shot, clear the small boards for hellfire to do its stuff.
Not the mention that this combos with Zzeraku the Warped and Diseased Vulture so there's still something to this card.
Its effect is quite generic, generating minions. But that only mean this can fit into any shaman deck. Along with the card that invokes twice as a battlecry, this can work with nothing more than three cards in a deck.
And the hero power is pretty good too. Shaman is one of three classes that make good use of huge boards, and any hero power that generate a good minion is always good, but more so in a class that make use of it.
I love all those dragons. If only Dragonmaw Poacher did not exist.
Fair. But then again oasis surger was a 5 mana 10/10 in stats, which is already very very good, and is only viable in one deck. And that deck doesn't typically run hand buffs.
This being on neutral means its more flexible. And that is a massive point in its favor
one card. Galakrond. And basically any end game value. AND it costs 8, which means theres potential to get another turn with this card.
Basically control priest is gonna wreck the meta.
Curves out of your opponent's galakrond at 7. Nice. Concede buttons' on your lower left please.
Blizzard wtf did you take last night?
One card that is absolutely nuts except against aggro. The other basically invalidates the nerf to Saronite Chain Gang.
Yes, this good. Very good even.
On part with Oasis Surger if you can get a 1 drop to transform. Buff this up even +1+1 and it becomes nuts.
Oh, and did blizzard did a whoopsie when this got printed? I thought the very point of nerfing Saronite Chain Gang was because cards like this on neutral creates those bs Shudderwock combos in standard.
Oh well.
This being 3 mana really makes for a case why Defile is just freaking crazy even when its in a standard already acknowledged to be freaking crazy.
Its decent removal option for aggro boards. Lest we forget that playing around Reno and dyanomatic was practically everywhere in standard once.
Unfortunately, it will only be decent in either a plot twist deck or handlock, and once you start putting your own minions on board this quickly becomes garbage. Kinda sad as I was really looking forward to seeing whether warlock gets any more decent board removal option to really make handlock viable again.
This being an epic card doesn't help much either for experimentation.
Its an epic which you really dont want to open in your pack.
NEXT!
Well, its a card.
thats just about it. It would be on the stands with Waterboy no doubt locking eyes.
Almost definitely sending Faerie Dragon or any other dragon costing less than 4 to the cleaners. The punish from this card is unreal. Kill an opposing unit and developing massive tempo at the same time. The only way blizzard thinks this is fair is when your opponent whip this card out after you did the turn before.
Oh, and by the way if quest shaman plays this they will have a 12/12 rush staring at you potentially on turn 6 if you dare to play even a single dragon by then.
Its only balancing factor is the fact that your opponent has to first have a dragon out. Why would they want to do that in a Dragons of Descent expansion is beyond me.
Probably the greatest punish card ever printed.
Will this be nerfed? Quest shaman thinks it just *might.
After the pleasant surprise at how they handled pack bundles in SoU (where it will at least give you a guaranteed free legendary) I was waiting for future pack bundles to do the same. Well, I was disappointed.
This one's the same as the explorer bundle the last expansion where they gave you packs of the previous expansion instead of the current/coming ones. I can't help but feel that this is a missed opportunity to allow players to get more out of DoD for a less pricey price tag.
At very least give us a random legendary, which would no doubt boost sales.
As for grandma treeface there, I like the concept, I like the design, I like that its a treant instead of the usual night elf, but why'd they made the face so prominent is baffling considering that other treants would be lucky to get pupils let alone bulging eyes.
Made to curve with Dendrologist. A 1 mana 2/2 is pretty good, though druid is more used to bigger plays. Will go into token decks, and very little else.
Someone in blizzard must have playtested this at a lower mana cost and found it too good. Its a pretty nuts effect, built into a deck properly this is very similar to keleseth swing turns. Unfortunately some car crash must have happened and this got stuck at 7 mana, which will see it shelved into the couldhavebeens drawers forever.
At what point will a token deck ever draw this is already a hard issue to answer since you won't ever mulligan your hand for this. Even if you got it, you got to wait an agonizing amount of turns with all those sweet sweet treant cards in hand before you drop this down and hope to stay alive long enough to finally play those buffed cards.
90% of the time your hand will be empty when this drops down. It is instructive that the ONLY card that curves with this is The Forest's Aid, for a massive swing turn assuming you got it in your hand. Had this been 5 mana it might have been something. Oh well, wait and see if this ever gets buffed in future.
Good card but can't see this happening. Its not the added cost which is the problem, its the fact that it only affects cards in your deck, and token druid has never been too good at drawing cards. Had it affect the hand as well, this might have some place in token/hand druid.
Also, token druid has lately been relying on card generation and spells more so than minions. Maybe there's some place for this in quest druid because Oasis Surger is such a crazy option. But I can't see this slotting into it anywhere.
Trash card for sure, until you realize that this might be able to delete hakkar bloods and bombs, weasels, and lately, albatrosses.
Basically, if shuffling shit into your opponent's deck becomes meta, this will shine the same way Blood Knight did when giggling inventor was meta.
Otherwise useless, since transmogrifier is a better card and people don't generally fill their deck with stuff they don't want.
Makes almost all control decks reliant on armor dead in the water with just one inclusion of this card in the deck.
This one might be an over-reaction since armor gain is sort of the whole game plan of some control decks. I would have been happier if it takes like 10 armor off, but if it rids all those nightmares from control warrior mirrors, I'd take this any day.
A game changer for combo decks for sure.