dapperdog's Avatar

dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Okay, some thoughts;

    Winged Guardian - Very strong card, can fit into embiggen druid right away, probably not in token or quest. Its stats are just decent for its mana cost, and it has taunt, and has reborn, making this very sticky and somewhat hard to deal with. Get this off Strength in Numbers and watch your opponent squirm

    Aeon Reaver - A very strong card but not for priest. Its stats are underwhelming, and priest is not a class that buffs its hand very much, ensuring that this card can never fit into res priest. For some reason it can't deal damage to face as well, making it less attractive for aggro decks. I'm a little torn, mostly because this card would have been great in another class, but in priest its just too, well...bad.

    Grand Lackey Erkh - Finally a good legendary from the adventure to calm nerves after Reno's annoucement. A lackey cycler. Wonderful in warlock that runs dark pharoah tekhan, especially since warlock's lackey generation isn't that good given how powerful tekhan is. Has an equally wonderful combo with Magic Carpet, and in rogue with shadowstep means nearly infinite lackeys.

    Air Raid - Flexible. Can fit nearly in every paladin deck, mostly because it spawns two taunts for 2 mana. And you can do it again, since its twinspell. Wondering in my head how farfetched would it be to suggest that this card is very nearly recreating something like odd paladin in standard.

    Very, very impressed. But kinda a bummer not to see some decent cards for priest or mage.

    Edit: As pointed out by linkblade91 (thanks by the way)

    Aeon Reaver deals damage based on the target's damage. In that case it resembles Lightbomb but with a stick and only to one target. I'm still unconvinced as to where this can find a home in, but its still kinda an acceptably okay card but in no way meta defining. At best this is a good card to get off Galakrond's wit.

  • Expansions come every 4 months. I think its fair to say that few players would like to wait that long for an introduction of counter cards. Also I think your idea that team5 have not come out with counter cards for oppressive decks is just untrue. There's always a few tech cards in every expansion that addresses, to certain extents, the previous meta or expected meta. From DoD alone;

    - Platebreaker - control warrior

    - Bad Luck Albatross - highlander

    - Zul'Drak Ritualist - Little known res priest counter

    - Kobold Stickyfinger - Mostly for kingsbane rogue

    - Dragonmaw Poacher - dragon counter in a dragon themed expansion

    More than enough to debunk your theory. As the devs explained, it was intentional to have Galakrond shaman be very powerful but it seems that it had gone a little too far in practice. If they decided to nerf this on week one, then kudos to them for immediately correcting their mistake. In the past it would have been 2 months of this bs until they eventually nuke it.

    Also, if you're going to talk about the nerfs being 'changing things just for the sake of changing things', I think you owe it to whoever who reads your post to place an example. At least they would get a chance to see it from your point of view.

  • is there a reason why there isn't a copy of Baleful Banker in this list?

    From what I can see, if undertakah gets silence or transformed, you've only the prelate to save your day.

  • Im really curious how much money you poured into hearthstone to reach where you are right now. Can you give me a rough amount, if its not too personal.

    But basically if you wanted the best expansions to focus on, you already have it. Ungoro - Kobolds has and still is the highest level of power sets of expansions hearthstone has ever shot out. The only other expansion not listed by yourself with comparable power would be Mean Streets of Gadgetzan.

    Since you already have all the adventures, then its just down to specific legendaries from here on. It really depends on what you want to accomplish in wild.

    In reply to Looking for Advice
  • Quote From Kaptaintrips
    Quote From KANSAS

    As far as I know there is no information about that.

    I guess we will just have to be surprised!

    That would be nice.  I want it to be a surprise as each wing comes out.  Why ruin the fun with a bunch of spoilers

    Because of pre-order, and because people should have better information on their choice of expenditure of 700 gold per wing, or indeed 20 bucks (which is not small given the monstrosity that is exchange rates on my country)

    In reply to Card reveal schedule
  • Have to agree in principal, although I would say unless you've crafted Zentimo, the previous round of nerfs pretty much nailed all the epics and legendaries concerned so there shouldn't be any issues with the dust refund.

    On the other hand it can also enable previously useless epics and legendaries to shine a little brighter. Still waiting for Raid the Sky Temple to be more than just a fun card.

  • Is there a sizable amount of hearthstone players, or indeed users of this website, that will be participating on the open beta?

    I wonder how much of a coincidence this is that the open beta starts near or on the day DoD's adventure opens.

  • I was implying that Reno, as a legendary card, would feature more as a fun card rather than a meta defining one. Also since blizzard will be giving away a portion of the first wing for free (I think everyone gets 4 cards), Reno will likely be one of the free cards. As such, I wouldn't be surprise if the card was less powerful than others.

    As for the 4 hero cards, that's still an assumption. Has it been confirmed?

  • Quote From Avalon

    Actually, Mage has tons of really good cards: it's just that since post-patch Uldum it hasn't been its meta.

    Just look at one Highlander Mage list: the only big cards that it will lose with the rotation are Zilliax (pretty tragic loss, but we can say the same about every other deck), Luna's Pocket Galaxy (despite not being game-breaking like it was at 5 mana, it's still pretty good) and... I guess nothing else?

    Kalecgos, Zephrys the Great, Dragonqueen Alexstrasza, Tortollan Pilgrim, Power of Creation, Malygos, Aspect of Magic, Dragoncaster, Conjurer's Calling and such still still be in Standard and will make a really solid Control deck.

    except mage can't heal, so its always going to be long shot from being true control.

  • Quote From Painkiller1724

    The only way I see this working is that if the spells casted by the HP count towards completing the new quest. Then you can get rid of this horrible HP ASAP...

    I actually never thought about it this way. But that also means your deck must have no more than ten spells which 1 will be held on until this is played.

  • For all that number crunching, this should be pinned up on this post.

  • Well, it was a fantastic card at first glance until we see the hero power and realised that this is just more fuel for meme potential.

    Still, it offers up something mage never had, a full board clear. Now we just have to figure out whether the dead minions are just discarded (aka never existed), or actually dead and therefore up for res. Judging by quote from celestalon, I'd say its the former. Its good enough to be added into highlander mage, but it will always be THAT card which literally decides who wins based on a coin toss.

    Its Reno Jackson. And its the first legendary off the adventure (which I expect to be free for all). Can't say I'm surprised.

  • Sea giant? Thought this was budget

    Cult master means you wanna cycle hard. If that is so, perhaps wolfrider and 1 reckless rocketeer wouldn't be too much to add in. You can remove earthenring farseer. But I don't think traditional zoo lists runs cult master. Warlock can already draw consistently.

    Silverhand knight perhaps too slow. Dark iron dwarf is my pick. I would probably rid young priestess for argent squire for tempo. Argent squire combos very well with abusive and DiD.

     

    In reply to Rotationless Zoolock
  • Probably remove violet teacher, sprint, questing adventurer and assassin's blade

    replace with cold blood, shiv, perditions blade, and sinister strike

    Meta will crush you easily around turn 6-8. The win strat with my replacements is to aim for a turn 7 kill. Double cold blood + deckhand = 10 damage + evis would be 14 on turn 7. Opponent can probably guess your strat and place zilliax on 5, perditions blade deal with that so you don't have to waste your miracle hand.

    I admire the theme, but perhaps its not too much to try some of the expansion's basic and rare cards. Lets you go further with miracle. I would very much be interested in seeing some stats if you have any

     

  • It all boils down to whether the card is a win condition, or gets you to your win condition. If it does neither than its just pure stats from then on. This one's not really that bad, despite the constant belittling (my hands are held up high for this one), it just doesn't fit in into the most of the current priest archetype of res-ing dead minions. You pointed out some very good minions that you can get off this, if only for Psychopomp to res it back, but if you want to res a good minion, its better to just put it in the deck to begin with.

    I appreciate your number crunching though, if nothing else.

     

  • If you guys are really in for it, maybe outofcards can try creating content for decks with no more than 3000 dust investment, along with some data analysis. There used to be a streamer (can't remember his name) who played only decks with the no legendaries, no epics rule, but I don't see him on youtube anymore.

    Tempted to do this myself, but just can't find the time for it these days.

  • Priest are, like shaman, eternally cursed to have cards that are either really really OP or completely garbage tier, and this card is only slightly less terrible than the meme that is Purify and Radiance

    But I remain optimistic that somehow, somewhere this card will come back to haunt our memories.

  • Its a conditional disruption card that doesn't screw you back (Demonic Project, Unseen Saboteur, etc.). On top of that it has vanilla stats, and costs only 3.

    Its good enough to see play in almost all decks, at least as a one off. Besides which, it is also hilarious to play and watch as your opponent squirm as their unupgraded galakrond glows in their hand.

     

  • Its a good 2 drop that will almost always see play whether in highlander, midrange or aggro decks. Kinda like Shielded Minibot except it will only have 1 health when it gets hit (and dies) as opposed to minibot, which will have 2 health.

    As much as I hope it would, I don't think it will feature in quest paladin, for the same reason Candletaker isn't in it; its a vanilla reborn minion, and there's no cards that tutors it out. On top of that, its a mech, so if you're gonna include this then Kangor's Endless Army must go (not too difficult to imagine this, kangor's isn't your win condition. Its at best like putting another egg on board).

  • Quote From og0

    They need to make money.

    They need to keep the game f2p viable.

    So they have to balance it to achieve both aims.  If this is a one off 2800 gold expenditure we were warned about ahead of time (which we were) that's ok.  If it's 3 expacs + 8400 gold for 3 adventures every year all but the most hardcore f2p players (infinite arena etc) will struggle to stay engaged.

    Sure some will spend money, but most I think would leave over time.  That's bad not only because I'd fall into the latter group, but the player base will reduce and new players will be rare.  Queue times increasing and may put the future of the game in doubt eventually.

    I think they're testing the waters with this new arrangement. If the heat is low enough this might be a permanent thing every year, if not every expansion.