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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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probably because its fun to pull out bs combos. Some cards does it better, some others with more toxic sprinkles. [card]Mogu fleshshaper[/card] with those bs grommash-al akir evolves on 3 was probably of the more toxic variety.

Don't know about you, but when I first managed that [card]khadgar[/card]-giant + frost nova combo for the win I was pretty happy …

Its mostly on perceived fairness of decks, from my own observations.

On that note, getting your tush handed to you from multiple 1 mana 7/7 charge minion is not likely to be fun for anyone. Its the crystal caverns issue again; where a low win rate deck is creating mountains of problems for certain archetype and the community being …

No DoD packs, no sir

Wish that these deals just straight up let us choose what packs we prefer, but what do I know right?

I waiting for the day a card is printed for battlegrounds that says "deal double damage and take two times less from tribes cards". Basically there are a few cards that you never see in battlegrounds, and most of them would be those pesky unfortunates without any tribe synergy.

Amalgam's removal was required. Its by far one the best …

I like it that they are at least looking at patching cards more often. That changes meta and keeps it from going stale too much.

Oh, and I'm still waiting for that nerf to [card]ramming speed[/card]. Please address this team5, really really terribly powerful card that must be stopped at all costs.

Special mention goes to [card]chromatic egg[/card], …

Theres a reason why shaman doesn't run both [card]mogu fleshshaper[/card] and [card]sea giant[/card] in the same deck, and that's because you can get mogu out on usually turn 3-4, rush a minion then evolve it. With this nerf, expect mogu to either fade from existence, or come out two turn later. Its very much less scary then.

Also, no …

Nerfing [card]corrupt elementalist[/card] in indirectly nerfing [card]dragon's pack[/card] since it can't be coin-to-curve back to back and that makes the 5 mana slot a little trickier and slower for Galakrond shaman. Only time will tell if [card]dragon's pack[/card] maintains its high winrate post nerf.

I think lowering the health for [card]faceless corruptor[/card] even to 3 just simply weakens the …

At least theres no charge and rush minions in the 10 mana pool.

Indeed, and I personally want to see those algorithms that saw me missed out on all the good epic cards while piling me up with 4 duplicates of the same card.

Card should be nerfed to 5 mana. Because we definitely think its busted like hell and deserves to be nuked to 8 1/2 mana at least.

They usually do. Maybe when the patch rolls out there would be another statement that informs players on their justifications. These are usually short statements, so if you're expecting a shakespherean writeup on why a card is bumped one mana up then I'm afraid you're up for some disappointment.

I think we need to give this set of nerfs …

I feel your pain brother.

60 packs opened 9 epics and 4 of the bloody things turned out to be [card]ramming speed[/card]

lol

I think most players will drop [card]sludge slurper[/card] down on 1 if they can, and rarely this card is kept in the hand until the quest completes. The nerf to attack may seem insignificant but there have been more games than I care to remember where this tiny turdling managed to keep me from playing some cards for fear of …

These nerfs might allow more aggro tempo decks to resurface. In that case it might be that [card]necrium apothecary[/card] just becomes too slow or too inconsistent to just rely on [card]anubisath warbringer[/card] alone.

I like the nerf to [card]faceless corruptor[/card]. A little down but not out. Not so much for [card]corrupt elementalist[/card]. Its still the best invoke card in …

Without the quest completion I think its fair to say that quest shaman is mostly dead. At that point its a highroll [card]mogu fleshshaper[/card] (by far the most oppressive card in SoU) mutate combo or get your prayers from ethereal lackey.

Quest shaman actually starts with pretty weak tempo and until their quest completion, can't actually push anything aside …

That would probably nuke the quest. Probably best just to increase the requirement to finish up the quest from 6 to 8 battlecry minions.

Better to just simply not print good battlecry cards for shaman. Or HoF [card]mind control tech[/card].

We can agree to differ I guess. For my own part I've never been able to point out this card being a problem when I lose my match and certainly not at turn 5-6. Similarly, I've never been tempted to keep the card in my mulligan unless I got a 1 drop and/or 3 drop in hand.

For what …

The card is definitely busted. But being a neutral card means that I get to play a similarly busted card as do my opponent. And that's why I think team5 would probably wait for more data before nerfing this to oblivion.

The problem with galakrond shaman is that most of the cards listed is basically only available to shaman. …

Great meta report on shamanstone. I like how blizzard kept the most OP Galakrond shaman cards until the last reveal date only for us to see nothing but those few cards from launch.

Probable nerf contenders and some opinions:

[card]corrupt elementalist[/card] - Mana increase. Blizzard don't wave the nerf stick around on effects that much and I don't …

At least that doesn't put 2 8/8 rush on top of the bs you get from shaman these days.

[card]corrupt elementalist[/card] is not a problem in of itself. The tremendous problem is that it imbalances the Galakrond from other classes in shaman's favour. Invoke cards are supposed to be bad for their mana cost while upgrading Galakrond. This card however, is just good in of itself, and it upgrades Galakrond way too fast, AND it basically means shaman doesn't …