dapperdog
LV.20Dragon Scholar
Comments
5,694 totalQuote From strangerzer0 Go Face with Hunter. Like 1500 dust
Have to agree for the most part. Playing [card]toxic reinforcements[/card] on 1 really swings most mid range matches in your favor.
The deck only …
Quote From SLima Quote From AliRadicali Quote From Meteorite12 I’d say one of the bigger problems Priest has is the fact that so many of their healing cards can’t match up to what other …
her flavor text should have been: "She can actually shapeshift you know."
The problem is not with Galakrond's hero power, its just that priest's invoke cards aren't up to snuff against aggro and there's not many ways priest can heal a ton right now. The tempo loss from playing invoke cards currently …
probably because its fun to pull out bs combos. Some cards does it better, some others with more toxic sprinkles. [card]Mogu fleshshaper[/card] with those bs grommash-al akir evolves on 3 was probably of the more toxic variety.
Don't know …
Its mostly on perceived fairness of decks, from my own observations.
On that note, getting your tush handed to you from multiple 1 mana 7/7 charge minion is not likely to be fun for anyone. Its the crystal caverns …
No DoD packs, no sir
Wish that these deals just straight up let us choose what packs we prefer, but what do I know right?
I waiting for the day a card is printed for battlegrounds that says "deal double damage and take two times less from tribes cards". Basically there are a few cards that you never see in battlegrounds, and most of them …
I like it that they are at least looking at patching cards more often. That changes meta and keeps it from going stale too much.
Oh, and I'm still waiting for that nerf to [card]ramming speed[/card]. Please address this …
Theres a reason why shaman doesn't run both [card]mogu fleshshaper[/card] and [card]sea giant[/card] in the same deck, and that's because you can get mogu out on usually turn 3-4, rush a minion then evolve it. With this nerf, expect mogu …
Nerfing [card]corrupt elementalist[/card] in indirectly nerfing [card]dragon's pack[/card] since it can't be coin-to-curve back to back and that makes the 5 mana slot a little trickier and slower for Galakrond shaman. Only time will tell if [card]dragon's pack[/card] maintains its …
At least theres no charge and rush minions in the 10 mana pool.
Indeed, and I personally want to see those algorithms that saw me missed out on all the good epic cards while piling me up with 4 duplicates of the same card.
Card should be nerfed to 5 mana. Because …
They usually do. Maybe when the patch rolls out there would be another statement that informs players on their justifications. These are usually short statements, so if you're expecting a shakespherean writeup on why a card is bumped one mana …
I feel your pain brother.
60 packs opened 9 epics and 4 of the bloody things turned out to be [card]ramming speed[/card]
lol
I think most players will drop [card]sludge slurper[/card] down on 1 if they can, and rarely this card is kept in the hand until the quest completes. The nerf to attack may seem insignificant but there have been more games …
These nerfs might allow more aggro tempo decks to resurface. In that case it might be that [card]necrium apothecary[/card] just becomes too slow or too inconsistent to just rely on [card]anubisath warbringer[/card] alone.
I like the nerf to [card]faceless …
Without the quest completion I think its fair to say that quest shaman is mostly dead. At that point its a highroll [card]mogu fleshshaper[/card] (by far the most oppressive card in SoU) mutate combo or get your prayers from ethereal …
That would probably nuke the quest. Probably best just to increase the requirement to finish up the quest from 6 to 8 battlecry minions.
Better to just simply not print good battlecry cards for shaman. Or HoF [card]mind control …
We can agree to differ I guess. For my own part I've never been able to point out this card being a problem when I lose my match and certainly not at turn 5-6. Similarly, I've never been tempted to …