Its decent removal option for aggro boards. Lest we forget that playing around Reno and dyanomatic was practically everywhere in standard once.
Unfortunately, it will only be decent in either a plot twist deck or handlock, and once you start putting your own minions on board this quickly becomes garbage. Kinda sad as I was really looking forward to seeing whether warlock gets any more decent board removal option to really make handlock viable again.
This being an epic card doesn't help much either for experimentation.
Almost definitely sending Faerie Dragon or any other dragon costing less than 4 to the cleaners. The punish from this card is unreal. Kill an opposing unit and developing massive tempo at the same time. The only way blizzard thinks this is fair is when your opponent whip this card out after you did the turn before.
Oh, and by the way if quest shaman plays this they will have a 12/12 rush staring at you potentially on turn 6 if you dare to play even a single dragon by then.
Its only balancing factor is the fact that your opponent has to first have a dragon out. Why would they want to do that in a Dragons of Descent expansion is beyond me.
After the pleasant surprise at how they handled pack bundles in SoU (where it will at least give you a guaranteed free legendary) I was waiting for future pack bundles to do the same. Well, I was disappointed.
This one's the same as the explorer bundle the last expansion where they gave you packs of the previous expansion instead of the current/coming ones. I can't help but feel that this is a missed opportunity to allow players to get more out of DoD for a less pricey price tag.
At very least give us a random legendary, which would no doubt boost sales.
As for grandma treeface there, I like the concept, I like the design, I like that its a treant instead of the usual night elf, but why'd they made the face so prominent is baffling considering that other treants would be lucky to get pupils let alone bulging eyes.
Made to curve with Dendrologist. A 1 mana 2/2 is pretty good, though druid is more used to bigger plays. Will go into token decks, and very little else.
Someone in blizzard must have playtested this at a lower mana cost and found it too good. Its a pretty nuts effect, built into a deck properly this is very similar to keleseth swing turns. Unfortunately some car crash must have happened and this got stuck at 7 mana, which will see it shelved into the couldhavebeens drawers forever.
At what point will a token deck ever draw this is already a hard issue to answer since you won't ever mulligan your hand for this. Even if you got it, you got to wait an agonizing amount of turns with all those sweet sweet treant cards in hand before you drop this down and hope to stay alive long enough to finally play those buffed cards.
90% of the time your hand will be empty when this drops down. It is instructive that the ONLY card that curves with this is The Forest's Aid, for a massive swing turn assuming you got it in your hand. Had this been 5 mana it might have been something. Oh well, wait and see if this ever gets buffed in future.
Good card but can't see this happening. Its not the added cost which is the problem, its the fact that it only affects cards in your deck, and token druid has never been too good at drawing cards. Had it affect the hand as well, this might have some place in token/hand druid.
Also, token druid has lately been relying on card generation and spells more so than minions. Maybe there's some place for this in quest druid because Oasis Surger is such a crazy option. But I can't see this slotting into it anywhere.
Makes almost all control decks reliant on armor dead in the water with just one inclusion of this card in the deck.
This one might be an over-reaction since armor gain is sort of the whole game plan of some control decks. I would have been happier if it takes like 10 armor off, but if it rids all those nightmares from control warrior mirrors, I'd take this any day.
This card is quite interestingly designed since it gives out spells at specific costs. Mage is certainly the best contender to use this card since 1 mana spell pool in mage is quite good. Even a simple Ray of Frost gained from this can wreck boards in mage's favor, and if you don't get that you have Magic Trick and Tome of Intellect to try and get it.
Might see play in highlander decks or specific spell heavy decks. Its worth noting that you can get the SoU quest from this card (needs confirmation). Quests like [Hearthstone Card (raid the temple) Not Found] is rubbish in standard but in some long games there might yet be some value in getting that out of a random effect.
So far it seems mage and rogue will get the best out of this card. If they can survive through the mid game anyway.
Good card but in the wrong class. Comparable to Plated Beetle but with an additional effect and its a battlecry, but that wasn't played in any warrior decks. The armour gain is smaller than Shield Block and it doesn't draw you a card. Whether this ever goes into a warrior deck will depend heavily on whether lackey value in warrior is good enough to win games. In my opinion, it doesn't.
I would consider this card if it was a 1/1 gain 3 armour and a lackey for 2 mana. But for 3, its just not covering any slots in warrior decks.
With all the buffs given to paladin and the poor card draw the class suffers from, this will be an auto include in all dragon paladin decks. The lifesteal is probably not going to win games but healing for 2, with a potential 4 in some matches, it might get you far enough to play actual heal cards to stabilize.
Might be a decent card for healadin, if this ever gets off.
Probably the cutest card in the set. Why wouldn't this be an auto include? Its only true drawback is that its a class card so not all classes can bask in its cuteness
Slow AOE but since it the effect doesn't kill your own minions its absolutely crazy against aggro. Almost holding aggro decks to ransom over hold two silences or they simply just don't win. The effect is very very slow, but if you're not going to die the next turn you play this then this card is just too much stuff in one.
Of course, it can get silenced and its not a taunt. And that is probably why this card is unlikely to attract an angry mob demanding for a nerf.
Provides a decent set of stat but a delayed one. Being a legendary is probably the only weakness of this card otherwise deathrattle priest can actually get somewhere this expansion with two of this in the deck. But since you've only got one, and the effect is actually worse than cube, this is not going to be a placeholder for a deathrattle deck.
Still, if you can draw this consistently enough then its still a good value play. But probably too slow in a meta with so many other broken cards.
Very powerful weapon, but will only see its true power as long as weapons are not meta in the next standard.
If it ever gets like Waggle Pick level of busted like in RoS standard then expect weapon removal in every deck. Or better yet, they might just steal the weapon and leave you crying.
Good in heavy cost decks against aggro. If this had taunt it would be almost game ending tempo against aggro decks. But more likely its just not consistent enough to see play.
Its decent removal option for aggro boards. Lest we forget that playing around Reno and dyanomatic was practically everywhere in standard once.
Unfortunately, it will only be decent in either a plot twist deck or handlock, and once you start putting your own minions on board this quickly becomes garbage. Kinda sad as I was really looking forward to seeing whether warlock gets any more decent board removal option to really make handlock viable again.
This being an epic card doesn't help much either for experimentation.
Its an epic which you really dont want to open in your pack.
NEXT!
Well, its a card.
thats just about it. It would be on the stands with Waterboy no doubt locking eyes.
Almost definitely sending Faerie Dragon or any other dragon costing less than 4 to the cleaners. The punish from this card is unreal. Kill an opposing unit and developing massive tempo at the same time. The only way blizzard thinks this is fair is when your opponent whip this card out after you did the turn before.
Oh, and by the way if quest shaman plays this they will have a 12/12 rush staring at you potentially on turn 6 if you dare to play even a single dragon by then.
Its only balancing factor is the fact that your opponent has to first have a dragon out. Why would they want to do that in a Dragons of Descent expansion is beyond me.
Probably the greatest punish card ever printed.
Will this be nerfed? Quest shaman thinks it just *might.
After the pleasant surprise at how they handled pack bundles in SoU (where it will at least give you a guaranteed free legendary) I was waiting for future pack bundles to do the same. Well, I was disappointed.
This one's the same as the explorer bundle the last expansion where they gave you packs of the previous expansion instead of the current/coming ones. I can't help but feel that this is a missed opportunity to allow players to get more out of DoD for a less pricey price tag.
At very least give us a random legendary, which would no doubt boost sales.
As for grandma treeface there, I like the concept, I like the design, I like that its a treant instead of the usual night elf, but why'd they made the face so prominent is baffling considering that other treants would be lucky to get pupils let alone bulging eyes.
Made to curve with Dendrologist. A 1 mana 2/2 is pretty good, though druid is more used to bigger plays. Will go into token decks, and very little else.
Someone in blizzard must have playtested this at a lower mana cost and found it too good. Its a pretty nuts effect, built into a deck properly this is very similar to keleseth swing turns. Unfortunately some car crash must have happened and this got stuck at 7 mana, which will see it shelved into the couldhavebeens drawers forever.
At what point will a token deck ever draw this is already a hard issue to answer since you won't ever mulligan your hand for this. Even if you got it, you got to wait an agonizing amount of turns with all those sweet sweet treant cards in hand before you drop this down and hope to stay alive long enough to finally play those buffed cards.
90% of the time your hand will be empty when this drops down. It is instructive that the ONLY card that curves with this is The Forest's Aid, for a massive swing turn assuming you got it in your hand. Had this been 5 mana it might have been something. Oh well, wait and see if this ever gets buffed in future.
Good card but can't see this happening. Its not the added cost which is the problem, its the fact that it only affects cards in your deck, and token druid has never been too good at drawing cards. Had it affect the hand as well, this might have some place in token/hand druid.
Also, token druid has lately been relying on card generation and spells more so than minions. Maybe there's some place for this in quest druid because Oasis Surger is such a crazy option. But I can't see this slotting into it anywhere.
Trash card for sure, until you realize that this might be able to delete hakkar bloods and bombs, weasels, and lately, albatrosses.
Basically, if shuffling shit into your opponent's deck becomes meta, this will shine the same way Blood Knight did when giggling inventor was meta.
Otherwise useless, since transmogrifier is a better card and people don't generally fill their deck with stuff they don't want.
Makes almost all control decks reliant on armor dead in the water with just one inclusion of this card in the deck.
This one might be an over-reaction since armor gain is sort of the whole game plan of some control decks. I would have been happier if it takes like 10 armor off, but if it rids all those nightmares from control warrior mirrors, I'd take this any day.
A game changer for combo decks for sure.
Something that should have been printed ages ago when we were playing and watching 100 armor, 2 hours long battles of control warrior mirrors.
A lot of sleepless nights and hearthstone commentators would not have died in vain.
Oh, and it nerfs thousand armor druid and giant paladin in wild. My tears cannot be held back any more.
This card is quite interestingly designed since it gives out spells at specific costs. Mage is certainly the best contender to use this card since 1 mana spell pool in mage is quite good. Even a simple Ray of Frost gained from this can wreck boards in mage's favor, and if you don't get that you have Magic Trick and Tome of Intellect to try and get it.
Might see play in highlander decks or specific spell heavy decks. Its worth noting that you can get the SoU quest from this card (needs confirmation). Quests like [Hearthstone Card (raid the temple) Not Found] is rubbish in standard but in some long games there might yet be some value in getting that out of a random effect.
So far it seems mage and rogue will get the best out of this card. If they can survive through the mid game anyway.
Good card but in the wrong class. Comparable to Plated Beetle but with an additional effect and its a battlecry, but that wasn't played in any warrior decks. The armour gain is smaller than Shield Block and it doesn't draw you a card. Whether this ever goes into a warrior deck will depend heavily on whether lackey value in warrior is good enough to win games. In my opinion, it doesn't.
I would consider this card if it was a 1/1 gain 3 armour and a lackey for 2 mana. But for 3, its just not covering any slots in warrior decks.
With all the buffs given to paladin and the poor card draw the class suffers from, this will be an auto include in all dragon paladin decks. The lifesteal is probably not going to win games but healing for 2, with a potential 4 in some matches, it might get you far enough to play actual heal cards to stabilize.
Might be a decent card for healadin, if this ever gets off.
Probably the cutest card in the set. Why wouldn't this be an auto include? Its only true drawback is that its a class card so not all classes can bask in its cuteness
I'm going to put this in all my paladin decks. When I lose I wouldn't care one bit so long as I get to play this at least once
Slow AOE but since it the effect doesn't kill your own minions its absolutely crazy against aggro. Almost holding aggro decks to ransom over hold two silences or they simply just don't win. The effect is very very slow, but if you're not going to die the next turn you play this then this card is just too much stuff in one.
Of course, it can get silenced and its not a taunt. And that is probably why this card is unlikely to attract an angry mob demanding for a nerf.
Provides a decent set of stat but a delayed one. Being a legendary is probably the only weakness of this card otherwise deathrattle priest can actually get somewhere this expansion with two of this in the deck. But since you've only got one, and the effect is actually worse than cube, this is not going to be a placeholder for a deathrattle deck.
Still, if you can draw this consistently enough then its still a good value play. But probably too slow in a meta with so many other broken cards.
Very powerful weapon, but will only see its true power as long as weapons are not meta in the next standard.
If it ever gets like Waggle Pick level of busted like in RoS standard then expect weapon removal in every deck. Or better yet, they might just steal the weapon and leave you crying.
Good in heavy cost decks against aggro. If this had taunt it would be almost game ending tempo against aggro decks. But more likely its just not consistent enough to see play.