dapperdog
Lv.20Dragon Scholar
Comments
It may have evasion but its still a 1 health minion. Comparable to [card]stubborn gastropod[/card] but that had 2 health and this makes a world of difference.
Just not doing enough for standard and totally dead in wild. Pack filler gentlemen.
This can curve into [card]scion of ruin[/card], but invoking twice on 3 might be too much.
The effect is really good so can't say this will never see decent play. +2+2 on a unit on 3 is not really all that bad. But if dragons are meta then this card will just be yet another victim of the cruel …
Had it had 4 health this would actually be a card to include into most aggro-midrange decks. However, having 3 health means no matter how large it most likely to just eat a spell or a weapon charge and do nothing.
Mechs are good, and until boomsday rotates this will be in for some contention for the 3 mana slot in every mech deck. Its not a mech though, but since even mech hunter only have 1 possible 3 drop curve, this might just turn out to be the next [card]hench-clan thug[/card], but more likely just be overshadowed by the same …
Its a 3/4 decently stated minion with an interesting effect. AND its a anti-freeze tech card. AND its a rare card.
Like all good decent tech card should be.
Its not too bad honestly. A more consistent [card]swift messenger[/card] but losses the possible 6/2 flip that might just do it at times.
The beast tag is also something in its favor. I'm just thinking whether this can fit into the new rush warrior.
Dragons and murlocs.
In what world will this be it? Its either too inconsistent, and or the effect is just too weak. Yet another weak epic. There seem to be alot of weak ones this expansion.
Its [card]windfury harpy[/card] with a mech tag.
Its still a soft taunt if nothing else, and having the mech tag is really valuable until boomsday rotates. So there might just be a place for this to shine until then.
Its a buffed up [card]fiery war axe[/card] for one turn and turns to shit the next. Whether this will be good enough will highly depend on whether dealing 4 damage around turns 3-4 is good enough.
It takes up a card slot, and is a weapon and there can never be too many weapons in a deck. So I …
Whirlwind effect + 3 attack + invoke galakrond.
A decent card, and will see play. 3 attack with a small AOE will clear the board most of the time.
A decent card but [card]supercollider[/card] already exists, so why play this card?
It costs too much for what it does as well. So long as brawl exists, this is just not going to do it.
Squal sees stats, squal plays stats
Then squal gets his ass kicked by [card]dragonmaw poacher[/card] and cry
The overload is really huge, and if you play the other overload spell cards, it might just be too much for the next turn to take. That's it really.
It looks cheap and does only a whirlwind but I think people are sleeping on it too hard. Most cases people play around [card]hellfire[/card] by playing lots of cheap minions or tokens to bait it out and then go ham after that. This can, though I admit its a long shot, clear the small boards for hellfire to do its …
Its effect is quite generic, generating minions. But that only mean this can fit into any shaman deck. Along with the card that invokes twice as a battlecry, this can work with nothing more than three cards in a deck.
And the hero power is pretty good too. Shaman is one of three classes that make good use of …
I love all those dragons. If only [card]dragonmaw poacher[/card] did not exist.
Fair. But then again oasis surger was a 5 mana 10/10 in stats, which is already very very good, and is only viable in one deck. And that deck doesn't typically run hand buffs.
This being on neutral means its more flexible. And that is a massive point in its favor
one card. Galakrond. And basically any end game value. AND it costs 8, which means theres potential to get another turn with this card.
Basically control priest is gonna wreck the meta.
Curves out of your opponent's galakrond at 7. Nice. Concede buttons' on your lower left please.
Blizzard wtf did you take last night?
One card that is absolutely nuts except against aggro. The other basically invalidates the nerf to [card]saronite chain gang[/card].