dapperdog
LV.20Dragon Scholar
Comments
5,728 totalPretty hard to pull it off without [card]wyrmrest purifier[/card] and honestly the reward is not fitting to the amount of trouble it takes to make this happen.
A freeze effect and develop a 2/1 rush, not too mad.
But [card]frost shock[/card] is just a better card. This will only be in for the invoke, and there's better cards for that in shaman.
Sad, cause the …
Really good if you can invoke twice. Its not too bad on its own, since it comes without an overload. [card]Oasis surger[/card] can't take this down one to one, and that's nuff said about how good this card is.
Its a 4 mana card that doesn't let you decide where the damage goes. Poorly stated, but may appear once a while in arena and that's really only when you can hear this minion's entrance sound.
I like the card design since it forces the opponent to position their minions more effectively. Will most likely kill up to 3 minions and that's decent enough for a card like this. Does tend to lose its value in …
Decent invoke card but doesn't affect tempo on board. Still, since the invoke effect for priest is much slower than other classes, an invoke card that is actually decently stated will always be up there for priest.
Will definitely …
Its [card]carnivorous cube[/card] except its cheaper and with no 4/6 body. But cube is cube, and cube was broken then and will be now.
Interested to see if there's anyway to get deathrattle priest going.
Given that [card]khadgar[/card] combo with giants and [card]conjurer's calling[/card] was already pretty much broken this only makes it easier to do. Is it really that hard to play 8 spells not included in the deck by turn 6? Not really. …
Its not really that hard to pull off, and this will likely shine in highlander than in giants or cyclone mage. The effect is insane, coming close to [card]mana cyclone[/card] as a defining card. The only question is whether elementals …
Fuel for [card]mana giant[/card]. That's it really. On its own its just not good enough besides playing something on 1, a feature that mage haven't been doing since [card]mana wyrm[/card] was nerfed.
On the occasion where I want to …
Its a zero mana cost card so it will most likely be a lackey to auctioneer plays and little else.
The fact that it gives you a RANDOM lackey really doesn't make up for the fact that it costs …
The shenanigans with this card and the multiple token pirates have this expansion. Might actually turn out to be meta breaking. Aggro warrior doesn't have to do much to kill your opponent by turn 8 and this only adds more …
Lol. Just talked about token druid poor card draw and this gets printed.
Really good, and with so many synergies with treant this time, this might see some play.
I can see something brewing up for [card]cannon barrage[/card] in this expansion.
A 2/2 for free may not be much but its still something you get for free.
Develops good stats and two minions. Its really good.
Just don't stare deep into those big budging blue eyes or you'll end up playing this in all druid decks.
A decent inclusion into decks that play weapons, not just necessarily pirates. It can net you [card]waggle pick[/card] or [card]truesilver champion[/card] and that's nuff said really.
Great tempo from the weapon, but the minion itself is expandable. Would be …
Its a pirate that gives you value and might once a while give you [card]captain hooktusk[/card] so its a definite include into pirate warrior decks. That is, if pirate warrior can ever come back in standard. Maybe there's a place …
No beast tag, and a 2/2 for 1 is decent but 1/3 has always been definitely better, so I can't see this card being included in real decks. [card]enchanted raven[/card] used to see play in token druid but that was …
It may have evasion but its still a 1 health minion. Comparable to [card]stubborn gastropod[/card] but that had 2 health and this makes a world of difference.
Just not doing enough for standard and totally dead in wild. Pack filler gentlemen.