Really good if you can invoke twice. Its not too bad on its own, since it comes without an overload. Oasis Surger can't take this down one to one, and that's nuff said about how good this card is.
Its a 4 mana card that doesn't let you decide where the damage goes. Poorly stated, but may appear once a while in arena and that's really only when you can hear this minion's entrance sound.
I like the card design since it forces the opponent to position their minions more effectively. Will most likely kill up to 3 minions and that's decent enough for a card like this. Does tend to lose its value in the late game but its still going to do 8 damage to a minion at least.
Decent invoke card but doesn't affect tempo on board. Still, since the invoke effect for priest is much slower than other classes, an invoke card that is actually decently stated will always be up there for priest.
Given that Khadgar combo with giants and Conjurer's Calling was already pretty much broken this only makes it easier to do. Is it really that hard to play 8 spells not included in the deck by turn 6? Not really. And if you manage to pull it off, just about every class except for priest and paladin cant deal with four 8 mana minions on board at turn 6.
Its not really that hard to pull off, and this will likely shine in highlander than in giants or cyclone mage. The effect is insane, coming close to Mana Cyclone as a defining card. The only question is whether elementals in the current standard is good enough to be included for this to work.
Fuel for Mana Giant. That's it really. On its own its just not good enough besides playing something on 1, a feature that mage haven't been doing since Mana Wyrm was nerfed.
On the occasion where I want to play arcane missiles, I will just include arcane missiles into my deck instead of this.
Its a zero mana cost card so it will most likely be a lackey to auctioneer plays and little else.
The fact that it gives you a RANDOM lackey really doesn't make up for the fact that it costs zero. Had it been discover this might still have something on it. Should have been named 'spirit of EVIL' instead, so blizzard can give us a golden one come Christmas.
The shenanigans with this card and the multiple token pirates have this expansion. Might actually turn out to be meta breaking. Aggro warrior doesn't have to do much to kill your opponent by turn 8 and this only adds more fuel to the fire.
A decent inclusion into decks that play weapons, not just necessarily pirates. It can net you Waggle Pick or Truesilver Champion and that's nuff said really.
Great tempo from the weapon, but the minion itself is expandable. Would be scary if this gave you Doomhammer back but that's an unlikely scenario given that shaman don't typically finish away their doomhammer charges before the game ends.
Its a pirate that gives you value and might once a while give you Captain Hooktusk so its a definite include into pirate warrior decks. That is, if pirate warrior can ever come back in standard. Maybe there's a place for this in the current aggro warrior, just maybe.
No beast tag, and a 2/2 for 1 is decent but 1/3 has always been definitely better, so I can't see this card being included in real decks. Enchanted Raven used to see play in token druid but that was because it was a beast and Mark of Y'Shaarj on 2 with raven was a really strong starter. Without both, nope I just can't see it.
Pretty hard to pull it off without Wyrmrest Purifier and honestly the reward is not fitting to the amount of trouble it takes to make this happen.
A freeze effect and develop a 2/1 rush, not too mad.
But Frost Shock is just a better card. This will only be in for the invoke, and there's better cards for that in shaman.
Sad, cause the card art looks really nice.
Really good if you can invoke twice. Its not too bad on its own, since it comes without an overload. Oasis Surger can't take this down one to one, and that's nuff said about how good this card is.
Its a 4 mana card that doesn't let you decide where the damage goes. Poorly stated, but may appear once a while in arena and that's really only when you can hear this minion's entrance sound.
I like the card design since it forces the opponent to position their minions more effectively. Will most likely kill up to 3 minions and that's decent enough for a card like this. Does tend to lose its value in the late game but its still going to do 8 damage to a minion at least.
Decent invoke card but doesn't affect tempo on board. Still, since the invoke effect for priest is much slower than other classes, an invoke card that is actually decently stated will always be up there for priest.
Will definitely see play
Its Carnivorous Cube except its cheaper and with no 4/6 body. But cube is cube, and cube was broken then and will be now.
Interested to see if there's anyway to get deathrattle priest going.
Given that Khadgar combo with giants and Conjurer's Calling was already pretty much broken this only makes it easier to do. Is it really that hard to play 8 spells not included in the deck by turn 6? Not really. And if you manage to pull it off, just about every class except for priest and paladin cant deal with four 8 mana minions on board at turn 6.
Its not really that hard to pull off, and this will likely shine in highlander than in giants or cyclone mage. The effect is insane, coming close to Mana Cyclone as a defining card. The only question is whether elementals in the current standard is good enough to be included for this to work.
Fuel for Mana Giant. That's it really. On its own its just not good enough besides playing something on 1, a feature that mage haven't been doing since Mana Wyrm was nerfed.
On the occasion where I want to play arcane missiles, I will just include arcane missiles into my deck instead of this.
Its a zero mana cost card so it will most likely be a lackey to auctioneer plays and little else.
The fact that it gives you a RANDOM lackey really doesn't make up for the fact that it costs zero. Had it been discover this might still have something on it. Should have been named 'spirit of EVIL' instead, so blizzard can give us a golden one come Christmas.
The shenanigans with this card and the multiple token pirates have this expansion. Might actually turn out to be meta breaking. Aggro warrior doesn't have to do much to kill your opponent by turn 8 and this only adds more fuel to the fire.
Lol. Just talked about token druid poor card draw and this gets printed.
Really good, and with so many synergies with treant this time, this might see some play.
I can see something brewing up for Cannon Barrage in this expansion.
A 2/2 for free may not be much but its still something you get for free.
Develops good stats and two minions. Its really good.
Just don't stare deep into those big budging blue eyes or you'll end up playing this in all druid decks.
A decent inclusion into decks that play weapons, not just necessarily pirates. It can net you Waggle Pick or Truesilver Champion and that's nuff said really.
Great tempo from the weapon, but the minion itself is expandable. Would be scary if this gave you Doomhammer back but that's an unlikely scenario given that shaman don't typically finish away their doomhammer charges before the game ends.
Its a pirate that gives you value and might once a while give you Captain Hooktusk so its a definite include into pirate warrior decks. That is, if pirate warrior can ever come back in standard. Maybe there's a place for this in the current aggro warrior, just maybe.
No beast tag, and a 2/2 for 1 is decent but 1/3 has always been definitely better, so I can't see this card being included in real decks. Enchanted Raven used to see play in token druid but that was because it was a beast and Mark of Y'Shaarj on 2 with raven was a really strong starter. Without both, nope I just can't see it.
It may have evasion but its still a 1 health minion. Comparable to Stubborn Gastropod but that had 2 health and this makes a world of difference.
Just not doing enough for standard and totally dead in wild. Pack filler gentlemen.