Draws itself, or best case scenario would be to draw Zilliax. Other than that this is just a 3 mana 4 damage removal card.
Fodder for Clear the Way sidequest but in standard right now there are better minions that does that job. Not to mention that one of hunters most versatile card being Springpaw means that its hard to make this card tutor specific but better rush cards.
It having only 1 health is the real draw back here. If it has at least 2, then it could still be justified to value trading into a lackey or into EVIL Miscreant, which is popular in most metas with rogue.
Not really impressive for its mana cost but may find itself in cyclone mage at thats about it. 3 spells is quite a lot, and most decks can't generate that many spells.
Kinda remind of Dragon Soul and that never saw play.
Strong tempo play at 9, but with unpredictable results. This can be from devastatingly good (stuff like malygos) to unplayable (deathwing) but for the most part it will likely be a dragon smaller than 8/8. A comparable card would be Dragoncaller Alanna in big spell mage which saw play but was at the fringes of payable.
Still, for its effect on one card, it will likely be in all highlander decks.
A little too late to the party but rush warrior needed something like this to stay viable. The two invoke requirement means this will likely stay in the hand for at least 4-5 turns, but if it gets buffed even once, the tempo swing along with Spirit of the Rhino would be immense. Even without buffs, its decent enough to replace Restless Mummy as long as you invoke twice.
Getting a copy back with dragon breeder is just so much value against aggro or midrange decks.
Any card that adds a card into your hand deserves serious attention and this one just flat out let you control which dragon to add, which can range from faerie dragons to legendaries. Zola the Gorgon seen play, so we can expect some dragon decks to consider its inclusion.
In wild, this can give you another Drakonid Operative, as if two wasn't enough.
On its own it has decent stats, which means its possible to put this out at 2 against aggro decks.
But if we can expect more dragons into battlegrounds, then this may just find its way into it.
At present standard we already have better big deathrattles like Mechanical Whelp and Mechano-Egg which at very least can be cheated out without the need of a battlecry. Until those rotate, this will only be at the fringes of playable, and only because of its cost and potential rewards (12/12 deathwing, ysera, or malygos would be disgusting)
Downsides at present overweight the upside. Can't play this in plot twist warlock, or resurrect priest, can't give this reborn for double value, and if it gets pulled from hand its just a 0/3 piss in the wind. And it also nerfs Myra Rotspring and other discover deathrattle cards. Oh, and its an epic card as well, so if you're planning to test this card out then its all up to rng whether you get this card off packs or not.
Can someone confirm if the double battlecry will hatch you up for two dragons. If yes, then this might find itself into some greedy decks.
The card doesn't just boost your hand size, it draws you 4 cards. That alone for 7 mana is still pretty okay. But mostly, this augments plot twist decks by allowing more draws and shuffles. That the mana cost is 7 is probably deliberate so you can't curve this into Dollmaster Dorian or otherwise this is straight up too good in the current plot twist deck.
There's a chance that this gets included into zoo, not for the hand size but because it draws you 4 cards. Otherwise, this is almost an auto include in any midrange handlock deck, quest warlock, and plot twist deck.
Its practically another copy of giant in handlock for 6. The fact that the demon summoned has taunt makes this attractive since you don't just die after playing her.
But does handlock need a card like this? If you're going for greed then yes, otherwise you'd much rather have something else to counter aggro with. Not to also mention that this card doesn't synergise with plot twist warlock plays. Wished this was 5 mana with a deathrattle, but otherwise can't see this being placed into anything but the greediest warlock decks.
Counters rogue plays primarily, and combo decks in general. If Waxadred ever gets too popular this one just kills it in one swoop, and in standard all infinite value except for warlock gets stopped in its tracks. Its only weakness is that its a 6 mana assassinate in most games and if that's suddenly okay to play a 'destroy a minion' card in rogue, then this just replaces that neatly. Otherwise, can't see its inclusion in most decks.
Its absolutely crazy in wild where it counters mill rogue, cthun, and most combo decks. Since you can target your own units, you can use it to deprive your opponent of a combo pieces, so there's no hiding away combo cards until the end.
Played on curve this essentially punishes any deck that doesn't play a 1 drop, and forces ping classes to waste a turn. Kinda overpowered honestly, with a 3/6 taunt. Aggro decks that draws nothing for the first turn with this on 2 is literally dead in water. Combo decks and druid likely targets for an easy turn 2-3 3/6 minion.
Outside of that, this combos with Time Out! for a 2 mana 3/6 taunt. But more likely this will be in the deck for those nasty 4 card mulligans and punish.
Ideal candidate to be resurrected by Psychopomp, if you can take three 1 drops from your opponent. If anything, this might be a tech card against resurrect control priest that may surface in the next expansion.
Can be used to cheat out Sea Giant for massive tempo swing, or put out another taunt with Rabble Bouncer. Given that zoolock mostly have better stated minions to value trade with, this might find a place there along with sea giant.
Too bad that hearthstone history suggests that cards that give your opponent something is generally not good.
A decent card that will fit nicely into highlander hunter. On its own its literally useless, since it doesn't reduce attack, but hunter has quite a lot of tools that hit for one so there's some utility there.
Other than that, its a little disappointing that this is hunter's dragon legendary. You would think that it could at least have a poison effect.
Its hard to evaluate this card since the 'devastation' is an effect and not place a card into your hand. Therefore its probably only going to fit into midrange Galakrond decks, and likely the most common use of this card is to draw Galakrond.
Drawing your win condition is of course pretty good, but on curve without Galakrond its still a 6 mana 6/6 that doesn't affect tempo on board and its not even a taunt minion. And if you got Galakrond in your hand then it does nothing until you've played Galakrond.
Oh, and this can only fit into 5 out of 9 classes. Its definitely an auto include in all Galakrond decks but that's only teetering on the very edges of the word.
Heal paladin never did got off. Third expansions the charm?
Being a dragon, this will certainly see play, given that paladin already have a few decent buff cards for dragons. Healing for 8 can offset the slow tempo plays that come with buff cards.
It draws, it has 5 health, and it will most likely have a decent deathrattle. And it curves well with Necrium Blade. If this doesn't push deathrattle rogue somewhere then nothing will. Only weakness being that its a combo card, but theres more than enough low cost cards in rogue.
Anubisath Warbringer deathrattle into necrium blade after getting a bunch of lackeys = druid auto concede. Or Mechanical Whelp into necrium blade at 4. Full 9/12 worth of stats at 4 with a nasty deathrattle.
Hope big rogue gets back into the game in standard.
Draws itself, or best case scenario would be to draw Zilliax. Other than that this is just a 3 mana 4 damage removal card.
Fodder for Clear the Way sidequest but in standard right now there are better minions that does that job. Not to mention that one of hunters most versatile card being Springpaw means that its hard to make this card tutor specific but better rush cards.
It having only 1 health is the real draw back here. If it has at least 2, then it could still be justified to value trading into a lackey or into EVIL Miscreant, which is popular in most metas with rogue.
This expansion is looking fluffier by every card reveal.
Not really impressive for its mana cost but may find itself in cyclone mage at thats about it. 3 spells is quite a lot, and most decks can't generate that many spells.
Kinda remind of Dragon Soul and that never saw play.
Strong tempo play at 9, but with unpredictable results. This can be from devastatingly good (stuff like malygos) to unplayable (deathwing) but for the most part it will likely be a dragon smaller than 8/8. A comparable card would be Dragoncaller Alanna in big spell mage which saw play but was at the fringes of payable.
Still, for its effect on one card, it will likely be in all highlander decks.
A little too late to the party but rush warrior needed something like this to stay viable. The two invoke requirement means this will likely stay in the hand for at least 4-5 turns, but if it gets buffed even once, the tempo swing along with Spirit of the Rhino would be immense. Even without buffs, its decent enough to replace Restless Mummy as long as you invoke twice.
Getting a copy back with dragon breeder is just so much value against aggro or midrange decks.
Any card that adds a card into your hand deserves serious attention and this one just flat out let you control which dragon to add, which can range from faerie dragons to legendaries. Zola the Gorgon seen play, so we can expect some dragon decks to consider its inclusion.
In wild, this can give you another Drakonid Operative, as if two wasn't enough.
On its own it has decent stats, which means its possible to put this out at 2 against aggro decks.
But if we can expect more dragons into battlegrounds, then this may just find its way into it.
If this kills the floop after he transforms as well, then we may have a contender for ruining all quest druid's day.
yeah you're right, my bad
kinda forgot that waxadred shuffles candles on death.
At present standard we already have better big deathrattles like Mechanical Whelp and Mechano-Egg which at very least can be cheated out without the need of a battlecry. Until those rotate, this will only be at the fringes of playable, and only because of its cost and potential rewards (12/12 deathwing, ysera, or malygos would be disgusting)
Downsides at present overweight the upside. Can't play this in plot twist warlock, or resurrect priest, can't give this reborn for double value, and if it gets pulled from hand its just a 0/3 piss in the wind. And it also nerfs Myra Rotspring and other discover deathrattle cards. Oh, and its an epic card as well, so if you're planning to test this card out then its all up to rng whether you get this card off packs or not.
Can someone confirm if the double battlecry will hatch you up for two dragons. If yes, then this might find itself into some greedy decks.
The card doesn't just boost your hand size, it draws you 4 cards. That alone for 7 mana is still pretty okay. But mostly, this augments plot twist decks by allowing more draws and shuffles. That the mana cost is 7 is probably deliberate so you can't curve this into Dollmaster Dorian or otherwise this is straight up too good in the current plot twist deck.
There's a chance that this gets included into zoo, not for the hand size but because it draws you 4 cards. Otherwise, this is almost an auto include in any midrange handlock deck, quest warlock, and plot twist deck.
Its practically another copy of giant in handlock for 6. The fact that the demon summoned has taunt makes this attractive since you don't just die after playing her.
But does handlock need a card like this? If you're going for greed then yes, otherwise you'd much rather have something else to counter aggro with. Not to also mention that this card doesn't synergise with plot twist warlock plays. Wished this was 5 mana with a deathrattle, but otherwise can't see this being placed into anything but the greediest warlock decks.
Counters rogue plays primarily, and combo decks in general. If Waxadred ever gets too popular this one just kills it in one swoop, and in standard all infinite value except for warlock gets stopped in its tracks. Its only weakness is that its a 6 mana assassinate in most games and if that's suddenly okay to play a 'destroy a minion' card in rogue, then this just replaces that neatly. Otherwise, can't see its inclusion in most decks.
Its absolutely crazy in wild where it counters mill rogue, cthun, and most combo decks. Since you can target your own units, you can use it to deprive your opponent of a combo pieces, so there's no hiding away combo cards until the end.
Played on curve this essentially punishes any deck that doesn't play a 1 drop, and forces ping classes to waste a turn. Kinda overpowered honestly, with a 3/6 taunt. Aggro decks that draws nothing for the first turn with this on 2 is literally dead in water. Combo decks and druid likely targets for an easy turn 2-3 3/6 minion.
Outside of that, this combos with Time Out! for a 2 mana 3/6 taunt. But more likely this will be in the deck for those nasty 4 card mulligans and punish.
Ideal candidate to be resurrected by Psychopomp, if you can take three 1 drops from your opponent. If anything, this might be a tech card against resurrect control priest that may surface in the next expansion.
Can be used to cheat out Sea Giant for massive tempo swing, or put out another taunt with Rabble Bouncer. Given that zoolock mostly have better stated minions to value trade with, this might find a place there along with sea giant.
Too bad that hearthstone history suggests that cards that give your opponent something is generally not good.
A decent card that will fit nicely into highlander hunter. On its own its literally useless, since it doesn't reduce attack, but hunter has quite a lot of tools that hit for one so there's some utility there.
Other than that, its a little disappointing that this is hunter's dragon legendary. You would think that it could at least have a poison effect.
Its essentially a 1/3 1 drop on curve. Little else and not that interesting.
More likely its a contender to be added into battlegrounds where gaining 1 health per turn is actually worth considering.
As long as Coppertail Imposter exist, then there's little reason why anyone would want to play a 6 mana card that stealths your mechs.
Its still too early to evaluate but this will likely do nothing until some 4 mana mech minion win condition starts wreaking the meta.
Its hard to evaluate this card since the 'devastation' is an effect and not place a card into your hand. Therefore its probably only going to fit into midrange Galakrond decks, and likely the most common use of this card is to draw Galakrond.
Drawing your win condition is of course pretty good, but on curve without Galakrond its still a 6 mana 6/6 that doesn't affect tempo on board and its not even a taunt minion. And if you got Galakrond in your hand then it does nothing until you've played Galakrond.
Oh, and this can only fit into 5 out of 9 classes. Its definitely an auto include in all Galakrond decks but that's only teetering on the very edges of the word.
Heal paladin never did got off. Third expansions the charm?
Being a dragon, this will certainly see play, given that paladin already have a few decent buff cards for dragons. Healing for 8 can offset the slow tempo plays that come with buff cards.
It draws, it has 5 health, and it will most likely have a decent deathrattle. And it curves well with Necrium Blade. If this doesn't push deathrattle rogue somewhere then nothing will. Only weakness being that its a combo card, but theres more than enough low cost cards in rogue.
Anubisath Warbringer deathrattle into necrium blade after getting a bunch of lackeys = druid auto concede. Or Mechanical Whelp into necrium blade at 4. Full 9/12 worth of stats at 4 with a nasty deathrattle.
Hope big rogue gets back into the game in standard.