Does anyone know where one can see ONLY the "new" additions to the Core Set? I keep seeing the full list, but I'd really like to see just what's new. Thanks!
Man, what a weird and creepy take. What is it that makes people like you think anyone wants to hear about your sexual fantasies for cartoon characters? Have some fucking boundaries, man.
How are you insta-losing to turn one Trogg? Play a minion with 2+ attack and kill it, or play a spell that kills it in one blow. It's really not that big of a deal.
They've said before they don't plan on massive changes year-to-year in the Core Set. And you'll only have to craft the cards that are actually competitive in Wild - few and far between these days.
That's absolutely psychotic. The whole point of this game is to exploit whatever interactions you can find - it's entirely up to the developers to constrain those interactions as they intend to. If the game allows it, it is allowed. End of story. Punishing someone for just playing the game in front of them is utterly absurd.
The choice is between undisenchantable cosmetics or nothing - they're not going to suddenly drop a big increase in the amount of dust on the Rewards Track. If they WERE going to do that, they wouldn't do it through making the Goldens dustable, because as they've said many many times they don't like incentivizing card destruction.
Since the Diamond one is on the Rewards track, people who opened a regular or Golden copy get a little screwed because they get the Diamond one for free. So they have a period at the start of the expansion where he should be disenchantable for full dust so you don't lose anything by opening him in a pack.
Based on the mechanics of the mode, I think it would be a waste of resources to have a dedicated team for it. All that Arena needs is balance work, and they can do that based largely on data collected soon after a new season starts.
The fact that they're pushing so much monetization into cosmetics is GREAT news. It means that Battlegrounds might stay free-to-play, and pack prices won't go up. This is exactly the behavior we want to see. Why is it at all concerning to you?
They've been testing this for months, so they must be pretty confident it's tuned to overcome Questline pressure. If they're wrong, they'll almost certainly nerf the Questlines again, because they want people to see value in buying new packs. So I wouldn't worry too much if I were you.
Really interested by the word "another" in the card text. Does this mean that each of the three spells must have a different name? Or if I have two fireballs in my deck, can it cast Fireball 1 in the first round and Fireball 2 in the second?
It'll definitely work if you play Hemet first... and also have no 4-drop minions left in your deck. Vanndar has to cost LESS than every remaining minion.
Based on the wording, if you reduce the cost of Vanndar, that should also be taken into account.
Has anyone considered just... not actively maxing everything? If you have to have perfectly maxed teams to get even a scrap of enjoyment out of the mode, then maybe the mode just isn't fun for you, and thus isn't worth it.
Put another way: if it's impossible to be competitive at your MMR in PVP with a less-than-fully leveled team with less-than-fully leveled equipment, isn't that an indication that skill doesn't make enough of a difference to make the mode worthwhile? If the meta is truly that boring, then how is it worth the time investment to grind out your team in the first place?
Does anyone know where one can see ONLY the "new" additions to the Core Set? I keep seeing the full list, but I'd really like to see just what's new. Thanks!
Name a piece of software that never has bugs. Good luck.
Uhhh... the patch notes say they fixed both the Achievements bug AND the New Cards bug.
To your complaints about the mobile patch delay: mistakes happen, man. Truly you need to get over it and grow up.
Man, what a weird and creepy take. What is it that makes people like you think anyone wants to hear about your sexual fantasies for cartoon characters? Have some fucking boundaries, man.
How are you insta-losing to turn one Trogg? Play a minion with 2+ attack and kill it, or play a spell that kills it in one blow. It's really not that big of a deal.
There's no universe in which that simple feature takes multiple people 1-2 months to implement.
They've said before they don't plan on massive changes year-to-year in the Core Set. And you'll only have to craft the cards that are actually competitive in Wild - few and far between these days.
That's only true if your goal is to win the most matches (and if so, why?). If your goal is to punish Pogo players for fun, then mission accomplished!
That's absolutely psychotic. The whole point of this game is to exploit whatever interactions you can find - it's entirely up to the developers to constrain those interactions as they intend to. If the game allows it, it is allowed. End of story. Punishing someone for just playing the game in front of them is utterly absurd.
The choice is between undisenchantable cosmetics or nothing - they're not going to suddenly drop a big increase in the amount of dust on the Rewards Track. If they WERE going to do that, they wouldn't do it through making the Goldens dustable, because as they've said many many times they don't like incentivizing card destruction.
Since the Diamond one is on the Rewards track, people who opened a regular or Golden copy get a little screwed because they get the Diamond one for free. So they have a period at the start of the expansion where he should be disenchantable for full dust so you don't lose anything by opening him in a pack.
Based on the mechanics of the mode, I think it would be a waste of resources to have a dedicated team for it. All that Arena needs is balance work, and they can do that based largely on data collected soon after a new season starts.
The fact that they're pushing so much monetization into cosmetics is GREAT news. It means that Battlegrounds might stay free-to-play, and pack prices won't go up. This is exactly the behavior we want to see. Why is it at all concerning to you?
They've been testing this for months, so they must be pretty confident it's tuned to overcome Questline pressure. If they're wrong, they'll almost certainly nerf the Questlines again, because they want people to see value in buying new packs. So I wouldn't worry too much if I were you.
Really interested by the word "another" in the card text. Does this mean that each of the three spells must have a different name? Or if I have two fireballs in my deck, can it cast Fireball 1 in the first round and Fireball 2 in the second?
It'll never hit 4 damage (without help from other cards) - it will go 1, 3, 5, 7, etc. Gains 2 each time.
It'll definitely work if you play Hemet first... and also have no 4-drop minions left in your deck. Vanndar has to cost LESS than every remaining minion.
Based on the wording, if you reduce the cost of Vanndar, that should also be taken into account.
Yes. For Deathrattle DH builds.
Speak for yourself - some of us LOVE Big Priest!
Has anyone considered just... not actively maxing everything? If you have to have perfectly maxed teams to get even a scrap of enjoyment out of the mode, then maybe the mode just isn't fun for you, and thus isn't worth it.
Put another way: if it's impossible to be competitive at your MMR in PVP with a less-than-fully leveled team with less-than-fully leveled equipment, isn't that an indication that skill doesn't make enough of a difference to make the mode worthwhile? If the meta is truly that boring, then how is it worth the time investment to grind out your team in the first place?