Ranger's Crossbow was one of my two winning cards in this contest, and it looks like it actually fits Hunter's theme in Descent of Dragons quite well.
As a fun little side note, nobody could actually seen any of the other's answers. Pircival instead just gave me "I agree with true (if he says it was tough), _______" or "I agree with true (if he says it wasn't tough), _______" to create the illusion that he could.
I believe there are many reasons why Blizzard simply doesn't add a 10th class.
We already have Death Knights cards in the game (through Arfus and The Lich King) so adding them in as a class would also be a bit confusing and obscure. True that Monk and Demon Hunter don't have this problem, but they still have all of the other problems.
The biggest and most foremost is retroactive presence. In other words, they'd have to add about 140+ cards to the game just for that one class to make up for the difference between other classes, and they'd need to add them to every set with the same distribution as the other classes, which in turn, will also affect pack openings for every set. In the present day, do you design the class as if was there the whole time and follow old expansion rules, or as if it's now just being added? They'd also have to add new rewards to the old adventures, and they'd need to add a 10th class to create for things like Dungeon Run and the final Lich King battle. What about Mean Streets of Gadgetzan? Do they join an existing crime family and offset the 3-3-3 balance, or do they not join one at all and feel out of place with the other 9 classes?
Another problem that arises when making a 10th class is the design of the class. What Hero Power will it have? What mechanics will it have? How do you make it different than other classes? These problems are all extremely prominent in the community of people who try to make custom classes. They'd basically have to go through that whole slew of figuring things out from the bottom up again, that the fan community also does.
They'd also need to completely redesign the menus to accommodate for the new class.
As much as I love custom classes, adding a 10th class to the game is not very practical or easy, and there's not that much benefit to doing so.
First - Cyber Punk and Murozond how been chosen as the Doom in the Tomb cards.
But in addition to that, Chronecromancer joins the new Battlegrounds mode.
One weird anomaly I discovered about HearthCards today is that making your card golden doesn't save any text size changes you make to it, hence the slightly unconventional, but still technically proper wording.
Since HearthCards also doesn't support golden cards for custom class borders, I used the Mage border for the golden card.
Wait. How would Scaled Nightmare work, since after each battle, your minions reset?
I didn't know there were upgraded cards either. Are those just rarer versions of the normal cards?
All your cards except for the Classic ones also have the wrong watermark. Not your fault though. It's a weird HearthCards glitch where importing an existing card into their database gives it the watermark of the set after that card instead of the one for its own set.
EDIT: Now that I'm looking at the fact that Micro Machine and Rockpool Hunter are in Battlegrounds, I guess enchantments carry over, so in this case, this works fine. Me big dum dum head.
What do you think my Doom in the Tomb cards should be?
EDIT: At the moment, I'm thinking Cyber Punk and Murozond. In appropriate Hearthstone time, Murozond could've been used to foreshadow Descent of Dragons, as well as the fact that he's just such a notable character and a really cool card.
With Hearthstone Battlegrounds soon to be among us (and even playable by some), HearthCards has now received an update to allow you to make your own cards for the mode.
Look at Reshaper Murrie here. It's got a 6-star shield icon in place of where a mana cost would normally be. This signifies that it's a card for the Battlegrounds mode.
Let's try to make one ourselves. How do you do that? The first thing we need to do is click on the cog button (highlighted with the red circle). Clicking that will bring you to this menu:
We've seen this menu before, but now there's an option called "Mana to Tavern Tier (Battlegrounds)", which includes a drop-down menu. By default, it will be set to Off, but clicking it will give you a set of 7 options which include the standard Off, and the numbers 1-6, which represent the tiers of cards found in the mode.
From that point, just keep making the card as normal, and the result will look something like this:
When you use the option to change the mana cost to the shield icon, the icon will not show up whilst you make the card, but it will show up properly after you click "Create". There's no need to fill in a mana cost, because it will be replaced by the shield anyway.
So let's look at our finished card again.
It looks like a real Battlegrounds card, does it not? Something that is worth mentioning is that most existing collectable cards in the mode will keep their watermark, but new cards the are exclusive to the Battlegrounds mode will have no watermark. To achieve this, click the "Custom" watermark option, and then click "None" in the list of watermarks.
As the Battlegrounds mode is very fresh, we have yet to fully determine the balancing, but if you wish to see all of the cards in the mode, click here.
In addition, each card in the mode has a Golden variation (meaning there's finally a reason to actually use the Golden option). Golden versions of Battleground cards have their stats doubled, and their effect upgraded if applicable. Usually, this effect is doubled, but there are some exceptions (any card with an x2 effect will upgrade to an x3 effect). Some cards how effects that do not receive upgrades at all when made Golden, which include minions who's effects are entirely made of keywords, or grant a keyworded mechanic under a trigger (Cobalt Guardian, Toxfin).
If we make Loan Shark Golden, it will look something like this:
An interesting point to note is that Golden cards have slightly different text space to them, meaning that if you reduce the card's text size to get rid of an orphan in the text box, the finished card might still end up with that orphan. In this case, you'll need to reduce the card's text even further.
Custom class designs do not support Golden cards, so if you're making one of your custom class cards for the Battlegronds mode, you'll need to use an existing class design similar in color if you still wish to make it Golden.
I reckon revealing a "pack filler" card (or at the very least, one that's extremely basic) alongside the cards we're most excited about in the reveal season would be a way. That way, they'd at least still get the more flashy card to talk about.
I wouldn't be surprised if there were better ways to do this. Just an idea I thought of in a second.
The name doesn't lie. This is the greatest deck ever.
You'll need to change the name of Penance now that Penance from Saviors of Uldum exists.
But I'm excited to see this.
No problem, dude. It was a pleasure to interview you.
Ranger's Crossbow was one of my two winning cards in this contest, and it looks like it actually fits Hunter's theme in Descent of Dragons quite well.
As a fun little side note, nobody could actually seen any of the other's answers. Pircival instead just gave me "I agree with true (if he says it was tough), _______" or "I agree with true (if he says it wasn't tough), _______" to create the illusion that he could.
Soul Tap, is that you?
I believe there are many reasons why Blizzard simply doesn't add a 10th class.
We already have Death Knights cards in the game (through Arfus and The Lich King) so adding them in as a class would also be a bit confusing and obscure. True that Monk and Demon Hunter don't have this problem, but they still have all of the other problems.
The biggest and most foremost is retroactive presence. In other words, they'd have to add about 140+ cards to the game just for that one class to make up for the difference between other classes, and they'd need to add them to every set with the same distribution as the other classes, which in turn, will also affect pack openings for every set. In the present day, do you design the class as if was there the whole time and follow old expansion rules, or as if it's now just being added? They'd also have to add new rewards to the old adventures, and they'd need to add a 10th class to create for things like Dungeon Run and the final Lich King battle. What about Mean Streets of Gadgetzan? Do they join an existing crime family and offset the 3-3-3 balance, or do they not join one at all and feel out of place with the other 9 classes?
Another problem that arises when making a 10th class is the design of the class. What Hero Power will it have? What mechanics will it have? How do you make it different than other classes? These problems are all extremely prominent in the community of people who try to make custom classes. They'd basically have to go through that whole slew of figuring things out from the bottom up again, that the fan community also does.
They'd also need to completely redesign the menus to accommodate for the new class.
As much as I love custom classes, adding a 10th class to the game is not very practical or easy, and there's not that much benefit to doing so.
Yes, the Mana Crystals are indeed empty.
Although to be fair, they didn't phrase the effect very well to imply this.
New update!
First - Cyber Punk and Murozond how been chosen as the Doom in the Tomb cards.
But in addition to that, Chronecromancer joins the new Battlegrounds mode.
One weird anomaly I discovered about HearthCards today is that making your card golden doesn't save any text size changes you make to it, hence the slightly unconventional, but still technically proper wording.
Since HearthCards also doesn't support golden cards for custom class borders, I used the Mage border for the golden card.
Wait. How would Scaled Nightmare work, since after each battle, your minions reset?
I didn't know there were upgraded cards either. Are those just rarer versions of the normal cards?
All your cards except for the Classic ones also have the wrong watermark. Not your fault though. It's a weird HearthCards glitch where importing an existing card into their database gives it the watermark of the set after that card instead of the one for its own set.
EDIT: Now that I'm looking at the fact that Micro Machine and Rockpool Hunter are in Battlegrounds, I guess enchantments carry over, so in this case, this works fine. Me big dum dum head.
"Something's always OP"
I love just how blunt and honest they were in that first sentence.
EDIT: Well now this comment just looks stupid because what I was referring to was taken out of the article.
Here's an interesting question for all of you.
What do you think my Doom in the Tomb cards should be?
EDIT: At the moment, I'm thinking Cyber Punk and Murozond. In appropriate Hearthstone time, Murozond could've been used to foreshadow Descent of Dragons, as well as the fact that he's just such a notable character and a really cool card.
With Hearthstone Battlegrounds soon to be among us (and even playable by some), HearthCards has now received an update to allow you to make your own cards for the mode.
Look at Reshaper Murrie here. It's got a 6-star shield icon in place of where a mana cost would normally be. This signifies that it's a card for the Battlegrounds mode.
Let's try to make one ourselves. How do you do that? The first thing we need to do is click on the cog button (highlighted with the red circle). Clicking that will bring you to this menu:
We've seen this menu before, but now there's an option called "Mana to Tavern Tier (Battlegrounds)", which includes a drop-down menu. By default, it will be set to Off, but clicking it will give you a set of 7 options which include the standard Off, and the numbers 1-6, which represent the tiers of cards found in the mode.
From that point, just keep making the card as normal, and the result will look something like this:
When you use the option to change the mana cost to the shield icon, the icon will not show up whilst you make the card, but it will show up properly after you click "Create". There's no need to fill in a mana cost, because it will be replaced by the shield anyway.
So let's look at our finished card again.
It looks like a real Battlegrounds card, does it not? Something that is worth mentioning is that most existing collectable cards in the mode will keep their watermark, but new cards the are exclusive to the Battlegrounds mode will have no watermark. To achieve this, click the "Custom" watermark option, and then click "None" in the list of watermarks.
As the Battlegrounds mode is very fresh, we have yet to fully determine the balancing, but if you wish to see all of the cards in the mode, click here.
In addition, each card in the mode has a Golden variation (meaning there's finally a reason to actually use the Golden option). Golden versions of Battleground cards have their stats doubled, and their effect upgraded if applicable. Usually, this effect is doubled, but there are some exceptions (any card with an x2 effect will upgrade to an x3 effect). Some cards how effects that do not receive upgrades at all when made Golden, which include minions who's effects are entirely made of keywords, or grant a keyworded mechanic under a trigger (Cobalt Guardian, Toxfin).
If we make Loan Shark Golden, it will look something like this:
An interesting point to note is that Golden cards have slightly different text space to them, meaning that if you reduce the card's text size to get rid of an orphan in the text box, the finished card might still end up with that orphan. In this case, you'll need to reduce the card's text even further.
Custom class designs do not support Golden cards, so if you're making one of your custom class cards for the Battlegronds mode, you'll need to use an existing class design similar in color if you still wish to make it Golden.
I was actually going to add those too, but decided it wasn't needed since we have the countdown timer on the homepage.
Good for CEST players nonetheless.
Haha, good joke Blizzard.
Truth be told, I'll be excited for Allie's reveal video. Her reveal videos are always pretty high quality.
They usually do give us one or two cards before the documented reveals start, so I reckon they will throw us that bone here as well.
There's probably some method to fix that.
I reckon revealing a "pack filler" card (or at the very least, one that's extremely basic) alongside the cards we're most excited about in the reveal season would be a way. That way, they'd at least still get the more flashy card to talk about.
I wouldn't be surprised if there were better ways to do this. Just an idea I thought of in a second.
It's coming soon™.
No. "Remember this Mechanic?" applied to Dragonbane and Phase Stalker for using "Inspire", 3 years after TGT, as well as Dwarven Sharpshooter because Steamwheedle Sniper existed a long time ago.
Not gonna lie, it's a bit strange seeing Malygos as a 2/8 when we're so used to him being a 4/12.
I've gotta say that I quite like this new design. Thumbs up to you for this one, Blizzard.