Alright, some news on how this works: after being played, you WILL NOT receive any extra mana. It sets both player’s empty mana crystals to 10, but no actual usable mana crystals for the player that played him.In other words, as playable as Temporus...
Wait, what?
If that's true, then they worded this card quite poorly.
Well... It depends on how you look at it. The original intention of the Year of the Dragon square was that it was supposed to be crossed off if we got through the set without many Dragons (poking fun at the fact that we went two full expansions with almost zero Dragons in this year). Unfortunately, the announcement that every class would get a Legendary Dragon ultimately killed the square on arrival, and there's still plenty more to come.
That said, I don't mind letting that one be a freebie, so in that case, you're absolutely right. Day 1 Bingo!
Guys, the reason this is reported now is because even though this happened in May, this is first time we've had any hearing about it. If you read the Kotaku article, you'd see that it was published two days ago.
Divine Strength basically has the samework (kinda) as Unholy Strength, but with the effect as Holy Strength. Perhaps I should've mentioned that somewhere.
I didn't mention this in the Legends of Runeterra article because I thought it would be obvious, but because of a few comments the article and our Twitter got, I would like to mention that this article is intended to be lighthearted and fun. As TCGs have been around for nearly 30 years now, and the founding game of that genre, Magic, still alive and kicking like nobody's business, it's inevitable that different TCGs will share at least a few of the same card designs and ideas, and that's not a bad thing in the slightest. Great minds think alike, and maybe you'll see that in this article or the Runeterra one.
I say that because the critical reception of the game has been better so far, and a part of it is also because the game doesn't have a buying price so it's instantly more accessible to everyone (with a key anyway).
Artifact did have a fair bit of hype to it, but I think everyone who played Artifact (which, I admittedly did not) saw through all of the problems within the first week (in less than 2 months, it lost 95% of its players). That hasn't happened to me. I do see some things that could be improved, but it doesn't have all of the problems Artifact was plagued with upon first stage release.
Reluctance to make an investment into a new card game is understandable, as none of us are still quite sure how it will play out until it does.
That said, this is already doing much better than Artifact could've done, and given that it's F2P and easy for people less familiar to watch, it's going to be gaining a larger fanbase than Artifact ever did in a much better time than they ever could've.
I'm excited to see how much this game takes off, and I want this game to succeed because I enjoyed playing it. The only thing we can do at this point however is wait and see.
And don't forget that you're also guaranteed to get a Legendary within your first 10 packs of the expansion.
Unlikely because the only way Draconic Lackey could be generated by a Paladin is with EVIL Cable Rat.
And you can do it while playing as the new Deathwing Warrior hero
I feel like Quetz'lun's Pact should say "another" so it doesn't transform itself.
Or, at the very least, the text would probably read cleaner that way.
At first, I misread it as "Elusive Drakonid", which would've been perfect with the effect.
So here are all of the upgraded spells.
Yes, it does. I've notified Flux about it already, but I'll probably tell him again.
Wait, what?
If that's true, then they worded this card quite poorly.
Only for the 4 good classes.
Well... It depends on how you look at it. The original intention of the Year of the Dragon square was that it was supposed to be crossed off if we got through the set without many Dragons (poking fun at the fact that we went two full expansions with almost zero Dragons in this year). Unfortunately, the announcement that every class would get a Legendary Dragon ultimately killed the square on arrival, and there's still plenty more to come.
That said, I don't mind letting that one be a freebie, so in that case, you're absolutely right. Day 1 Bingo!
We've updated it with those three cards.
Most websites covering this actually seem to have missed those cards as well, so I'm not sure what happened there.
The bingo card is going to be updated as we go along. Come back to this article after some new cards are shown to see some squares being checked.
Faceless Shambler (potentially)
1/1 for a medium/high mana cost.
Guys, the reason this is reported now is because even though this happened in May, this is first time we've had any hearing about it. If you read the Kotaku article, you'd see that it was published two days ago.
It has the same effect as Holy Strength, but the artwork of Unholy Strength. The card is basically a reference to both cards in one.
Divine Strength basically has the samework (kinda) as Unholy Strength, but with the effect as Holy Strength. Perhaps I should've mentioned that somewhere.
I didn't mention this in the Legends of Runeterra article because I thought it would be obvious, but because of a few comments the article and our Twitter got, I would like to mention that this article is intended to be lighthearted and fun. As TCGs have been around for nearly 30 years now, and the founding game of that genre, Magic, still alive and kicking like nobody's business, it's inevitable that different TCGs will share at least a few of the same card designs and ideas, and that's not a bad thing in the slightest. Great minds think alike, and maybe you'll see that in this article or the Runeterra one.
I say that because the critical reception of the game has been better so far, and a part of it is also because the game doesn't have a buying price so it's instantly more accessible to everyone (with a key anyway).
Artifact did have a fair bit of hype to it, but I think everyone who played Artifact (which, I admittedly did not) saw through all of the problems within the first week (in less than 2 months, it lost 95% of its players). That hasn't happened to me. I do see some things that could be improved, but it doesn't have all of the problems Artifact was plagued with upon first stage release.
Reluctance to make an investment into a new card game is understandable, as none of us are still quite sure how it will play out until it does.
That said, this is already doing much better than Artifact could've done, and given that it's F2P and easy for people less familiar to watch, it's going to be gaining a larger fanbase than Artifact ever did in a much better time than they ever could've.
I'm excited to see how much this game takes off, and I want this game to succeed because I enjoyed playing it. The only thing we can do at this point however is wait and see.
I too spent a lot of Wildcards crafting a Poison Puffcap deck. You're not alone.