I know it would be against the rules sort of but is it not possible to submit 2 cards as 1 "token" by putting 2 cards in one image?
Like so.
It's not "sort of" against the rules. It just simply is against the rules and there have been instances where we've disqualified entries for doing this.
So unfortunately there isn't really a fair way around this. I suppose this justifies discussing with the team about raising the standard token limit going forward.
Holy shit this competition is moving incredibly slow. If no one gives feedback soon then nothing will ever get done, so I guess it's up to me.
Linkblade91
I like Twilight Shepherd as a way to communicate what a C'Thun Death Knight could be. I think the effect of spending Corpses to do this allows the card to feel Death Knight-y, and provides a potentially powerful way to buff C'Thun that wouldn't be too broken due to requiring a resource.
Monica Dreadguard is a fine card. My main criticism about the card though is that it generates Fel spells, yet the art seems very fire-oriented, so there's a bit of a disconnect there.
Wailor
First off, your advice is incredibly good and everyone in this thread should take it if they're having trouble.
As for your card itself, I like the idea of making a Neutral Quest and I wouldn't be opposed to Team 5 giving us a Neutral Quest, Questline, or even a hero card in an expansion fairly soon. We already have a Neutral Legendary weapon ala Sphere of Sapience, so really, anything can happen. I do like that it ties into Un'Goro's other keyword and I do think choosing different Adaptations is more creative than just "Play 4 Adapt cards" or something like that.
I can definitely see why you think Apexus is weak. My first comparison point is The Mistcaller since Flaming Claws, Rocky Carapace, or Volcanic Might effectively makes it a 5 mana 8/8 Mistcaller that requires a Quest to complete. At the same time though, there are definitely some Adaptations that could be a bit on the problematic side. I could see Crackling Shield, Lightning Speed, or Shrouding Mist potentially being annoying even they aren't necessarily overpowered. This isn't really your fault though since Adapt in general is just simply not very well balanced across all of its options. Having all summoned minions gain the Adaptation would be a good route, but then Living Spores might get in the way.
Overall I'd say it's a good card. Adapt effects like this are hard to work with and you did the best you could given that. It is probably a bit weak, but I don't really think it can be any stronger before it becomes unfun.
BasilAnguis
You won't be able to use Unidentified Mummy since the maximum tokens you can submit on a card is 3. In general, most cards don't need more than that, but I can see why think could potentially be problematic. Should we increase the number of tokens on future comps to 4? The artwork of the base form is also just a real-life picture, and that's definitely going to get penalized from people out the wazoo.
The Worgen Curse is a fine card. I think I like that one better.
And also remember to use the mini-set watermarks found in the custom watermark option.
Cydonianknight
I like the idea on paper, but I don't like how the extra effect sort of quickly becomes obsolete once you play two of them. Once you get a string of 1 mana 3/2s, you just… don't get anything else after that.
Neoguli
If you wanted people to also count Dragonbane Ritual from the previous comp, then it would've been a good idea to post the card again here.
I definitely like Suffocating Lullaby the best out of the other two. I don't like Flameguard Protector that much since Permanent Overload is basically just losing a Mana Crystal and I don't think the effect can be explored since the downside can easily be negated by just using something like Overdraft.
Everyone let the mini-set madness... begin!!!! (obligatory title-drop)
I didn't realize until after I made it that Shadowball is just a better Cheap Shot, but Cheap Shot is was never exactly a good card or anything, so I don't mind powercreeping it, and I think the way Echo interacts with the Overkill justifies the design space.
Dungeoneer Casori is my main idea I'm chasing in this competition. It's a form of Burgle/Secret support, and it's also a method that Rogue can access some semi-reliable toolbox of options. An interesting note is that even if you play Casori in her stage 1 or 2 form, the Spellstones can still be upgraded by its regular condition.
Going to leave this feedback thread here. Speaking of feedback:
Wailor
I do definitely prefer Living Typhoon myself, though if you do choose to go with Calia Menethil, I would suggest reorganizing the textbox. I think it would look better if you just strung them all along together (like Zilliax or Al'Akir) rather than give each one a separate line.
AeroJulwin
Super simple is just sort of the name of the game in this competition.
At 0 mana for Spell Damage +1, it will definitely see play at some point. Mage in particular would definitely like this with Arcane Bolts and Vexallus.
Me0203
I too prefer Nutty Buddy over Inlet Scavenger. More fun in my opinion.
Machadogps
I do agree that the Fel Spell Damage is not as overpowered as it looks like it should be, although it does limit the design of cheap Fel spells for Warlock pretty significantly.
Little future note here: The best way to use the Discussion Topic is to post your card(s) here first to get relevant feedback and then submit your entry when you're happy with the card in its current form.
R
Unfortunately, I do think that it needs to use "gain" and thus, would invalidate the card.
BasilAnguis
I appreciate the attempt at what you're trying to do, and Echo and Choose are both keywords that would work well together.
But I feel like the text is bloated too heavily with a lot of bold words and it's actually sort of hard to read. I think you should try something a bit simpler.
Neoguli
Chronax is an elegant use of the prompt, but I feel like it might actually be quite powerful since you can stack your first draw with no cost.
Dragonbone Ritual is unfortunately not valid due to the use of the word "Galakrond".
There are quite a lot of changes this season between the changes of hosts, prizes, and finals. I figure people will probably have a lot to say. Here's your place to do so.
I can concur that Link did in fact organize the competition and not me, so I don't know what's up with that.
"But Demon, you always tell us not to use two different expansion-specific keywords on the same card". Yes, I realize that, but please lower your pitchforks and let me explain. This competition is quite limited, so liberties need to be taken. In a sea of what will likely result in a lot of Legendaries bloated with many keywords, a simple and elegant design like Moltenclaw Raptor may appreciated by the group. Additionally, since Death Knight brought back Reborn, there is some precedence for returning keywords. That doesn't mean that you can still just put any keywords on any one card willy-nilly, but it does mean that I guess there's some rules about returning keywords that we have to fine-tune. I will be willing to be a bit more lenient about this, especially in this competition, where options are few, but there are still rules about this that I will point out where I see fit.
Windlord Thunderaan is a simple one. Super-Windfury is the stage in-between Windfury and Mega-Windfury. Basically, it can attack 3 times per turn. Making a new keyword might set a bad precedence for future competitions, which is something that we all seemed to agree with, but since it's a deritivie of an existing keyword, I figured "fuck it", I'll try it anyway and see how you guys feel. This is basically the same thing as "Double Divine Shield" which some people try, or even "[school] Spell Damage +[Y]" which actually exists.
So, uh. That was a long description for design over cards which have two lines of text. *insert nervous face here*
Nothing wrong with naming your cards "(Name), (Descriptor)" or some variant of that. It's a tried and working formula.
As for the card, I'm not entirely sure what to say but I think it just works. I think Me0203 might have a point as far as how cheap high-costed Beasts can be cheated out is concerned.
Wailor
I do like Totem synergy, but Lord Amethos doesn't seem particularly strong since Totems generally don't have huge effects. The best thing you could copy with it is probably Grand Totem Eys'or, which can be strong, but then how slow you are to copy it puts its power level down quite a bit.
Deadmoon Raider is fine. I reckon that this text structure is one we'll probably encounter quite a bit.
Blackgill Cultist is my favorite of your cards. I think it's the best conceived some Demons and Murlocs are both swarmy archetypes, and it can even be synergized with small Murlocs (most of them) and large Demons.
Neoguli
This card isn't terrible exciting, but it's okay.
AeroJulwin
Eversong Reanimater is alright, but the artwork doesn't really fit the card.
Captain Shivers might be just used as a 5 mana 5/4 with Rush that's Immune while attacking (since just like Tundra Rhino, its effect will also work on itself). The Pirate direction is definitely stronger, although given that Mr. Smite exists, your ground for him might be taken already even if he has been nerfed whereas your Undead route is a weaker Ace Hunter Kreen. The card probably lives by the fact that its effect works on itself.
Moondreamer
Incredibly flavorful, but what happens if the Beast is dead before you play the Dragon? Does the Dragon still eat it anyway because that's not particularly intuitive and would also cause some gameplay problems.
Anchorm4n
A fine card, but I too am on the edge as to whether or not it counts since it doesn't really want you to play a dual-tribal deck with these things. Obviously it works better there, but it's not like you have to. I'm afraid I don't know.
BasilAnguis
I guess that's pretty cool. However, the art isn't particularly great (as some others have pointed out) and the textbox seems quite bloated. The use of the word "infuse" to refer to the Battlecry transferring is also not entirely ideal given the Infuse mechanic in MaCN.
Me0203
This type of type-changing is something that we might see in the game. However, I'm pretty sure neither of these cards count. Volatile Experiment because it doesn't interact with two tribes at baseline, just one. And "Discover a friendly minion" is a bit weird unless it's supposed to also give you a copy of the minion in your hand, which if it is, it should specify "a copy of a friendly minion". Tur'ribe on the other hand interacts with more than two at baseline which isn't allowed.
Should a space expansion ever come to Hearthstone, this is exactly what it would entail in my eyes. A void full of space elemental lords and giant space dragons.
Every person I've shown the card to has stated how much they loved it, and I really couldn't imagine that such a simple card would garner such an overwhelmingly positive reaction on all accounts.
Okay, now that Season 6 has officially begun, we have some important news to share: there will be a prize for having the most wins in the season! Like an actual, material reward for having the most wins, with something smaller for second and third place. More details will come tomorrow when we post an article on the site's front page advertising the comp, but just want to get it out there that this time, we're playing for keeps haha :D We expect your A-game!
And as an obvious reminder, we still expect you to play fairly. If we catch you making alternate accounts, or voting irregularly, we will come down on you as appropriate. Yes there's a prize involved, but we still do this in the name of fun. And it's not like we're handing out cash lol.
To add onto this, I do realize that I just won the prologue competition.
For the sake of fairness, that win won't count towards the total since that competition wasn't officially part of the season.
Competition Theme: Prepare for Tribal, Make it Double
There are two types of people in this world. Err, well actually there's quite a bit more than two, but we're going to focus specifically on getting two of them together.
You must make a card that synergizes with dual-type minions.
This can be in the form of something like "Do something with [minion type A] or [minion type B]" or "Do something with a minion that has two minion types".
Your card must synergize with exactly two minion types. No more, no less.
This week marks the first week of season 6, and Moondreamer has asked us to kick it off with a competition of two tribes!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Submission Phase: Starts on Mon, Jan 9 17:00 EST (GMT -0500). Runs until Sat, Jan 14 17:00 EST (GMT -0500)
Voting Phase: Starts on Sat, Jan 14 17:00 EST (GMT -0500). Runs until Sun, Jan 15 16:00 EST (GMT -0500)
Finalist Phase: Starts on Sun, Jan 15 17:00 EST (GMT -0500). Runs until Mon, Jan 16 17:00 EST (GMT -0500)
Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Darn, I'm starting to make a habit of missing the first prompt each season. After the post last week I didn't expect the comps this soon so this was pretty much the one week I didn't check (until a couple hours too late obviously), so I'm afraid I'll have to wait for next week.
Don't worry, I'll still be voting. And i'd also like to share what would have been my concept for this week:
It slows down the battlefield to give you time to focus on building your board while harassing your opponent with spells. That + your Hero Power (since hitting another minions will leave both Frozen) should give you somewhat of an advantage despite the effect working both ways.
Don't feel too bad about missing this comp. It's just a prologue for season 6 and there's no prize for winning it. The next competition is when season 6 actually starts and formula of winners picking the next comp themes return
I'm going to agree with Anchorm4n. I think the pun is simply too abstract to be effective.
MrRhapsody
Blood Empowerment is a really funky removal for Blood. It's a bit on the weird side, but I kinda like it. It could be a Shadow spell when you look at Blood Boil, Corpse Explosion, or Blood Tap. Then again, Death Strike, Obliterate, and Vampiric Blood are typeless, so it doesn't really matter. There's Team 5 being inconsistent again!
I'm afraid I don't really like Construct Quarters too much. Pure Unholy generally doesn't have that much trouble generating more Corpses than they know what to do with, and I don't think there would be much of a point in running this. If you were to do something with this, I would suggest the card do something else in addition to gaining Corpses, but I personally prefer Blood Empowerment.
NerdyMcNerd
An interesting idea. I'm not exactly sure where it would go, but it's certainly thought-provoking. Though I'd probably simplify the wording to "Battlecry: If your deck only contains Runed cards, all minions give you a Corpse this game."
Nobudy
I think all three of these cards are pretty good. I'd say either Death's Advance or Coldtusk Fisherman would be the way to go since they look the most solidly un-OP, whereas Raise Undead might feel that way to some people.
Alfi
I don't really like this too much. The effect being on a Rare feels very weird since the effect itself feels Legendary (the fact that it stacks with each usage further contributes to this feeling). Unholy probably doesn't have that much trouble keeping this thing afloat.
If you were to tweak this design though, you should capitalize Corpse.
Machadogps
I like the infinite drawing potential of the card. It's hard to say if it would see play since Frost can already draw fairly well (and from playing the deck, I know that it rarely runs into the problem of not having things to play), but I do really like the creativity and you'll probably get some good points for that.
It's not "sort of" against the rules. It just simply is against the rules and there have been instances where we've disqualified entries for doing this.
So unfortunately there isn't really a fair way around this. I suppose this justifies discussing with the team about raising the standard token limit going forward.
Holy shit this competition is moving incredibly slow. If no one gives feedback soon then nothing will ever get done, so I guess it's up to me.
I like Twilight Shepherd as a way to communicate what a C'Thun Death Knight could be. I think the effect of spending Corpses to do this allows the card to feel Death Knight-y, and provides a potentially powerful way to buff C'Thun that wouldn't be too broken due to requiring a resource.
Monica Dreadguard is a fine card. My main criticism about the card though is that it generates Fel spells, yet the art seems very fire-oriented, so there's a bit of a disconnect there.
First off, your advice is incredibly good and everyone in this thread should take it if they're having trouble.
As for your card itself, I like the idea of making a Neutral Quest and I wouldn't be opposed to Team 5 giving us a Neutral Quest, Questline, or even a hero card in an expansion fairly soon. We already have a Neutral Legendary weapon ala Sphere of Sapience, so really, anything can happen. I do like that it ties into Un'Goro's other keyword and I do think choosing different Adaptations is more creative than just "Play 4 Adapt cards" or something like that.
I can definitely see why you think Apexus is weak. My first comparison point is The Mistcaller since Flaming Claws, Rocky Carapace, or Volcanic Might effectively makes it a 5 mana 8/8 Mistcaller that requires a Quest to complete. At the same time though, there are definitely some Adaptations that could be a bit on the problematic side. I could see Crackling Shield, Lightning Speed, or Shrouding Mist potentially being annoying even they aren't necessarily overpowered. This isn't really your fault though since Adapt in general is just simply not very well balanced across all of its options. Having all summoned minions gain the Adaptation would be a good route, but then Living Spores might get in the way.
Overall I'd say it's a good card. Adapt effects like this are hard to work with and you did the best you could given that. It is probably a bit weak, but I don't really think it can be any stronger before it becomes unfun.
You won't be able to use Unidentified Mummy since the maximum tokens you can submit on a card is 3. In general, most cards don't need more than that, but I can see why think could potentially be problematic. Should we increase the number of tokens on future comps to 4? The artwork of the base form is also just a real-life picture, and that's definitely going to get penalized from people out the wazoo.
The Worgen Curse is a fine card. I think I like that one better.
And also remember to use the mini-set watermarks found in the custom watermark option.
If you wanted people to also count Dragonbane Ritual from the previous comp, then it would've been a good idea to post the card again here.
I definitely like Suffocating Lullaby the best out of the other two. I don't like Flameguard Protector that much since Permanent Overload is basically just losing a Mana Crystal and I don't think the effect can be explored since the downside can easily be negated by just using something like Overdraft.
Everyone let the mini-set madness... begin!!!! (obligatory title-drop)
I didn't realize until after I made it that Shadowball is just a better Cheap Shot, but Cheap Shot is was never exactly a good card or anything, so I don't mind powercreeping it, and I think the way Echo interacts with the Overkill justifies the design space.
Dungeoneer Casori is my main idea I'm chasing in this competition. It's a form of Burgle/Secret support, and it's also a method that Rogue can access some semi-reliable toolbox of options. An interesting note is that even if you play Casori in her stage 1 or 2 form, the Spellstones can still be upgraded by its regular condition.
It was definitely a very good card.
Competition Theme: Mini-Set Madness
The sets may be miniature in size, but there's an enormous past for them to cover.
What would happen if Hearthstone's mini-sets covered more of its not-so-mini past? Nobudy and Wailor are both asking that question this week.
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Everybody, you've got 24 hours left to submit.
Going to leave this feedback thread here. Speaking of feedback:
Super simple is just sort of the name of the game in this competition.
At 0 mana for Spell Damage +1, it will definitely see play at some point. Mage in particular would definitely like this with Arcane Bolts and Vexallus.
I do agree that the Fel Spell Damage is not as overpowered as it looks like it should be, although it does limit the design of cheap Fel spells for Warlock pretty significantly.
Little future note here: The best way to use the Discussion Topic is to post your card(s) here first to get relevant feedback and then submit your entry when you're happy with the card in its current form.
I appreciate the attempt at what you're trying to do, and Echo and Choose are both keywords that would work well together.
But I feel like the text is bloated too heavily with a lot of bold words and it's actually sort of hard to read. I think you should try something a bit simpler.
Chronax is an elegant use of the prompt, but I feel like it might actually be quite powerful since you can stack your first draw with no cost.
Dragonbone Ritual is unfortunately not valid due to the use of the word "Galakrond".
There are quite a lot of changes this season between the changes of hosts, prizes, and finals. I figure people will probably have a lot to say. Here's your place to do so.
Quite a fitting competition to have two winners on as well.
I can concur that Link did in fact organize the competition and not me, so I don't know what's up with that.
"But Demon, you always tell us not to use two different expansion-specific keywords on the same card". Yes, I realize that, but please lower your pitchforks and let me explain. This competition is quite limited, so liberties need to be taken. In a sea of what will likely result in a lot of Legendaries bloated with many keywords, a simple and elegant design like Moltenclaw Raptor may appreciated by the group. Additionally, since Death Knight brought back Reborn, there is some precedence for returning keywords. That doesn't mean that you can still just put any keywords on any one card willy-nilly, but it does mean that I guess there's some rules about returning keywords that we have to fine-tune. I will be willing to be a bit more lenient about this, especially in this competition, where options are few, but there are still rules about this that I will point out where I see fit.
Windlord Thunderaan is a simple one. Super-Windfury is the stage in-between Windfury and Mega-Windfury. Basically, it can attack 3 times per turn. Making a new keyword might set a bad precedence for future competitions, which is something that we all seemed to agree with, but since it's a deritivie of an existing keyword, I figured "fuck it", I'll try it anyway and see how you guys feel. This is basically the same thing as "Double Divine Shield" which some people try, or even "[school] Spell Damage +[Y]" which actually exists.
So, uh. That was a long description for design over cards which have two lines of text. *insert nervous face here*
Competition Theme: Keyword Katastrophe
Bold flavors. Fortune favors the bold. To boldly go where no one has gone before. Do you see what we're gettin' at?
It's a catastrophe! R's kitchen is covered in cards crafted to contain a concoction of keywords. Somebody ought to clean this up!
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Alright, feedback time!
Nothing wrong with naming your cards "(Name), (Descriptor)" or some variant of that. It's a tried and working formula.
As for the card, I'm not entirely sure what to say but I think it just works. I think Me0203 might have a point as far as how cheap high-costed Beasts can be cheated out is concerned.
I do like Totem synergy, but Lord Amethos doesn't seem particularly strong since Totems generally don't have huge effects. The best thing you could copy with it is probably Grand Totem Eys'or, which can be strong, but then how slow you are to copy it puts its power level down quite a bit.
Deadmoon Raider is fine. I reckon that this text structure is one we'll probably encounter quite a bit.
Blackgill Cultist is my favorite of your cards. I think it's the best conceived some Demons and Murlocs are both swarmy archetypes, and it can even be synergized with small Murlocs (most of them) and large Demons.
Eversong Reanimater is alright, but the artwork doesn't really fit the card.
Captain Shivers might be just used as a 5 mana 5/4 with Rush that's Immune while attacking (since just like Tundra Rhino, its effect will also work on itself). The Pirate direction is definitely stronger, although given that Mr. Smite exists, your ground for him might be taken already even if he has been nerfed whereas your Undead route is a weaker Ace Hunter Kreen. The card probably lives by the fact that its effect works on itself.
Let the season begin!
Should a space expansion ever come to Hearthstone, this is exactly what it would entail in my eyes. A void full of space elemental lords and giant space dragons.
Every person I've shown the card to has stated how much they loved it, and I really couldn't imagine that such a simple card would garner such an overwhelmingly positive reaction on all accounts.
To add onto this, I do realize that I just won the prologue competition.
For the sake of fairness, that win won't count towards the total since that competition wasn't officially part of the season.
Competition Theme: Prepare for Tribal, Make it Double
There are two types of people in this world. Err, well actually there's quite a bit more than two, but we're going to focus specifically on getting two of them together.
This week marks the first week of season 6, and Moondreamer has asked us to kick it off with a competition of two tribes!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Don't feel too bad about missing this comp. It's just a prologue for season 6 and there's no prize for winning it. The next competition is when season 6 actually starts and formula of winners picking the next comp themes return
A little less than 24 hours to go! If you haven't submitted yet, you're running out of time.
Round 2 of feedback
Blood Empowerment is a really funky removal for Blood. It's a bit on the weird side, but I kinda like it. It could be a Shadow spell when you look at Blood Boil, Corpse Explosion, or Blood Tap. Then again, Death Strike, Obliterate, and Vampiric Blood are typeless, so it doesn't really matter. There's Team 5 being inconsistent again!
I'm afraid I don't really like Construct Quarters too much. Pure Unholy generally doesn't have that much trouble generating more Corpses than they know what to do with, and I don't think there would be much of a point in running this. If you were to do something with this, I would suggest the card do something else in addition to gaining Corpses, but I personally prefer Blood Empowerment.
I don't really like this too much. The effect being on a Rare feels very weird since the effect itself feels Legendary (the fact that it stacks with each usage further contributes to this feeling). Unholy probably doesn't have that much trouble keeping this thing afloat.
If you were to tweak this design though, you should capitalize Corpse.