Demonxz95's Avatar

Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2245 Posts 2630

Demonxz95's Comments

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 3 months ago

    That's quite some foresight you got there. But don't forget about 2022, the year that we're about to get into. *insert tongue out emoticon*

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 3 months ago

    What's really difficult is trying to come up with something that makes sense for the competition, but at the same time, not going against the core philosophies of how Druid cards are designed. Some designs I can think of in my mind that make sense are like "oh, that's kinda cool, but... it I can't break that weakness of Druid."

    Nonetheless, I did manage to get something out that doesn't fall into that trap.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 3 months ago

    Wow, I really have nothing for this one so far. I've submitted a card for every comp so far, and I'm not going to let this one be the first one that I don't enter. For the Christmas comp, I ended up having to submit a card I made in less than a minute without any feedback and I surprisingly made it to the finals with it, so I guess that may happen here as well.

    But here's a follow-up to my original feedback.

    BasilAnguis

    I'm going to have to agree and say that two turns of immunity is quite strong. Druid can easily just choose a meaningless 1/1 token to make Dormant almost completely negating the downside and then buff the Immune minion. Immune in general is a touchy keyword to explore because it can easily become problematic. It also feels a bit weird in flavor as well.

    R
    I do realize that bending Druid's flavor and mechanical identity is a necessity for this comp, but this definitely steps over the line. I suppose it makes sense flavorfully, but having a card that is very heavily Demon-centric in a class without Demons (other than Imprisoned Satyr), even if it's not requiring you to actually use them in your deck, feels very strange.

    Wailor
    Solid idea, but I think the strength of these cards can be increased since they're both entirely reliant on your opponent's actions and board state. Sometimes your opponent may simply be able to play around either of these effects by just not spending mana. Both of these cards will require your opponent to spend roughly 7 or 8 mana on their next turn before they become "even", and Nightmare Lord Xavius can possibly be killed before it does anything if your opponent has the means to kill it without needing to spend mana effectively making it winmore-y.

    AeroJulwin
    I like this. It's a neat juxtaposition of traditional Druid mechanics that work for this competition, and the class can play into the effect perfectly with ramp.

    Linkblade91
    I do prefer this version. It's more in line with what Corrupt is supposed to do, which I think is beneficial both for consistency and for gameplay.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 3 months ago

    This may be a great flavor comp, but it's difficult to think of a good card to use here.

    But here's some opinions to keep everything rolling.

    Wailor
    Sort of Mire Keeper, sort of not. My main concern is that the Corrupt effect is extremely powerful when played early since stealing a Mana Crystal for ramp is extremely powerful. But then once you reach turn 10, the effect basically erases itself since it does nothing (unless you happen to have Wildheart Guff's 20 mana ability active). I know that quite a few cards from the actual set have this same problem too (namely the Paladin Legendaries), but I also feel like the card doesn't really have any actual Darkmoon flavor.

    TheHoax91
    I'm sorry, but I don't see what the benefit here is. Most of the time, it seems that what this card does is essentially cast a free [Hearthstone Card (Time Out) Not Found] for your opponent. The only benefit I see here is that I guess it stops your opponent from attacking, but that's a fairly niche thing to counter (unless the meta has hero attacks rampant throughout) for what otherwise seems to be an effect that mostly does either nothing or actively a benefit to them.

    Perhaps I'm horribly misunderstanding what this is supposed to do, so please enlighten me if this is the case.

    Linkblade91

    A Corrupt hero card is great. This one in particular however… I'm not that fond of. Namely because the Corrupt ability is a huge deviation to what Corrupt effects tend to be. Corrupt effects tend to be either just a stat/keyword buff, or a smooth and logical upgraded version of what the baseline effect is and not something completely and utterly different like this card is.

    And because the effects are so drastically different from each other, the effect feels way too sidegrade-y for a Corrupt card. True, Circus Medic (and to some extent, Felsteel Executioner) is a sidegrade rather than a strict upgrade, but like the other Corrupt cards, it's a simple, logical progression of the base effect (damage instead of healing) and the 4 damage will be better than the 4 healing in a majority of cases. Whatever the better form on Ysera is though, is very board dependent and instances of the base form being the optimal form is much more common than instances where the base form of Circus Medic is optimal, and I don't like using Corrupt in this way.

    Balance, art, etc. and everything else is otherwise fine.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 3 months ago

    Here's to more FC content to come in 2022!

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 3 months ago

    In reply to Snowpocalypse 2
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    I had a card I liked, but because Imgur is currently broken, I can't post it. It is on the Discord though.

    EDIT: Got it through!

    Nonetheless, it's time for me to do my part and post my feedback.

    Me0203

    Shadowfin Soulmancer has one pretty huge problem: Chronological inconsistency. You have a card that uses Soul Fragments, a mechanic from a year before spell schools existed, and combining that with spell schools. There's simply no place in the game's life that this card could be placed. It can't be placed in Year of the Phoenix because spell schools didn't exist yet. It can't be placed before then because neither Demon Hunter nor Soul Fragments existed yet. And it can't be placed after because then you'll have a card that is unusable in Standard because there's no Soul Fragment cards in the format.

    Virulent Voidmaster is definitely better. It's easier to use and it doesn't have the same chronological problem that Shadowfin Soulmancer does.

    Linkblade91
    I definitely think going with Arcane Owl (specifically the first version) is the better way to go over Nightmare Lord or Nightmare Servant. I fully understand what you're trying to do with the other two cards, but it'll be a very hard sell for the competition.

    BasilAnguis

    Kirin Tor Prodigy is cool, although the discrepancy in power on each of the effects is a little bit off-putting. The Fire Combo effect is just blatantly much weaker than the other two.

    Equilibrium has really cool flavor, but unfortunately that flavor will overlap with BloodMefist's card from the last competition. It also doesn't do anything without the Combo effects.

    AeroJulwin
    Gonna agree with everyone else and say that I like this card. It's simple and it feels like a card that Blizzard would print. I can see it doing pretty well.

    Wailor

    "but none of them is particularly good"

    I disagree. I like both of these cards. I say Swift Assassin is a little bit better since it's more to-the-point on how you're supposed to use it and it's quite flavorful, but both of them are solid cards.

    R
    If I'm reading this right, this appears to deal 4 damage to one minion and 8 damage to adjacent minions. And that seems extremely powerful to me.

    Nirast
    I definitely prefer Hail Storm. It seems like it does what you want it to do more of the time and it seems a bit weird for hail to heal you.

    Anchorm4n

    It seems fine. Hot Streak is going to make any Fire spell broken, and that's not really avoidable so it's best to not worry about that.

    I must ask though. Is it intended to not have a spell school? If that's the case, then balance is a complete non-issue and the card is 100% fine as is.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    Round 2 here we go.

    Wailor
    Nice flavor all around and a super cool usage of the pizza art. I'd say the Rare version only increasing the Cost of one card is the way to go. I actually also like Basil's suggestion of making it affect your next card as opposed to just one card at random or all of them.

    BloodMefist
    Super flavorful, but I feel a bit of a design disconnect in the sense that you can play it and then toss out all your Shadow spells and then the penalty to Holy spells doesn't really matter since you've already gotten so much value out the card. And then the penalty to Shadow spells next turn doesn't matter since you've presumably already played all of them on the previous turn anyway. Minions also don't tend to survive long enough for effects like this to function the way they're intended.

    DestroyerR
    Really cool artwork, but I don't see the use for the card. It also doesn't really feel like a Mage card either.

    Doingtheobvious

    I understand your reasoning for not making it a Fire spell, but it has artwork that sorta needs it to use the Fire spell tag. Not including will likely cost you some points since the art just specifically screams "Fire spell".

    Your second version needs capitalized "Cost" and also "Fire" should not be bolded. Beyond that, I am worried by how quickly and easily this can ramp up. Just casting a single Fire spell already makes it a 1-mana Consecration.

    Neoguli
    I will agree with everyone else and say that you shouldn't use "Roame" in the name. I'm gonna say that balance is probably fine since Discovering a spell by itself with no additional upside is not worth 1 mana and adding a 1 mana tax to that won't break anything. If anything, it actually makes the cards slightly worse on average as far as mana efficiency goes.

    BasilAnguis
    I am fully aware that the intent is that it gets harder to play by playing more cards, but it still features a dynamic that works against itself by increasing its Cost as you're spending more mana which is just doubly making it harder to use as opposed to just wanting you to play more cards.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    Quick feedback.

    Wailor

    Mythmaker has some cool flavor, but a problem stems from the fact that making cards cost 10 is bad. I'd imagine this problem would only be exacerbated with 1-Cost minions since they (logically) don't do very much so you now have a 10-Cost card in your hand that doesn't do much of anything impactful. Splintergraft suffered a very similar problem (in addition to it being an 8-Cost card that required board presence and also didn't do anything immediately).

    Desperate Shot is a more interesting design although it has a very weird dynamic in that Hunters have typically never been that good at holding a lot of cards in their hand anyway (although this has admittedly been changing over the course of this year).

    BasilAnguis
    Aside from the weird phrasing and syntaxing (which I'm not entirely sure how to fix), the card is a bit weird in that it costs more mana when you play more cards and thus spending more mana. True that Rogue decks can play a lot of 0 or 1-Cost cards to offset this, but it's a strange dynamic in which the card weirdly works against itself.

    R

    I like the callback to Justicar Trueheart, but the upgrading your Hero Power seems a bit off to me since it just upgrades your Hero Power with no real cost (other than just making it slightly more expensive for 3 uses). It's not like Justicar which required you to play a minion with a bad stat distribution, or either Genn Greymane, Baku the Mooneater, or Sir Finley of the Sands which each have deckbuilding requirements.

    The effect of costing more can also somewhat be negated with cards like Tour Guide which might be something worth thinking about.

    Anchorm4n
    Cool idea. It seems that you may have run out of space on the card to specify this, but if possible, I'd probably put "(up to 10)" somewhere on the card.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    Got a triple threat for you guys this time around.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    I've got a new idea, although I need a little bit of help with it.

    EDIT: Well I got that situated.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    I will definitely be trying to find something else to use. But here's some feedback.

    Wailor

    Sunfire being almost a better Fireball for Druid seems off to me. True, this version can't target face which is actually sort of a big deal, but I'd probably still lower the damage to 5. Makes more sense for Druid since they're not supposed to be as good at single-target damage as Mage is.

    Frostwolf Blademaster is kinda cool. I like the fact that it can potentially clear a board of minions with exactly 4 Health.

    Linkblade91
    A fine card when looked at in a vacuum, but its flavor doesn't really fit with Fractured in Alterac Valley.

    AeroJulwin

    Fierce Cub is a really nice design that's simple but not boring. I quite like this card.

    Magic Instructor Charon is a pretty cool card that works nicely with Magister Dawngrasp.

    Grumpymonk

    Vendetta is a fine card, though as pointed out by Wailor, its name is already used so you should change it if you choose to go with it.

    Commander Karl Philips is pretty cool, so I'd go with that. More Karl lore.

    DestroyerR

    "why would I not be happy abou…. oh, I see why."

    And yeah, you're right. I'm not happy about it. XD

    We may have been told about an old set-exclusive keyword making a return as an evergreen mechanic, but we don't know what that mechanic is. And it sure as hell isn't going to be Overkill, I can tell you that much.

    The juxtaposition between the Overkill and Honorable Kill effect is cute, but the Honorable Kill effect is a little bit weird since it can save itself from dying.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    Wording may look a little bit weird at first, but if the 1 damage AoE were part of the Honorable Kill effect, then it would keep looping itself for each kill ala Spammy Arcanist.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    Wow, this competition is moving slow. I was going to wait for feedback until there were enough cards to make a good post and that took quite a while, but I'm glad to finally be able to get there.

    Wailor
    Nice overall. The effect isn't too intrusive, but it can still disrupt your opponent badly when used at the right time. I like it.

    BloodMefist
    Great idea. Balance I'm not too sure about, though it does rely on your opponent needing to use their Hero Power and ideally against a deck that wants to use it a lot which I think works well for it.

    MenacingBagel
    I'm gonna have to agree with everybody else here and say that this does nothing for me. The art for the first version does not fit Hearthstone at all and the effect in general just seems way too weird to work.

    Neoguli
    I'm not exactly the biggest fan of "Marin the Fox but different". At least Toggwaggle was a bit different in that he just skipped the Treasure Chest entirely and let you choose a Treasure. The card otherwise is fine though.

    DestroyerR
    I think the effect is a neat idea, but it doesn't really feel like a Paladin card to me other than the artwork. I feel like it could very well just be a Neutral card.

    Arkasaur
    I do think the card design is a bit too narrow since it, on baseline anyway, only affects Mage and Hunter. Use as a tech card for Hero Powers from hero cards and such is fine, but then it should exist in a set where those cards actually exist. It is a little bit weird to have both this and Overconfident Orc in the same set when the latter has the same stats, cost, Taunt, and is generally just a better card most of the time.

    Anchorm4n

    A simple, but fine idea. I think you could possible phrase it as "Battlecry: Your opponent's Hero Power costs (1) more this game" to avoid the overlapping problem.

    I do see the 1/1/4 statline as slightly controversial which is why I thought about changing it anyway.

    BasilAnguis
    A funky idea, but I do agree that it's too risky to use for the comp.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    Something I ended up realizing to myself while making this design is that we may be potentially at the point where class cards could possibly be 1 mana 1/4s with very tiny upsides. Frazzled Freshman has existed in the game for almost a year and a half and hasn't broken the game. The upside here is also worth very close to nothing in most situations, which made me realize that this may actually be fine.

    It is a bit of a weird design though honestly every class card in this comp will likely be a weird design since they will all border on being a tech card. This one does also play into Demon Hunter's small theme of messing with your opponent in some way (as found on cards like Mana Burn and Taintheart Tormenter).

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    I'm sorry I haven't done much this time. I just had a lot on my plate to take care of (both figuratively and literally given that Thanksgiving happened) that the brain space I had for this competition was simply just not there.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    I've been fairly busy with stuff, so I haven't had that much time to do anything here. Least I can do is give you guys my thoughts on your stuff. I will likely be trying to find a new card design altogether if I can.

    Wailor

    Well I can see you've already submitted. Your card is pretty good though, so I can see it doing pretty well.

    AeroJulwin
    Inspiring Ballad is fine. I definitely prefer Pied Piper.

    Linkblade91
    Pretty good new rendition of ETC. Nightfall feels significantly worse than the other two, though I guess that's just sort of on flavor with the original ETC with how Power of the Horde was by far the worst of the original Power Chords.

    Anchorm4n
    I love myself a good Metallica pun and I think you've good yourself a good card right here.

    Nirast

    A fun idea, but there's absolutely a way to break this. I'm not sure what that way is yet, but someone is going to find one. The artwork is not too great either unfortunately.

    Contrary to what other people are saying, the card doesn't need to specifically exclude itself since Discover cards can no longer Discover themselves anyway.

    Arkasaur
    An'she Mythsinger is a fun idea, but it definitely can get abused quickly. Reverberating Hymn is balanced, but these types of basic designs don't usually do so well unless there's some type of specific aspect to them.

    Fedrion

    A fine idea on paper, but I do agree that spending 5 mana on one spell that doesn't do anything (unless you control multiple Secrets) does not seem like the way to go for Hunter. You might be able to get away with doing that in a class like Priest or Warrior, but definitely not Hunter.

    It is also a little bit weird to be a Scholomance card given that Scholomance didn't contain any Secrets or synergy cards for them in Hunter.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 4 months ago

    I can understand why you think this way. It may be easy to see a card you haven't seen before and get excited for it to be a new card only to find out that it's fan-made and not official.

    That said, I don't believe that posting FC content during reveal period is automatically a bad thing. In some cases it could even be a good thing. If I have a Fan Community Spotlight to post during reveal season, then I am going to post during the reveal season because there's often times a break in-between reveals and where people are dying to view new cards, a piece of FC content (be it FCS or CDC) can serve as a nice way to satiate people's hunger for new cards while they wait for the official new cards. Even if they aren't real cards, they are still "new" cards in some sense to help bridge the gap in-between reveals with large gaps.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    An older card of mine slightly remade, but it's too perfect to pass up.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    Cora confirmed on Twitter that you can't get the keyword effects multiple times.

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