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DoubleSummon

Lv.15

Ancestral Recall

1,322 / 2,150 XP
Joined March 2019 2,271 posts 12,070 XP 1,585 achievement pts

Comments

I am quite sure this buffs treants that already are on board so it's much better as it seems [card]ancient of war[/card] is an obvious comparison about stats/cost ancient of war is almost NEVER uprooted so the card is practically the same as stand alone.

the current competitive version of token druid (which fell off of flavor atm) actually …

 About shudderwock infinite if it allows it in standard it's a once per turn shudderwock and not 9 times so it's much more sane, also has a chance to mess up every turn.

Quote From YourPrivateNightmare

we're all Quest Druid now

Also, fuck the wording. This doesn't state whether the target is random or not.

Probably gonna see this in every midrange deck (and some Aggro) from now on.

Also completely busted in Arena.

Gonna keep my extra copies, this one's gonna get nerfed.

Seems MEH you can't base your strategy around what your opponent is doing and you are getting random results, no battlecries and at 8 mana you are not reacting to your opponent's play. 

Quote From Mercynary9

Nice, as if we need another Defile to destroy everything in early game. Sucks in late game though.

Except both of them being cheap symmetrical board clears how is this comparable? 

Playing around this is to have total hp in your board is equal to up to +2 cards in your …

6 years, 3 months ago · on New Warlock Spell - Dark Skies

Well unless your opponent is rush warrior they will eventually hero power, the opportunity cost of this card is not too high, so it would probably ruin their curve.. The other exception is quest druid.. 

Also great vs quest shaman. 

Has enough synergies that I am sure some deck will play it, the power level is actually there, 1 mana 2/2 is actually perfectly fine.. it will trade up most of the time.

the second part is much weaker but there are cards that care about it being a choose one card.

6 years, 3 months ago · on New Druid Spell - Treenforcements

the 1 more mana per minions is quite a steep price..

also you pay the price of a card in your hand doing nothing immediately..

The card has anti-synergy with itself: you are playing one card which has no board impact AT ALL ([card]prince keleseth[/card] is a 2/2)-> for it to have impact you need card draw-> card …

6 years, 3 months ago · on New Druid Spell - Embiggen

If it works on bombs/hakar's blood I can see it being useful, if not it's just not worth it.. all classes got plain terrible cards that they didn't include in their deck FOR A REASON..

this is a gamble in arena though..

Quote From Farfelee
Quote From DoubleSummon
Quote From Farfelee

While this is a very nice card that gains you armor, a lackey and an ok body all for 3 mana, it has some competition for that important 3 mana slot in most Warrior decks.

Are you playing a dragon deck? Scion of Ruin

Quote From RavenSunHS

Real issue with this card is: are you really going to tech up for it?

Atm no Armor class looks particularly broken.

Brought up this issue as well, the answer is probably rogue if it gets destroyed by warrior too much and combo decks that have limited damage output and want …

It's a tech card, it's good this card exists to keep warrior down if it's too good.

but it's not gonna be insane since running this card has a cost..

you have 30 slots in your deck after all..

BUT combo decks who have at most 30 ish damage and were countered by armor (like OG freeze …

card exists-> class not viable.. people sometimes..

damn..

you need to be facing mostly druids(in wild, in standard druids don't have that much armor..) and warriors to want to run this card..

running a card has a cost it's a slot in your deck, this card has no keyword, no tribe.. so it can't be discovered with …

Quote From Farfelee

While this is a very nice card that gains you armor, a lackey and an ok body all for 3 mana, it has some competition for that important 3 mana slot in most Warrior decks.

Are you playing a dragon deck? Scion of Ruin and Smolderthorn Lancer might be a better choice.

Rush …

2/3 + discover for 3 is already good enough for the card to be good. 

Life steal is a bonus also dragon synergy, would say it's broken if they didn't disable the discover class bonus, which I think was a mistake.. I mean 400% bonus-> 0% bonus

They didn't even comment on that.. 

Missing the blue border is definetly good in mage, need to check which class has a limited pool though, having more shield slams is relevant. 

Also if someone thought about using the druid claw side quest for some cheap spells to cycle, this is just better.

 

It's much better than it seems, would you play a 3/3 deathrattle: summon a 3/3? that's the worst case, I don't think any deck got less than a 3/3 to play early, even a 1/3 is ok to copy as a combo priest or some mech to magnetize zilliax to it latter this card can be good against everything, but …

Actually is OK against aggro, a lot of aggro minions are 3/3s which are good enough to copy you are getting 6/6 of stats fro 3 mana that's quite good actually and it trades 2 for 1 vs aggro minions this card is really good in combo priest cause it wants minions that are sticky so this looks like ti …

This card is really good, you get a 3/3 for 3 (which is a 2 mana effect in constructed) and more stats so as long as your opponent is midrange or aggro you are expected to get at least a good value for the mana cost and priest got good tempo on removal with SW:pain/death

it's actually quite good …

This card is really good, you get a 3/3 for 3 (which is a 2 mana effect in constructed) and more stats so as long as your opponent is midrange or aggro you are expected to get at least a good value for the mana cost and priest got good tempo on removal with SW:pain/death

it's actually quite good …