DoubleSummon
Lv.15Ancestral Recall
Comments
turn 1:[card]pharaoh cat[/card] (or any sticky 1 drop)
turn 2: [card]praise galakrond![/card] twice (alternate play: just 1 and play one lackey)
turn 3: lackey or something. (alternate play, the overcosted backstab)
turn 4: [card]umbral skulker[/card] + coin lackey
turn 5: coin + coin + galakrond + play 2 0 cost cards..
well now this is …
Quote From sinti Quote From AliRadicali I assume the designers were smart enough ...
Man, thank you. I havent had such a good laugh in a while :)
But yeah, you need to have Galakrond in your hand, deck or be Galakrond already for Invoke to do anything. Which means discarding it …
BTW we are getting a free non golden copy of this card.
Quote From AliRadicali It's not really possible to know whether this will see play until we see the full set of invoke cards as well as all the different Galakrond hero power/invoke effects. Bear in mind that the invoke effect only has to generate 2 mana worth of stuff to make this card cost effective, which is incidentally …
Quote From YourPrivateNightmare yeah, no, we're all going to hate this immensly after about 3 days.
just slap a dragon package into Quest Shaman. Draconic Lackey already makes this more consistent. So aside from Sandstorm Elemental and MCT you'll also have to worry about getting flamestriked at 3....hitting coincidentally the exact same number of minions that you …
you do get the 2 1/1 imps I am not sure if the 1/1 becomes 3/1 at least and if you summon 2/1 imps on the spell it makes sense they do trigger at the same time since then the cards have synergy with themselves and MAKE SENSE but such effects were removed from the game when kobolds came out …
since we already got a bingo I would reccomend a few changes:
1 mana 1/1 value generator- don't count the lackey in.. since it was too obvious.. the lackeys were mostly value generators..
year of the dragon: since the expansion has it's name.. well make it if there are less than 38 dragons in the set by that …
no bingo :(
Quote From RavenSunHS I'd have preferred a Constructed Arena mode.
I don't mind this autochess, but Wild Ranked will stay my main mode.
And honestly i won't play Battlegrounds that often, if it doesn't yield additional rewards.
You mean heroic tavern brawl?
Quote From EpicnessLord12 This is Druid's replacement for Nomi after it cycles out.
that's not how rotations in hs work...
nomi is a RoS card
Quote From YourPrivateNightmare if you're playing Control Warrior you won't have a board at 5. Dyn-o-matic does 5 damage as well and leaves you with a body, which is the reason why it is so good.
body is better than armor, especially if you're playing Warrior who gets a lot of armor anyways
a …
Quote From GameTheory345 Invoke causes you to activate Galakrond's hero power, regardless of where it is so long as you're playing Galakrond in your deck. Since it occurs before the attack part of the battlecry, this is at minimum a 3 mana 3/1 and two 1/1s. It also upgrades your Galakrond. Is that good? No.
Quote From PopeNeia Eggnapper with no deathrattle, and the imps are demons as well. Could see some play in zoo, but that is debatable especially looking at the ridiculous power level of the cards shown so far.
what if we get a [card]quartermaster[/card] or [card]level up![/card] card but for imps.. then they are suddenly worth …
Seems like a really low effort game to me, it uses mostly already existing content from hs, and the mechanics are over simplistic.
and it's a RNG fiesta in everything.
Every online company tries to do the same game as well.. after 5 years all the could come up with is the current mainstream trend as a game …
I can see this card seeing play the 7/5 statline is quite good it's very aggressive and probably demands a 4 mana + answer
the dragon and deathrattle synergies are relevant as well.
Quote From PopeNeia FYI every time you Invoke Galakrond, you summon 2 1/1 imps. So this card is basically Landscaping, but with the chance of buffing your ither minions as well.
so you summon a 2/1s with this card, right? then it's fine if it hits other minions as well it's not really bad.. also …
I read the invoke is to summon 2 imps.. do the imps count toward the attack of this minion? cause if it does then it's a 3/1 +2 1/1s at minimum while powering up the invoke mechanic
ahem.. inspire.
*insert a 4 mana 7/7 meme*
costs 1 less, doesn't destroy your board if you are not playing mechs, gains you armor for shield slam.. not comparable at all to dyn-o-matic..
5 damage destroys most mid game minions...