I want a REAL roguelike! Where's my ASCII UI and sink-kicking mechanics?
Realistically, I think that this might be an auto-battler. Not a massive fan of the idea, but I'll probably at least take a look when it goes live.
Don't need a tavern brawl for this, just play stealer of souls warlock! :)
The 'Pity Timer' mechanic currently only exists because of mainland chinese gambling law.
Hopefully this change is indicative of a general reform away from the pack system? I doubt it, but the way EU legislation is leaning, I don't know how much longer hearthstone can keep propping up a system that most players, as far as I have seen, put up with as a genre trope rather than enjoying.
I wish the Atlantic ocean was a little thinner. As it stands I would be tuning in from 8pm to 2am to watch this.
Silas is a neutral treachery.
Prepare for many stupid decks.
As always, I hope they plan to undo these nerfs when the cards rotate into wild.
Turtle mage was an interesting deck that I never got a chance to really use, and the card's only other real use was generating more copies of ice block, which it now cannot do.
In EDH, players start with twice as much life, and have a deck of 99 unique cards.
They also start the game with a commander, a legendary creature, in the command zone. The colours of the commander mandate what colours the cards in the deck can be, and the commander can be cast from the command zone and returns there when it is removed, increasing in cost each time.
In most cases, this means you can use silly build-around legendaries to their full potential unlike in regular constructed formats, where they are much too slow to see play.
Does this also include cards that discover from a controllable zone, like your deck?
If so that means that Shadow Visions cannot generate Shadow Visions any more, which actually changes the balance of the card, because it is certain to give three useful options now.
Yes, unless warlocks get a healing 1 mana spell.
I think that this combo makes more sense in wild with brann, where you only need one darkglare and half as many spells, though.
You fire pen flingers at yourself when your mana is low, and the darkglares refresh your mana.
I don't get it.
As in dual-classing state socialism and state enterprise, or what?
EDIT: If anybody didn't get it, this was a joking criticism of socialism "with Chinese characteristics" It may surprise you to learn that I am, in fact, not a CCP plant.
I was always a fan of the arabian nights set.
The word 'Jihad' being considered offensive is a strange lean into recognising american anti-islamism and preventing offense by not taking a stance. The art is actually very nice for it's attention to detail in the armour and headdressing on the horses.
White started out as the colour of fantasy crypto-abrahamists, which were standard for fantasy of the time. King solomon is also in the arabian nights set, and plenty of cards have quotes from the Qur'an for flavour text.
Not sure about the crusade ban, but it's probably a run-off of the general desire to steer clear of the 'deus vult'-posting crowd.
Harold McNiell's art is obviously suggestive of the klan, and I understand why that would be removed.
The problem with pirates in battlegrounds, as far as I see it, is that most of the cards would have to be specific to battlegrounds, and the classic pirate design space of weapons cannot be done in battlegrounds.
Maybe something with a BG variant of ship's cannon or something to do with coins could be interesting.
The Predatory Instinct's flavour text is, I am fairly sure, a reference to the 'someone's had their weetabix' ad campaign. They do sell weetabix in the US, but I wouldn't have thought it was popular enough for that to not seem like a very british cultural reference.
I've had a lot of fun trying to get libram paladin working, and I can safely say that this is my favourite version. The deck does remarkably well against aggro thanks to the power of the libram package with wild pyro, and the four horsemen can win games that should be unwinnable for a midrange-y deck like this.
The highroll turn 2 coin thekal into molten giant is also fun when it happens.
Japan did implement a stay at home order in late March though. The stated 'secret' was that Japan has been at the PRC's throat ever since the vietnam insurgency and the south china sea dispute, so they had very little movement of people from the mainland anyway. South Korea is similar, but over their CPC-aligned friend to the north.
I never stated that the unemployment of the labour class was not effecting the economy, my statement was that native labour is only part of the problem. The analogy of bakers needing wheat farmers needing fertiliser plants etc. was my point, that keeping industry open right now is not actually in the best interests of industry because some part of every production chain in a modern globalist economy is overseas, they would either have to price-hike or operate at a loss, and that furloughing labourers provides an unfortunate but fair solution.
Your source at smallbiztrends cites a paper that does make your claim, but it was published in 2003. The economy has seen a marked drop in the influence of small businesses since then. Even assuming that this data is still accurate, you are misunderstanding my point. Economies suffer when international trade stagnates. Closing borders means more bureaucracy slowing down imports, so trade falls away as it becomes less profitable. Lockdown has little effect on the economy when the base resources for industry are in depleted supply. The USA is a mass exporter of some raw materials, but industry cannot function when foreign raw materials are so expensive. This economic collapse is not being caused by the lockdown, it is caused by the closed borders. The lockdown isn't doing nothing, but industry would not be profitable right now anyway. Implementing the lockdown helps counteract the outbreak and is a logical course of action when the economy is closed down anyway. If you look at the spanish flu of 1918, they had lockdowns then and economies recovered without major problems. (The Great Depression was a more normal, if very extreme, recession unrelated to spanish flu)
Sweden's economy is just as poor off as the rest of europe, because trade with EU states makes up most of its international trade, and Sweden is an export oriented economy. Sweden's major ports are quiet because swedish goods cannot enter the eurozone without buckets of red tape right now. Sweden is not like other countries because Sweden is mostly empty. Low population density is a natural barrier against epidemics, as we are seeing in other countries like the UAE and Russia.
About east-asian countries, they have been, broadly speaking, put through the washer. They have passed the peaks of their outbreaks and are opening their economies again. Your claim that jobs/homes were not sacrificed is false. The response from the PRC was questionable at best, but their neighbouring countries have undergone systems of lockdown harsher than the EU's.
(A slightly disrespectful sidenote?: please cite sources that don't list their sources in images without providing a Ctrl+C-able bit of text to hook. Their source's actual source is hosted at https://www.researchgate.net/publication/242469623_Family_Businesses'_Contribution_to_the_US_Economy_A_Closer_Look)
You are either ill-informed or willfully ignorant in this case. The reason sweden is not implementing lockdown is the YGL, which makes it illegal for the state to restrict movement. The economic issue cannot be fixed, because the major cause of the depression is stemming international trade, not internal trade.
Every country has closed its borders because doing so is common sense. As much as the loss of native industry harms individuals, recessions like the one the world is seeing now are not caused by "mom and pop" stores going out of business, but by mass drops in the import/export industry.
The lockdown is doing very little to harm the economy. When nobody wants to buy anything, not making anything is not bad business.
Sweden's successes are largely geographical. Stockholm is the largest city by a long shot, and travel into and out of the city is nearly zero now.
As much as personal losses can hurt a community, collapses of big businesses, like amazon, can have domino effects that lead to economic collapse across entire industries.
Your friend at the SCVMC is probably correct, but only because Santa Clara county only has ~ 2600 cases right now. If movement out of LA increases, the cases will increase by a long way.
Not sure what's going on in standard, but none of these cards were problems in wild.
It will be a shame to see scavenger's ingenuity get nerfed, it was a good enabler for slower hunter strategies.
The buffs will also have nearly no effect. I maintain my theory that libram paladin was the best deck in standard in playtesting and they are confused by its failure.
It looks small, but the open the waygate nerfs is enough that they will now struggle to complete the quest on turn 4 without exhausting all of their resources. Waygate decks will now be much more efficently countered by aggro, and will continue to beat durdling control lists.
Happy with the felwing nerfs, even if I wasn't in standard to see the apparently problematic happy ghoul 2.0.
Altruis has been removed from odd demon hunter, which I think it doesn't really care about. Battlefiend is now in line with the squire, as I had expected.
Inexplicable Libram of Justice buff. Maybe Libram paladin was super competitive in their playtesting and they are upset that it's seeing roughly 0 play.
Bloodbloom dies, and darkest hour is no longer able to compete with quest mage. Mecha'thun warlock struggles to pull off the combo now, but it was never super powerful anyway.
Albatross is also removed from odd demon hunter. Maybe these nerfs will force the deck to adopt a different play style, without a proper reno counter.
Kael'thas is now slightly worse, and this probably helps to stop the inner demon combo from being a useful finisher in standard. It now costs more than an auctioneer, so storm druids would probably prefer to go back to the pre kael'thas deck structure, without UI and overflow.