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Emptyness

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Joined 03/16/2019 Achieve Points 520 Posts 525

Emptyness's Comments

  • Good removal, but we really have to wait and see if it requires you to have a minion as well. But with the Galakrond's imps - that should not be even that much of a downside - 66% chance to hit a 1/1 imp. Which can still make it worth it. 

  • You need to have a board in the first place to make use of this card. Dunno maybe some sort of Murloc shaman (instead of the 2mana that gives deathrattle summon 1/1 murloc)? But then again - 4 mana for this spell is too much for murloc aggro deck? 

  • I think that the problem with a Totem shaman is that they keep printing 1-2 support cards per expansion. So, the deck never really takes off. Maybe in wild, dunno :(. Which kinda makes me sad.

  • Nice one to combine with the Marshspawn.

  • Elemental shaman with a twist. I kinda like it. And Discover is such a awesome mechanic.

  • Rudy will be honored.

  • Will we see Stealth Rogue without counter to the stealth. Will we see Flare be auto include in every Hunter deck? And Blizzard in any Mage? They are pushing stealth and I really like it, but they have to give the other classes something against that - a tech card versus stealth.

  • Strong card, definitely, but not OP. The Shadow can be used as a finisher in place of Leeroy. And Rogues can try to make some shenanigans with the deathrattle probably, to get more 7/5s with stealth and push for a lot of damage.

    The artwork is just AMAZING.

  • Nice. I like how Secret Rogue is getting more and more reasonable support. 

  • Another huge powercreep. But Rogues will be happy. Will see about the other players and their opponents...

  • You would want to buff this Prime as much as you can as fast as you can and make it your winning condition. It has the potential, but can it do it? I like it and I will definitely try to build a deck around it. Too bad More arms is rotating. You need to set up a big turn with the new Power word: Shield and other buffs to make this minion immortal.

  • Something like Lightbomb, but actually 1 step better, if the enemy minions have deathrattle. Appropriate Legendary rarity in my opinion. 

  • I really like the card, but you need to make it cheaper. Nightscale Matriarch didn't see that much of a play, because of the cost. I really don't want this one to follow the footsteps of the matriarch.

  • Pretty powerful card - 1 mana discover a spell is okay, but the 3 healing can prove also quite useful as we all know... 

  • Better than Loot hoarder, but is it good enough to make the cut?

    I understand why they have printed it now, after the Pocket Galaxy is rotating :)

  • Reading the name and seeing the art, I thought this card will have Charge for some reason. 

    But I was kinda disappointed. 

  • Damn. The mana ramp will be off the charts. I don't think that was such a good idea :(. Druid will ramp the first 3 turns and then start slamming those big minions and then you have to nerf this card or dragon's breath or both. Why?

  • I still prefer the versatility of Wrath. Sorry, but I don't like it, even with the nice artwork.

  • The powercreep is real... but also justified. Lifesteal is kinda the ingredient DH are needing the most.

  • Nice one. I guess they want to make a really big entrance for the new class. I just hope they don't over-do it and ppl start to either hate DH in their guts or play DH themselves.