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Emptyness

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Joined 03/16/2019 Achieve Points 520 Posts 525

Emptyness's Comments

  • I still prefer Shield slam.

    But since Warpath is gone, may be usefull against hyper aggro just to stay alive.

  • If it draws the card, it's awesome. But if it doesn't - it sucks really. Pretty much hit or miss.

  • A versatile, neutral minion with pretty cool effect and some "drawback" - I would like to experiment with that.

  • Nice to see they are experimenting with the stealth interraction - it might prove a strong contender for t3 in Rogue - same as the foxy that is rotating out.

  • Nice. You lose board, just to regain it 2 turns later - that's like the definition of a good dormant minion. And you can buff those 1/1 and make them small beasts. 

    It is a cool dormant murloc.

  • Another Prime card I like. I wonder if Murloc pala will be the aggro deck for a pala in the new expansion.

  • Nice one, but RNG can be bad - even on high charged one. And can you affort to sacrifice 10 minions with this in hand and still be able to survive and play it? 

  • 1 dmg so "late" in to the game is almost nothing, except against other aggro/token deck - and usually that's the problem when you are playing aggro vs aggro matchup - once you lose your board control, if you don't have some sort of board clear to regain it - you have lost the game. Maybe this one is that board clear against aggro.

  • It reminds me of Tracking as well, but A) it does not remove the other 2 cards from your deck and B) you need another turn to get to your desired card and C) you even get a body out of it. 

  • Too expensive. You need somehow to cheat this - be with Kel'Thas or some other way. If you don't cheat this consistently and use it as a finisher, there is no point of adding it to your deck. But again - aggro DH. Nothing controlly about it.

  • Interesting. I guess they are trying to make some sort of spell druid deck viable. 

    Whispering woods was strong back in the days, but it had a lot of support. 

    Now the support is for the treants and not for spells only - and I don't know if this card is a good addition for a treant deck :(

  • I don't understand it's artwork. But the effects are nice. Dunno how nice it is for a DH, but we are starting to see some big demons and high mana cost card for the DH, so I guess they want to give the class an option to build control decks as well. Like in WoW - dps or a tank.

  • Really slow without Rush or some sort of special ability. 

  • 10 mana cards need to have a bit more strong effect to make them viable. Unless you find a way to cheat it out / reduce the mana cost by at least 2-3, I doubt it will see play.

  • The new Godfrey, I guess. Pretty versatile as well.

  • I don't care about if it's good or bad, if it's sees play or not - I gave it 5 stars just because the artwork. It's hilarious.

    But ye, I think a 0 mana spell will definitely see some sort of play. What kind of deck? Combo/stall or a control type (probably with Kel'thas to easily enable the 3rd free spell effect)

  • Yes, it is a worse Voidcaller and lackey, but your opponent can't ignore it and getting this 8 dmg to the face. And cards that "cheat" another card are usually overpowered and liked by the deckbuilders and the pros. That's why I think this one is a pretty viable one. 

  • End of turn effects are really nice. Especially if you can protect it and use it for more than 1 turn or if you can copy it...

    But I thought DH will go full on aggro. Guess I was wrong...

  • Interesting one. A really cool effect and on a mech nonetheless. I guess the magnetic madness is not over with the rotating of Boomsday.

  • Nice one. Cycle and buff for cheap cost - what more do you want. Good for early, good for late game as well.