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Erodos

Lv.11

Crossroads Historian

946 / 1,036 XP
Joined May 2019 1,019 posts 6,130 XP 945 achievement pts

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Slow card, but has some potential with scaling cards like [card]Wolpertinger[/card], [card]Felsteel Executioner[/card] and [card]Carnival Clown[/card]. The question will be if the scaling pay-off will be worth the weak body upfront in any decks.

Crazy strong card in soul DH, basically gives your [card]Aldrachi Warblades[/card] windfury and is quite expensive to remove because of having lifesteal itself and its big body. Also gives a chance for OTK DH to return. This card + Warblades + [card]Twin Slice[/card] + second slice + hero power is a 3 card 14 damage combo, with muuuuuch higher potential …

5 years, 3 months ago · on New Demon Hunter Minion - Il'gynoth

Interesting card, it allows combo decks a turn of set-up, while giving aggro decks a turn of survival in the mirror. 3 mana is quite expensive though, but it might see play in slower rogue decks because of the lack of other good surival tools in the class.

5 years, 3 months ago · on New Rogue Spell - Cloak of Shadows

Absolute trash, goes against everything that a murloc deck tries to do (early game tempo, explosive wide boards) and what does it give you in return? Random expensive cards that usually require synergies that aren't in your deck to be any good.

5 years, 3 months ago · on New Shaman Minion - Magicfin

Mage does not really need more single-target removal, and 5 mana cards are quite hard to corrupt. Don't see this seeing any play.

Basically 2 more copies of [card]Kirin Tor Mage[/card], with slightly weaker body and slightly higher removal priority. This won't make secret mage strong, but it will be a strong card in the deck if it comes to fruition.

5 years, 3 months ago · on New Mage Minion - Game Master
Quote From Fluxflashor
Card games by nature are expensive

I don't think this is a fair point. You might make the argument that physical card games need to a bit expensive to offset the cost of printing, packaging and shipping the packs, but especially for digital card games this is not the case. There is nothing inherent …

5 years, 3 months ago · on Blizzard LIED and it's NOT FINE

Love this idea! I have a question about certain tribes though. Have you considered adding [card]Felsoul Insquisitor[/card] as a demon and [card]Tar Creeper[/card] as an elemental, and adding the new N'zoth as a top-end?

5 years, 3 months ago · on Neo-Menagerie Quest Taunt Warrior

The 12th, so Thursday. Based on normal patch times, around 10:00 PT which is 19:00 CET.

5 years, 4 months ago · on New reward scheme?

Eh, an 8/8 taunt divine shield is much better than a random 8 drop and healing is more flexible than armor since you can heal minions. Also the main reason that Libram of Hope is played is because you can reduce its cost. I don't think this card is nearly as good, and that big druid wants better pay-off cards …

Seems like a very strong card, especially when combined with the other secret synergy cards. It won't carry a Secret Hunter archetype by itself ([card]Petting Zoo[/card] will do a much better job at it than this), but if a secret-based Face Hunter exists I definitely see this being played in it. It's 4 damage for 4 mana, as well as …

5 years, 4 months ago · on New Hunter Weapon - Rinling's Rifle

Rinling is the Darkmoon Faire guy who runs the shooting booth!

I had that in an earlier version of the list, but I ultimately chose to cut it for the simple reason that [card]Tour Guide[/card] is a battlecry minion. We desperately need battlecry minions to advance the quest, and now you can use one tour guide to advance the quest in the early game giving you an extra card draw from …

5 years, 4 months ago · on C'thun Control Quest Shaman

What the heck, this card is insane. What warlock cards all have much higher cost than effect? [card]Lord Jaraxxus[/card]? [card]Archwitch Willow[/card]? [card]Voidlord[/card]? Of course, who could forget the potential of a 4-cost [card]Malygos[/card]?

This card seems pretty good in Standard, especially since we see a bit more Silver Hand Recruit synergy in this new set. However, it seems absolutely flat-out busted in Odd Paladin in Wild. Is that still a strong deck? Important to note that it doesn't just affect the Hero Power, but all Silver Hand Recruits.

Huge support for N'zoth Warrior. Which minons do we want to pull and buff with these?

Shuffle means shuffle. I understand your frustration, but this is not a bug. Also, in a real card game you always shuffle your entire deck, if you just put it in a random spot you know where it approximately is. If you shuffle it it could be on the top or the bottom without you knowing so. This effect is …

I like the deck, except for one detail: the [card]Felosophy[/card] setup. [card]Felosophy[/card] is simply a bad card, which is completely useless besides the combo. This got me thinking of a different combo which fits into the same shell. With double [card]Mo'arg Artificer[/card], the minimum damage we need to do is 8 to deal 32 damage with the [card]Silas Darkmoon[/card]-[card]Soulbound Ashtongue[/card] …

5 years, 4 months ago · on Silas' OTK Dragon Quest Warlock

This deck looks like a lot of fun. Could you maybe add a mulligan guide and some possible card substitutions, while explaining which cards are absolutely core?

I can't speak much for Hearthpwn, as I always refrained from using it much beyond card reveals as it was slow as shit, but I do have some things why I think that the engagement with decks is lower here.

The first is that, as somebody who posts decks quite regularly, I often don't get notifications when somebody leaves …